Bullet Collision Detection & Physics Library: btMultiBody.h File Reference

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btMultiBody.h File Reference
`#include "LinearMath/btScalar.h"`
`#include "LinearMath/btVector3.h"`
`#include "LinearMath/btQuaternion.h"`
`#include "LinearMath/btMatrix3x3.h"`
`#include "LinearMath/btAlignedObjectArray.h"`
`#include "btMultiBodyLink.h"`
Include dependency graph for btMultiBody.h:
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## Classes
class | btMultiBody
struct | btMultiBodyLinkDoubleData
struct | btMultiBodyLinkFloatData
struct | btMultiBodyDoubleData
| do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More...
struct | btMultiBodyFloatData
| do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More...

## Macros
#define | btMultiBodyData btMultiBodyFloatData
#define | btMultiBodyDataName "btMultiBodyFloatData"
#define | btMultiBodyLinkData btMultiBodyLinkFloatData
#define | btMultiBodyLinkDataName "btMultiBodyLinkFloatData"

## Macro Definition Documentation

#define btMultiBodyData btMultiBodyFloatData

Definition at line 39 of file btMultiBody.h.

#define btMultiBodyDataName "btMultiBodyFloatData"

Definition at line 40 of file btMultiBody.h.

#define btMultiBodyLinkData btMultiBodyLinkFloatData

Definition at line 41 of file btMultiBody.h.

#define btMultiBodyLinkDataName "btMultiBodyLinkFloatData"

Definition at line 42 of file btMultiBody.h.