#include <iostream>
#include <cstdio>
int main(int argc, char *argv[])
{
    try {
        static const float h_kernel[] = {1, 1, 1, 1, 0, 1, 1, 1, 1};
        static const int reset = 500;
        static const int game_w = 128, game_h = 128;
        std::cout << "This example demonstrates the Conway's Game of Life using ArrayFire" << std::endl
                  << "There are 4 simple rules of Conways's Game of Life" << std::endl
                  << "1. Any live cell with fewer than two live neighbours dies, as if caused by under-population." << std::endl
                  << "2. Any live cell with two or three live neighbours lives on to the next generation." << std::endl
                  << "3. Any live cell with more than three live neighbours dies, as if by overcrowding." << std::endl
                  << "4. Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction." << std::endl
                  << "Each white block in the visualization represents 1 alive cell, black space represents dead cells" << std::endl
                  ;
        std::cout << "The conway_pretty example visualizes all the states in Conway" << std::endl
                  << "Red   : Cells that have died due to under population"          << std::endl
                  << "Yellow: Cells that continue to live from previous state"       << std::endl
                  << "Green : Cells that are new as a result of reproduction"        << std::endl
                  << "Blue  : Cells that have died due to over population"           << std::endl
                  ;
        std::cout << "This examples is throttled so as to be a better visualization" << std::endl;
        af::Window simpleWindow(512, 512, 
"Conway's Game Of Life - Current State");
 
        af::Window prettyWindow(512, 512, 
"Conway's Game Of Life - Visualizing States");
 
        int frame_count = 0;
        
        while(!simpleWindow.
close() && !prettyWindow.
close()) {
 
            if(!simpleWindow.
close())   simpleWindow.
image(state);
 
            if(!prettyWindow.
close())   prettyWindow.
image(display);
 
            frame_count++;
            
            if(frame_count % reset == 0)
            
            
            
            
            
            
            array a0 = (state == 1) && (nHood < 2); 
 
            array a1 = (state != 0) && (C0 || C1);  
 
            array a2 = (state == 0) && C1;          
 
            array a3 = (state == 1) && (nHood > 3); 
 
            display = 
join(2, a0 + a1, a1 + a2, a3).
as(
f32);
            
            state = state * C0 + C1;
            double fps = 5;
        }
        fprintf(stderr, 
"%s\n", e.
what());
        throw;
    }
    #ifdef WIN32 // pause in Windows
    if (!(argc == 2 && argv[1][0] == '-')) {
        printf("hit [enter]...");
        fflush(stdout);
        getchar();
    }
    #endif
    return 0;
}