/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkViewport.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkViewport - abstract specification for Viewports
// .SECTION Description
// vtkViewport provides an abstract specification for Viewports. A Viewport
// is an object that controls the rendering process for objects. Rendering
// is the process of converting geometry, a specification for lights, and
// a camera view into an image. vtkViewport also performs coordinate
// transformation between world coordinates, view coordinates (the computer
// graphics rendering coordinate system), and display coordinates (the
// actual screen coordinates on the display device). Certain advanced
// rendering features such as two-sided lighting can also be controlled.

// .SECTION See Also
// vtkWindow vtkRenderer

#ifndef vtkViewport_h
#define vtkViewport_h

#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkObject.h"

class vtkActor2DCollection;
class vtkAssemblyPath;
class vtkProp;
class vtkPropCollection;
class vtkWindow;

class VTKRENDERINGCORE_EXPORT vtkViewport : public vtkObject
{
public:
  vtkTypeMacro(vtkViewport,vtkObject);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Add a prop to the list of props. Does nothing if the prop is
  // already present. Prop is the superclass of all actors, volumes,
  // 2D actors, composite props etc.
  void AddViewProp(vtkProp *);

  // Description:
  // Return any props in this viewport.
  vtkPropCollection *GetViewProps() {return this->Props;};

  // Description:
  // Query if a prop is in the list of props.
  int HasViewProp(vtkProp *);

  // Description:
  // Remove a prop from the list of props. Does nothing if the prop
  // is not already present.
  void RemoveViewProp(vtkProp *);

  // Description:
  // Remove all props from the list of props.
  void RemoveAllViewProps(void);

  // Description:
  // Add/Remove different types of props to the renderer.
  // These methods are all synonyms to AddViewProp and RemoveViewProp.
  // They are here for convenience and backwards compatibility.
  void AddActor2D(vtkProp* p);
  void RemoveActor2D(vtkProp* p);
  vtkActor2DCollection *GetActors2D();

  // Description:
  // Set/Get the background color of the rendering screen using an rgb color
  // specification.
  vtkSetVector3Macro(Background,double);
  vtkGetVector3Macro(Background,double);

  // Description:
  // Set/Get the second background color of the rendering screen
  // for gradient backgrounds using an rgb color specification.
  vtkSetVector3Macro(Background2,double);
  vtkGetVector3Macro(Background2,double);

  // Description:
  // Set/Get whether this viewport should have a gradient background
  // using the Background (top) and Background2 (bottom) colors.
  // Default is off.
  vtkSetMacro(GradientBackground,bool);
  vtkGetMacro(GradientBackground,bool);
  vtkBooleanMacro(GradientBackground,bool);

  // Description:
  // Set the aspect ratio of the rendered image. This is computed
  // automatically and should not be set by the user.
  vtkSetVector2Macro(Aspect,double);
  vtkGetVectorMacro(Aspect,double,2);
  virtual void ComputeAspect();

  // Description:
  // Set the aspect ratio of a pixel in the rendered image.
  // This factor permits the image to rendered anisotropically
  // (i.e., stretched in one direction or the other).
  vtkSetVector2Macro(PixelAspect,double);
  vtkGetVectorMacro(PixelAspect,double,2);

  // Description:
  // Specify the viewport for the Viewport to draw in the rendering window.
  // Coordinates are expressed as (xmin,ymin,xmax,ymax), where each
  // coordinate is 0 <= coordinate <= 1.0.
  vtkSetVector4Macro(Viewport,double);
  vtkGetVectorMacro(Viewport,double,4);

  // Description:
  // Set/get a point location in display (or screen) coordinates.
  // The lower left corner of the window is the origin and y increases
  // as you go up the screen.
  vtkSetVector3Macro(DisplayPoint,double);
  vtkGetVectorMacro(DisplayPoint,double,3);

  // Description:
  // Specify a point location in view coordinates. The origin is in the
  // middle of the viewport and it extends from -1 to 1 in all three
  // dimensions.
  vtkSetVector3Macro(ViewPoint,double);
  vtkGetVectorMacro(ViewPoint,double,3);

  // Description:
  // Specify a point location in world coordinates. This method takes
  // homogeneous coordinates.
  vtkSetVector4Macro(WorldPoint,double);
  vtkGetVectorMacro(WorldPoint,double,4);

  // Description:
  // Return the center of this viewport in display coordinates.
  virtual double *GetCenter();

  // Description:
  // Is a given display point in this Viewport's viewport.
  virtual int IsInViewport(int x,int y);

  // Description:
  // Return the vtkWindow that owns this vtkViewport.
  virtual vtkWindow *GetVTKWindow() = 0;

  // Description:
  // Convert display coordinates to view coordinates.
  virtual void DisplayToView(); // these get modified in subclasses

  // Description:
  // Convert view coordinates to display coordinates.
  virtual void ViewToDisplay(); // to handle stereo rendering

  // Description:
  // Convert world point coordinates to view coordinates.
  virtual void WorldToView();

  // Description:
  // Convert view point coordinates to world coordinates.
  virtual void ViewToWorld();

  // Description:
  // Convert display (or screen) coordinates to world coordinates.
  void DisplayToWorld() {this->DisplayToView(); this->ViewToWorld();};

  // Description:
  // Convert world point coordinates to display (or screen) coordinates.
  void WorldToDisplay() {this->WorldToView(); this->ViewToDisplay();};

