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GstVaapiTexture * gst_vaapi_texture_egl_new (GstVaapiDisplay *display,guint target,guint format,guint width,guint height);
Creates a texture with the specified dimensions, target
and
format
. Note that only GL_TEXTURE_2D target
and GL_RGBA or
GL_BGRA formats are supported at this time.
The application shall maintain the live EGL context itself. That
is, gst_vaapi_window_egl_make_current() must be called beforehand,
or any other function like eglMakeCurrent() if the context is
managed outside of this library.
GstVaapiTexture * gst_vaapi_texture_egl_new_wrapped (GstVaapiDisplay *display,guint id,guint target,guint format,guint width,guint height);
Creates a texture from an existing GL texture, with the specified
target
and format
. Note that only GL_TEXTURE_2D target
and
GL_RGBA or GL_BGRA formats are supported at this time.
The application shall maintain the live EGL context itself. That
is, gst_vaapi_window_egl_make_current() must be called beforehand,
or any other function like eglMakeCurrent() if the context is
managed outside of this library.