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| scene (Eo *eo) |
| Eo Constructor. More...
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| scene (std::nullptr_t) |
| nullptr_t Constructor. More...
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| scene (scene const &other) |
| Copy Constructor.
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void | size_set (int w_, int h_) const |
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void | size_get (int *w_, int *h_) const |
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void | background_color_set (Evas_Real r_, Evas_Real g_, Evas_Real b_, Evas_Real a_) const |
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void | background_color_get (Evas_Real *r_, Evas_Real *g_, Evas_Real *b_, Evas_Real *a_) const |
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bool | pick (Evas_Real x_, Evas_Real y_,::evas::canvas3d::node *node_,::evas::canvas3d::mesh *mesh_, Evas_Real *s_, Evas_Real *t_) const |
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::evas::canvas3d::node | exist (Evas_Real x_, Evas_Real y_,::evas::canvas3d::node node_) const |
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::efl::eina::range_list< ::evas::canvas3d::node > | pick_member_list_get (Evas_Real x_, Evas_Real y_) const |
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void | shadows_enable_set (bool shadows_enabled_) const |
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bool | shadows_enable_get () const |
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bool | color_pick_enable_get () const |
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bool | color_pick_enable_set (bool color_pick_) const |
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::evas::canvas3d::node | root_node_get () const |
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void | root_node_set (::evas::canvas3d::node node_) const |
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::evas::canvas3d::node | camera_node_get () const |
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void | camera_node_set (::evas::canvas3d::node node_) const |
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template<typename F > |
::efl::eo::signal_connection | callback_callback_add_add (F &&callback_,::efl::eo::callback_priority priority_=::efl::eo::callback_priorities::default_) |
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template<typename T > |
void | callback_callback_add_call (T *info) |
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template<typename F > |
::efl::eo::signal_connection | callback_callback_del_add (F &&callback_,::efl::eo::callback_priority priority_=::efl::eo::callback_priorities::default_) |
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template<typename T > |
void | callback_callback_del_call (T *info) |
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template<typename F > |
::efl::eo::signal_connection | callback_clicked_add (F &&callback_,::efl::eo::callback_priority priority_=::efl::eo::callback_priorities::default_) |
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template<typename T > |
void | callback_clicked_call (T *info) |
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template<typename F > |
::efl::eo::signal_connection | callback_collision_add (F &&callback_,::efl::eo::callback_priority priority_=::efl::eo::callback_priorities::default_) |
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template<typename T > |
void | callback_collision_call (T *info) |
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template<typename F > |
::efl::eo::signal_connection | callback_del_add (F &&callback_,::efl::eo::callback_priority priority_=::efl::eo::callback_priorities::default_) |
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template<typename T > |
void | callback_del_call (T *info) |
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| scene (::efl::eo::parent_type _p) |
| Constructs a new evas::canvas3d::scene object. More...
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| concrete (Eo *eo) |
| Class constructor. More...
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| concrete () |
| Default constructor. More...
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| ~concrete () |
| Class destructor.
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| concrete (concrete const &other) |
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| concrete (concrete &&other) |
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concrete & | operator= (concrete const &other) |
| Assignment operator.
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concrete & | operator= (concrete &&other) |
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Eo * | _eo_ptr () const |
| Return a pointer to the EO Object stored in this instance. More...
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Eo * | _release () |
| Releases the reference from this concrete object and return the pointer to the EO Object stored in this instance. More...
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void | _reset (Eo *_ptr=nullptr) |
| Reset the current pointer to reference a new Eo object.
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int | ref_get () const |
| Get the reference count of this object. More...
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void | parent_set (concrete parent) |
| Set the parent of this object. More...
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eina::optional< concrete > | parent_get () |
| Get the parent of this object. More...
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Eo_Dbg_Info | dbg_info_get () |
| Get debug information of this object. More...
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| operator bool () const |
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