  // Description:
  // These methods map from one coordinate system to another.
  // They are primarily used by the vtkCoordinate object and
  // are often strung together. These methods return valid information
  // only if the window has been realized (e.g., GetSize() returns
  // something other than (0,0)).
  virtual void LocalDisplayToDisplay(double &x, double &y);
  virtual void DisplayToNormalizedDisplay(double &u, double &v);
  virtual void NormalizedDisplayToViewport(double &x, double &y);
  virtual void ViewportToNormalizedViewport(double &u, double &v);
  virtual void NormalizedViewportToView(double &x, double &y, double &z);
  virtual void ViewToWorld(double &, double &, double &) {}
  virtual void DisplayToLocalDisplay(double &x, double &y);
  virtual void NormalizedDisplayToDisplay(double &u, double &v);
  virtual void ViewportToNormalizedDisplay(double &x, double &y);
  virtual void NormalizedViewportToViewport(double &u, double &v);
  virtual void ViewToNormalizedViewport(double &x, double &y, double &z);
  virtual void WorldToView(double &, double &, double &) {}

  // Description:
  // Get the size and origin of the viewport in display coordinates. Note:
  // if the window has not yet been realized, GetSize() and GetOrigin()
  // return (0,0).
  virtual int *GetSize();
  virtual int *GetOrigin();
  void GetTiledSize(int *width, int *height);
  virtual void GetTiledSizeAndOrigin(int *width, int *height,
                                     int *lowerLeftX, int *lowerLeftY);

  // The following methods describe the public pick interface for picking
  // Props in a viewport.

  // Description:
  // Return the Prop that has the highest z value at the given x, y position
  // in the viewport.  Basically, the top most prop that renders the pixel at
  // selectionX, selectionY will be returned.  If no Props are there NULL is
  // returned.  This method selects from the Viewports Prop list.
  virtual vtkAssemblyPath* PickProp(double selectionX, double selectionY) = 0;

  // Description:
  // Return the Prop that has the highest z value at the given x1, y1
  // and x2,y2 positions in the viewport.  Basically, the top most prop that
  // renders the pixel at selectionX1, selectionY1, selectionX2, selectionY2
  // will be returned.  If no Props are there NULL is returned.  This method
  // selects from the Viewports Prop list.
  virtual vtkAssemblyPath* PickProp(double selectionX1, double selectionY1,
                                    double selectionX2, double selectionY2) = 0;

  // Description:
  // Same as PickProp with two arguments, but selects from the given
  // collection of Props instead of the Renderers props.  Make sure
  // the Props in the collection are in this renderer.
  vtkAssemblyPath* PickPropFrom(double selectionX, double selectionY,
                                vtkPropCollection*);

  // Description:
  // Same as PickProp with four arguments, but selects from the given
  // collection of Props instead of the Renderers props.  Make sure
  // the Props in the collection are in this renderer.
  vtkAssemblyPath* PickPropFrom(double selectionX1, double selectionY1,
                                double selectionX2, double selectionY2,
                                vtkPropCollection*);

  // Description:
  // Methods used to return the pick (x,y) in local display coordinates (i.e.,
  // it's that same as selectionX and selectionY).
  double GetPickX() const {return (this->PickX1 + this->PickX2)*0.5;}
  double GetPickY() const {return (this->PickY1 + this->PickY2)*0.5;}
  double GetPickWidth() const {return this->PickX2 - this->PickX1 + 1;};
  double GetPickHeight() const {return this->PickY2 - this->PickY1 + 1;};
  double GetPickX1() const {return this->PickX1;}
  double GetPickY1() const {return this->PickY1;}
  double GetPickX2() const {return this->PickX2;}
  double GetPickY2() const {return this->PickY2;}
  vtkGetMacro(IsPicking, int);
  vtkGetMacro(CurrentPickId, unsigned int);
  void SetCurrentPickId(unsigned int a) {this->CurrentPickId = a;};
  vtkGetObjectMacro(PickResultProps, vtkPropCollection);

  // Description:
  // Return the Z value for the last picked Prop.
  virtual double GetPickedZ() = 0;

protected:
  // Create a vtkViewport with a black background, a white ambient light,
  // two-sided lighting turned on, a viewport of (0,0,1,1), and back face
  // culling turned off.
  vtkViewport();
  ~vtkViewport();

  //BTX
  // Picking functions to be implemented by sub-classes
  // Perform the main picking loop
  virtual void DevicePickRender() = 0;
  // Enter a pick mode
  virtual void StartPick(unsigned int pickFromSize) = 0;
  // Set the pick id to the next id before drawing an object
  virtual void UpdatePickId() = 0;
  // Exit Pick mode
  virtual void DonePick() = 0;
  // Return the id of the picked object, only valid after a call to DonePick
  virtual unsigned int GetPickedId() = 0;
  // Return the number of objects picked, only valid after a call to DonePick
  virtual unsigned int GetNumPickedIds() = 0;
  // Put no more than atMost picked object ids into the callerBuffer and
  // return the number of picked objects returned.
  virtual int GetPickedIds(unsigned int atMost, unsigned int *callerBuffer) = 0;
  //ETX

  // Ivars for picking
  // Store a picked Prop (contained in an assembly path)
  vtkAssemblyPath* PickedProp;
  vtkPropCollection* PickFromProps;
  vtkPropCollection* PickResultProps;
  // Boolean flag to determine if picking is enabled for this render
  int IsPicking;
  unsigned int CurrentPickId;
  double PickX1;
  double PickY1;
  double PickX2;
  double PickY2;
  // End Ivars for picking

  vtkPropCollection *Props;
  vtkActor2DCollection *Actors2D;
  vtkWindow *VTKWindow;
  double Background[3];
  double Background2[3];
  double Viewport[4];
  double Aspect[2];
  double PixelAspect[2];
  double Center[2];
  bool GradientBackground;

  int Size[2];
  int Origin[2];
  double DisplayPoint[3];
  double ViewPoint[3];
  double WorldPoint[4];


private:
  vtkViewport(const vtkViewport&);  // Not implemented.
  void operator=(const vtkViewport&);  // Not implemented.
};



#endif
