0.9.7: transform.hpp Source File

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transform.hpp
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1
45 #pragma once
46
47 // Dependency:
48 #include "../glm.hpp"
49 #include "../gtc/matrix_transform.hpp"
50
51 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
52 # pragma message("GLM: GLM_GTX_transform extension included")
53 #endif
54
55 namespace glm
56 {
59
63 template <typename T, precision P>
64 GLM_FUNC_DECL tmat4x4<T, P> translate(
65 tvec3<T, P> const & v);
66
70 template <typename T, precision P>
71 GLM_FUNC_DECL tmat4x4<T, P> rotate(
72 T angle,
73 tvec3<T, P> const & v);
74
78 template <typename T, precision P>
79 GLM_FUNC_DECL tmat4x4<T, P> scale(
80 tvec3<T, P> const & v);
81
83 }// namespace glm
84
85 #include "transform.inl"
glm::rotate
GLM_FUNC_DECL tmat4x4< T, P > rotate(T angle, tvec3< T, P > const &v)
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees...
glm::translate
GLM_FUNC_DECL tmat4x4< T, P > translate(tvec3< T, P > const &v)
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
glm
Definition: _noise.hpp:40
glm::angle
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
glm::scale
GLM_FUNC_DECL tmat4x4< T, P > scale(tvec3< T, P > const &v)
Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.