Bullet Collision Detection & Physics Library: btSoftBodyConcaveCollisionAlgorithm.h File Reference

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btSoftBodyConcaveCollisionAlgorithm.h File Reference
`#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"`
`#include "BulletCollision/BroadphaseCollision/btDispatcher.h"`
`#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"`
`#include "BulletCollision/CollisionShapes/btTriangleCallback.h"`
`#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"`
`#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"`
`#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"`
`#include "LinearMath/btHashMap.h"`
`#include "BulletCollision/BroadphaseCollision/btQuantizedBvh.h"`
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## Classes
struct | btTriIndex
class | btSoftBodyTriangleCallback
| For each triangle in the concave mesh that overlaps with the AABB of a soft body (m_softBody), processTriangle is called. More...
class | btSoftBodyConcaveCollisionAlgorithm
| btSoftBodyConcaveCollisionAlgorithm supports collision between soft body shapes and (concave) trianges meshes. More...
struct | btSoftBodyConcaveCollisionAlgorithm::CreateFunc
struct | btSoftBodyConcaveCollisionAlgorithm::SwappedCreateFunc