Bullet Collision Detection & Physics Library: Member List

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btGImpactCollisionAlgorithm Member List

This is the complete list of members for btGImpactCollisionAlgorithm, including all inherited members.

addContactPoint(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btVector3 &point, const btVector3 &normal, btScalar distance) | btGImpactCollisionAlgorithm | protected
btActivatingCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci) | btActivatingCollisionAlgorithm |
btActivatingCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) | btActivatingCollisionAlgorithm |
btCollisionAlgorithm() | btCollisionAlgorithm | inline
btCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci) | btCollisionAlgorithm |
btGImpactCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) | btGImpactCollisionAlgorithm |
calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) | btGImpactCollisionAlgorithm | virtual
checkConvexAlgorithm(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) | btGImpactCollisionAlgorithm | inlineprotected
checkManifold(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) | btGImpactCollisionAlgorithm | inlineprotected
clearCache() | btGImpactCollisionAlgorithm | inlineprotected
collide_gjk_triangles(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btGImpactMeshShapePart *shape0, const btGImpactMeshShapePart *shape1, const int *pairs, int pair_count) | btGImpactCollisionAlgorithm | protected
collide_sat_triangles(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btGImpactMeshShapePart *shape0, const btGImpactMeshShapePart *shape1, const int *pairs, int pair_count) | btGImpactCollisionAlgorithm | protected
convex_vs_convex_collision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btCollisionShape *shape0, const btCollisionShape *shape1) | btGImpactCollisionAlgorithm | protected
destroyContactManifolds() | btGImpactCollisionAlgorithm | inlineprotected
destroyConvexAlgorithm() | btGImpactCollisionAlgorithm | inlineprotected
getAllContactManifolds(btManifoldArray &manifoldArray) | btGImpactCollisionAlgorithm | inlinevirtual
getFace0() | btGImpactCollisionAlgorithm | inline
getFace1() | btGImpactCollisionAlgorithm | inline
getLastManifold() | btGImpactCollisionAlgorithm | inlineprotected
getPart0() | btGImpactCollisionAlgorithm | inline
getPart1() | btGImpactCollisionAlgorithm | inline
gimpact_vs_compoundshape(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btGImpactShapeInterface *shape0, const btCompoundShape *shape1, bool swapped) | btGImpactCollisionAlgorithm |
gimpact_vs_concave(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btGImpactShapeInterface *shape0, const btConcaveShape *shape1, bool swapped) | btGImpactCollisionAlgorithm |
gimpact_vs_gimpact(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btGImpactShapeInterface *shape0, const btGImpactShapeInterface *shape1) | btGImpactCollisionAlgorithm |
gimpact_vs_gimpact_find_pairs(const btTransform &trans0, const btTransform &trans1, const btGImpactShapeInterface *shape0, const btGImpactShapeInterface *shape1, btPairSet &pairset) | btGImpactCollisionAlgorithm | protected
gimpact_vs_shape(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btGImpactShapeInterface *shape0, const btCollisionShape *shape1, bool swapped) | btGImpactCollisionAlgorithm |
gimpact_vs_shape_find_pairs(const btTransform &trans0, const btTransform &trans1, const btGImpactShapeInterface *shape0, const btCollisionShape *shape1, btAlignedObjectArray< int > &collided_primitives) | btGImpactCollisionAlgorithm | protected
gimpacttrimeshpart_vs_plane_collision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btGImpactMeshShapePart *shape0, const btStaticPlaneShape *shape1, bool swapped) | btGImpactCollisionAlgorithm | protected
internalGetResultOut() | btGImpactCollisionAlgorithm | inline
m_convex_algorithm | btGImpactCollisionAlgorithm | protected
m_dispatcher | btCollisionAlgorithm | protected
m_dispatchInfo | btGImpactCollisionAlgorithm | protected
m_manifoldPtr | btGImpactCollisionAlgorithm | protected
m_part0 | btGImpactCollisionAlgorithm | protected
m_part1 | btGImpactCollisionAlgorithm | protected
m_resultOut | btGImpactCollisionAlgorithm | protected
m_triface0 | btGImpactCollisionAlgorithm | protected
m_triface1 | btGImpactCollisionAlgorithm | protected
newAlgorithm(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) | btGImpactCollisionAlgorithm | inlineprotected
newContactManifold(const btCollisionObject *body0, const btCollisionObject *body1) | btGImpactCollisionAlgorithm | inlineprotected
processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) | btGImpactCollisionAlgorithm | virtual
registerAlgorithm(btCollisionDispatcher *dispatcher) | btGImpactCollisionAlgorithm | static
setFace0(int value) | btGImpactCollisionAlgorithm | inline
setFace1(int value) | btGImpactCollisionAlgorithm | inline
setPart0(int value) | btGImpactCollisionAlgorithm | inline
setPart1(int value) | btGImpactCollisionAlgorithm | inline
shape_vs_shape_collision(const btCollisionObjectWrapper *body0, const btCollisionObjectWrapper *body1, const btCollisionShape *shape0, const btCollisionShape *shape1) | btGImpactCollisionAlgorithm | protected
~btActivatingCollisionAlgorithm() | btActivatingCollisionAlgorithm | virtual
~btCollisionAlgorithm() | btCollisionAlgorithm | inlinevirtual
~btGImpactCollisionAlgorithm() | btGImpactCollisionAlgorithm | virtual