KeyboardController Class
(Qt3D::Input::KeyboardController)| Inherits: |
Public Functions
| KeyboardController() | |
| void | addKeyboardInput(const QNodeId & input) |
| QNodeId | currentFocusItem() const |
| QVector<QNodeId> | keyboardInputs() const |
| QVector<HKeyboardInput> | keyboardInputsHandles() const |
| QNodeId | lastKeyboardInputRequester() const |
| void | removeKeyboardInput(const QNodeId & input) |
| void | requestFocusForInput(const QNodeId & inputId) |
| void | setCurrentFocusItem(const QNodeId & input) |
| void | setInputHandler(InputHandler * handler) |
| void | updateFromPeer(QNode * peer) |
Protected Functions
| void | sceneChangeEvent(const QSceneChangePtr &) |
Member Function Documentation
KeyboardController::KeyboardController()
void KeyboardController::addKeyboardInput(const QNodeId & input)
QNodeId KeyboardController::currentFocusItem() const
See also setCurrentFocusItem().
QVector<QNodeId> KeyboardController::keyboardInputs() const
QVector<HKeyboardInput> KeyboardController::keyboardInputsHandles() const
QNodeId KeyboardController::lastKeyboardInputRequester() const
void KeyboardController::removeKeyboardInput(const QNodeId & input)
void KeyboardController::requestFocusForInput(const QNodeId & inputId)
[protected] void KeyboardController::sceneChangeEvent(const QSceneChangePtr &)
void KeyboardController::setCurrentFocusItem(const QNodeId & input)
See also currentFocusItem().