Bullet Collision Detection & Physics Library: btCapsuleShape.h File Reference

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btCapsuleShape.h File Reference
`#include "btConvexInternalShape.h"`
`#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"`
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## Classes
class | btCapsuleShape
| The btCapsuleShape represents a capsule around the Y axis, there is also the btCapsuleShapeX aligned around the X axis and btCapsuleShapeZ around the Z axis. More...
class | btCapsuleShapeX
| btCapsuleShapeX represents a capsule around the Z axis the total height is height+2*radius, so the height is just the height between the center of each 'sphere' of the capsule caps. More...
class | btCapsuleShapeZ
| btCapsuleShapeZ represents a capsule around the Z axis the total height is height+2*radius, so the height is just the height between the center of each 'sphere' of the capsule caps. More...
struct | btCapsuleShapeData
| do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More...