Public Member Functions | Static Public Member Functions
evas::canvas3d::scene Struct Reference

Class scene. More...

Public Member Functions

 scene (Eo *eo)
 Eo Constructor. More...
 
 scene (std::nullptr_t)
 nullptr_t Constructor. More...
 
 scene (scene const &other)
 Copy Constructor.
 
void size_set (int w_, int h_) const
 
void size_get (int *w_, int *h_) const
 
void background_color_set (Evas_Real r_, Evas_Real g_, Evas_Real b_, Evas_Real a_) const
 
void background_color_get (Evas_Real *r_, Evas_Real *g_, Evas_Real *b_, Evas_Real *a_) const
 
bool pick (Evas_Real x_, Evas_Real y_,::evas::canvas3d::node *node_,::evas::canvas3d::mesh *mesh_, Evas_Real *s_, Evas_Real *t_) const
 
::evas::canvas3d::node exist (Evas_Real x_, Evas_Real y_,::evas::canvas3d::node node_) const
 
::efl::eina::range_list< ::evas::canvas3d::nodepick_member_list_get (Evas_Real x_, Evas_Real y_) const
 
void shadows_enable_set (bool shadows_enabled_) const
 
bool shadows_enable_get () const
 
bool color_pick_enable_get () const
 
bool color_pick_enable_set (bool color_pick_) const
 
::evas::canvas3d::node root_node_get () const
 
void root_node_set (::evas::canvas3d::node node_) const
 
::evas::canvas3d::node camera_node_get () const
 
void camera_node_set (::evas::canvas3d::node node_) const
 
template<typename F >
::efl::eo::signal_connection callback_callback_add_add (F &&callback_,::efl::eo::callback_priority priority_=::efl::eo::callback_priorities::default_)
 
template<typename T >
void callback_callback_add_call (T *info)
 
template<typename F >
::efl::eo::signal_connection callback_callback_del_add (F &&callback_,::efl::eo::callback_priority priority_=::efl::eo::callback_priorities::default_)
 
template<typename T >
void callback_callback_del_call (T *info)
 
template<typename F >
::efl::eo::signal_connection callback_clicked_add (F &&callback_,::efl::eo::callback_priority priority_=::efl::eo::callback_priorities::default_)
 
template<typename T >
void callback_clicked_call (T *info)
 
template<typename F >
::efl::eo::signal_connection callback_collision_add (F &&callback_,::efl::eo::callback_priority priority_=::efl::eo::callback_priorities::default_)
 
template<typename T >
void callback_collision_call (T *info)
 
template<typename F >
::efl::eo::signal_connection callback_del_add (F &&callback_,::efl::eo::callback_priority priority_=::efl::eo::callback_priorities::default_)
 
template<typename T >
void callback_del_call (T *info)
 
 scene (::efl::eo::parent_type _p)
 Constructs a new evas::canvas3d::scene object. More...
 
- Public Member Functions inherited from efl::eo::concrete
 concrete (Eo *eo)
 Class constructor. More...
 
 concrete ()
 Default constructor. More...
 
 ~concrete ()
 Class destructor.
 
 concrete (concrete const &other)
 
 concrete (concrete &&other)
 
concreteoperator= (concrete const &other)
 Assignment operator.
 
concreteoperator= (concrete &&other)
 
Eo_eo_ptr () const
 Return a pointer to the EO Object stored in this instance. More...
 
Eo_release ()
 Releases the reference from this concrete object and return the pointer to the EO Object stored in this instance. More...
 
void _reset (Eo *_ptr=nullptr)
 Reset the current pointer to reference a new Eo object.
 
int ref_get () const
 Get the reference count of this object. More...
 
void parent_set (concrete parent)
 Set the parent of this object. More...
 
eina::optional< concreteparent_get ()
 Get the parent of this object. More...
 
Eo_Dbg_Info dbg_info_get ()
 Get debug information of this object. More...
 
 operator bool () const
 

Static Public Member Functions

static Eo_Class const * _eo_class ()
 

Additional Inherited Members

- Protected Attributes inherited from efl::eo::concrete
Eo_eo_raw
 The opaque EO Object.
 

Detailed Description

Class scene.

Constructor & Destructor Documentation

evas::canvas3d::scene::scene ( ::efl::eo::parent_type  _p)
inlineexplicit

Constructs a new evas::canvas3d::scene object.

Constructs a new evas::canvas3d::scene object. If you want this object to be a child of another Eo object, use an efl::eo::parent expression, like the example.

Example:

evas::canvas3d::scene my_scene(efl::eo::parent = parent_object);
See also
scene(Eo* eo)
evas::canvas3d::scene::scene ( Eo eo)
inlineexplicit

Eo Constructor.

Constructs the object from an Eo* pointer stealing its ownership.

Parameters
eoThe Eo object pointer.
evas::canvas3d::scene::scene ( std::nullptr_t  )
inlineexplicit

nullptr_t Constructor.

Constructs an empty (null) object.

Member Function Documentation

void evas::canvas3d::scene::size_set ( int  w_,
int  h_ 
) const
Parameters
w
h
void evas::canvas3d::scene::size_get ( int *  w_,
int *  h_ 
) const
Parameters
[out]w
[out]h
void evas::canvas3d::scene::background_color_set ( Evas_Real  r_,
Evas_Real  g_,
Evas_Real  b_,
Evas_Real  a_ 
) const
Parameters
r
g
b
a
void evas::canvas3d::scene::background_color_get ( Evas_Real r_,
Evas_Real g_,
Evas_Real b_,
Evas_Real a_ 
) const
Parameters
[out]r
[out]g
[out]b
[out]a
bool evas::canvas3d::scene::pick ( Evas_Real  x_,
Evas_Real  y_,
::evas::canvas3d::node node_,
::evas::canvas3d::mesh mesh_,
Evas_Real s_,
Evas_Real t_ 
) const
Parameters
x
y
[out]node
[out]mesh
[out]s
[out]t
::evas::canvas3d::node evas::canvas3d::scene::exist ( Evas_Real  x_,
Evas_Real  y_,
::evas::canvas3d::node  node_ 
) const
Parameters
x
y
node
::efl::eina::range_list< ::evas::canvas3d::node > evas::canvas3d::scene::pick_member_list_get ( Evas_Real  x_,
Evas_Real  y_ 
) const
Parameters
x
y
void evas::canvas3d::scene::shadows_enable_set ( bool  shadows_enabled_) const
Parameters
shadows_enabled
bool evas::canvas3d::scene::color_pick_enable_set ( bool  color_pick_) const
Parameters
color_pick