25 #ifndef SFML_RENDERSTATES_H 
   26 #define SFML_RENDERSTATES_H 
   50 #endif // SFML_RENDERSTATES_H 
const sfTexture * texture
Texture. 
Blending mode for drawing. 
Define the states used for drawing to a RenderTarget. 
const sfShader * shader
Shader. 
sfTransform transform
Transform. 
struct sfTexture sfTexture
sfBlendMode blendMode
Blending mode.