Bullet Collision Detection & Physics Library: btBulletWorldImporter.h Source File

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btBulletWorldImporter.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2012 Erwin Coumans http://bulletphysics.org
4
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15
16
17 #ifndef BULLET_WORLD_IMPORTER_H
18 #define BULLET_WORLD_IMPORTER_H
19
20
21 #include "btWorldImporter.h"
22
23
24 class btBulletFile;
25
26
27
28
29 namespace bParse
30 {
31 class btBulletFile;
32
33 };
34
35
36
40 class btBulletWorldImporter : public btWorldImporter
41 {
42
43
44 public:
45
46 btBulletWorldImporter(btDynamicsWorld* world=0);
47
48 virtual ~btBulletWorldImporter();
49
52 bool loadFile(const char* fileName, const char* preSwapFilenameOut=0);
53
55 bool loadFileFromMemory(char *memoryBuffer, int len);
56
57 bool loadFileFromMemory(bParse::btBulletFile* file);
58
59 //call make sure bulletFile2 has been parsed, either using btBulletFile::parse or btBulletWorldImporter::loadFileFromMemory
60 virtual bool convertAllObjects(bParse::btBulletFile* file);
61
62
63
64
65 };
66
67 #endif //BULLET_WORLD_IMPORTER_H
68
btWorldImporter
Definition: btWorldImporter.h:63
bParse::btBulletFile
Definition: btBulletFile.h:32
btDynamicsWorld
The btDynamicsWorld is the interface class for several dynamics implementation, basic, discrete, parallel, and continuous etc.
Definition: btDynamicsWorld.h:41
btBulletWorldImporter::loadFile
bool loadFile(const char *fileName, const char *preSwapFilenameOut=0)
if you pass a valid preSwapFilenameOut, it will save a new file with a different endianness this pre-...
Definition: btBulletWorldImporter.cpp:41
btBulletWorldImporter::~btBulletWorldImporter
virtual ~btBulletWorldImporter()
Definition: btBulletWorldImporter.cpp:36
btBulletWorldImporter
The btBulletWorldImporter is a starting point to import .bullet files.
Definition: btBulletWorldImporter.h:40
btBulletWorldImporter::convertAllObjects
virtual bool convertAllObjects(bParse::btBulletFile *file)
Definition: btBulletWorldImporter.cpp:98
bParse
Definition: btBulletWorldImporter.h:29
btWorldImporter.h
btBulletWorldImporter::loadFileFromMemory
bool loadFileFromMemory(char *memoryBuffer, int len)
the memoryBuffer might be modified (for example if endian swaps are necessary)
Definition: btBulletWorldImporter.cpp:66
btBulletWorldImporter::btBulletWorldImporter
btBulletWorldImporter(btDynamicsWorld *world=0)
Definition: btBulletWorldImporter.cpp:31