紋理
Sets the properties of the surface texture for the selected 3D object. This feature is only available after you apply a surface texture to the selected object. To quickly apply a surface texture, open the Gallery, hold down Shift+CommandCtrl, and then drag an image onto the selected 3D object.
紋理
設定紋理屬性。
類型
設定紋理的顏色屬性。
黑白
Converts the texture to black and white.
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黑白
顏色
Converts the texture to color.
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顏色
模式
顯示或隱入陰影。
純紋理
Applies the texture without shading.
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純紋理
紋理和陰影處理
Applies the texture with shading. To define the shading options for the texture, click the Shading button in this dialog.
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紋理和陰影處理
投影 X
設定顯示紋理所需的選項。
專用物件
Automatically adjusts the texture based on the shape and size of the object.
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專用物件
平行
Applies the texture parallel to the horizontal axis.
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平行
球形
Wraps the horizontal axis of the texture pattern around a sphere.
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球形
投影 Y
藉由這個從屬按鈕,您可以為物件的 Y 軸設定紋理的排序。
專用物件
Automatically adjusts the texture based on the shape and size of the object.
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專用物件
平行
Applies the texture parallel to the vertical axis.
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平行
球形
Wraps the vertical axis of the texture pattern around a sphere.
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球形
篩選
篩選出對 3D 物件採用紋理時產生的一些「雜訊」。
開啟和關閉篩選
Blurs the texture slightly to remove unwanted speckles.
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開啟和關閉篩選