C Specification
The VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV structure is
defined as:
// Provided by VK_NV_fragment_shader_barycentric
typedef struct VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 fragmentShaderBarycentric;
} VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV;
Description
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
fragmentShaderBarycentricindicates that the implementation supports theBaryCoordNVandBaryCoordNoPerspNVSPIR-V fragment shader built-ins and supports thePerVertexNVSPIR-V decoration on fragment shader input variables.
See Barycentric Interpolation for more information.
If the VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV can also be used in the pNext chain of
VkDeviceCreateInfo to selectively enable these features.
See Also
VK_NV_fragment_shader_barycentric, VkBool32, VkStructureType
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.