graphics/surface.cpp
/*******************************************************
* Copyright (c) 2014, ArrayFire
* All rights reserved.
*
* This file is distributed under 3-clause BSD license.
* The complete license agreement can be obtained at:
* http://arrayfire.com/licenses/BSD-3-Clause
********************************************************/
#include <arrayfire.h>
#include <cstdio>
#include <math.h>
using namespace af;
static const int ITERATIONS = 30;
static const float PRECISION = 1.0f/ITERATIONS;
int main(int argc, char *argv[])
{
try {
// Initialize the kernel array just once
af::Window myWindow(800, 800, "3D Surface example: ArrayFire");
array X = seq(-1, 1, PRECISION);
array Y = seq(-1, 1, PRECISION);
array Z = randn(X.dims(0), Y.dims(0));
static float t=0;
while(!myWindow.close()) {
t+=0.07;
//Z = sin(tile(X,1, Y.dims(0))*t + t) + cos(transpose(tile(Y, 1, X.dims(0)))*t + t);
array x = tile(X,1, Y.dims(0));
array y = transpose(tile(Y, 1, X.dims(0)));
Z = 10*x*-abs(y) * cos(x*x*(y+t))+sin(y*(x+t))-1.5;
myWindow.surface(X, Y, Z, NULL);
}
} catch (af::exception& e) {
fprintf(stderr, "%s\n", e.what());
throw;
}
#ifdef WIN32 // pause in Windows
if (!(argc == 2 && argv[1][0] == '-')) {
printf("hit [enter]...");
fflush(stdout);
getchar();
}
#endif
return 0;
}