QBackendScenePropertyChange Class
(Qt3D::QBackendScenePropertyChange)| Header: | #include <QBackendScenePropertyChange> |
| qmake: | QT += 3dcore |
| Inherits: | QScenePropertyChange |
Public Functions
| QBackendScenePropertyChange(ChangeFlag type, const QNodeId & subjectId, Priority priority = Standard) | |
| virtual | ~QBackendScenePropertyChange() |
| void | setTargetNode(const QNodeId & id) |
| QNodeId | targetNode() const |
- 4 public functions inherited from Qt3D::QScenePropertyChange
- 5 public functions inherited from Qt3D::QSceneChange
Protected Functions
| QBackendScenePropertyChange(QBackendScenePropertyChangePrivate & dd, ChangeFlag type, const QNodeId & subjectId, Priority priority = Standard) |
Additional Inherited Members
- 2 static public members inherited from Qt3D::QScenePropertyChange
Detailed Description
Member Function Documentation
QBackendScenePropertyChange::QBackendScenePropertyChange(ChangeFlag type, const QNodeId & subjectId, Priority priority = Standard)
[protected] QBackendScenePropertyChange::QBackendScenePropertyChange(QBackendScenePropertyChangePrivate & dd, ChangeFlag type, const QNodeId & subjectId, Priority priority = Standard)
[virtual] QBackendScenePropertyChange::~QBackendScenePropertyChange()
void QBackendScenePropertyChange::setTargetNode(const QNodeId & id)
See also targetNode().
QNodeId QBackendScenePropertyChange::targetNode() const
See also setTargetNode().