Bullet Collision Detection & Physics Library: btMultiBody.cpp File Reference

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btMultiBody.cpp File Reference
`#include "btMultiBody.h"`
`#include "btMultiBodyLink.h"`
`#include "btMultiBodyLinkCollider.h"`
`#include "btMultiBodyJointFeedback.h"`
`#include "LinearMath/btTransformUtil.h"`
`#include "LinearMath/btSerializer.h"`
`#include "Bullet3Common/b3Logging.h"`
Include dependency graph for btMultiBody.cpp:

Go to the source code of this file.

## Macros
#define | vecMulVecTranspose(v0, v1Transposed) outerProduct(v0, v1Transposed)

## Functions
btMatrix3x3 | outerProduct (const btVector3 &v0, const btVector3 &v1)

## Variables
bool | gJointFeedbackInWorldSpace = false
| todo: determine if we need these options. If so, make a proper API, otherwise delete those globals More...
bool | gJointFeedbackInJointFrame = false

## Macro Definition Documentation

#define vecMulVecTranspose | ( |  | v0,
|  |  | v1Transposed
| ) |  | outerProduct(v0, v1Transposed)

Definition at line 669 of file btMultiBody.cpp.

## Function Documentation

btMatrix3x3 outerProduct | ( | const btVector3 & | v0,
|  | const btVector3 & | v1
| ) |  |
| inline

Definition at line 648 of file btMultiBody.cpp.

## Variable Documentation

bool gJointFeedbackInJointFrame = false

Definition at line 35 of file btMultiBody.cpp.

bool gJointFeedbackInWorldSpace = false

todo: determine if we need these options. If so, make a proper API, otherwise delete those globals

Definition at line 34 of file btMultiBody.cpp.