Having started the UML-Editor, the main window will appear (Abb. 3.1).
|
For further information see reference manual ([8], Kap. 3).
3.1 Model and Class
3.2 Rename
3.3 Deleting
3.4 Attribute
3.5 Relationship
3.6 Domaine, Unity
3.7 Determining Order of Classes, Domaines and Units