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# distributed with this work for additional information
# regarding copyright ownership.  The SFC licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License.  You may obtain a copy of the License at
#
#   http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
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# KIND, either express or implied.  See the License for the
# specific language governing permissions and limitations
# under the License.

from __future__ import unicode_literals

__docformat__ = "restructuredtext en"

try:
    import http.client as http_client
except ImportError:
    import httplib as http_client

try:
    import urllib.parse as urllib_parse
except ImportError:
    import urllib as urllib_parse

class selenium(object):
    """
    Defines an object that runs Selenium commands.

    **Element Locators**

    Element Locators tell Selenium which HTML element a command refers to.
    The format of a locator is:

    \ *locatorType*\ **=**\ \ *argument*


    We support the following strategies for locating elements:


    *   \ **identifier**\ =\ *id*:
        Select the element with the specified @id attribute. If no match is
        found, select the first element whose @name attribute is \ *id*.
        (This is normally the default; see below.)
    *   \ **id**\ =\ *id*:
        Select the element with the specified @id attribute.
    *   \ **name**\ =\ *name*:
        Select the first element with the specified @name attribute.

        *   username
        *   name=username


        The name may optionally be followed by one or more \ *element-filters*, separated from the name by whitespace.  If the \ *filterType* is not specified, \ **value**\  is assumed.

        *   name=flavour value=chocolate


    *   \ **dom**\ =\ *javascriptExpression*:

        Find an element by evaluating the specified string.  This allows you to traverse the HTML Document Object
        Model using JavaScript.  Note that you must not return a value in this string; simply make it the last expression in the block.

        *   dom=document.forms['myForm'].myDropdown
        *   dom=document.images[56]
        *   dom=function foo() { return document.links[1]; }; foo();


    *   \ **xpath**\ =\ *xpathExpression*:
        Locate an element using an XPath expression.

        *   xpath=//img[@alt='The image alt text']
        *   xpath=//table[@id='table1']//tr[4]/td[2]
        *   xpath=//a[contains(@href,'#id1')]
        *   xpath=//a[contains(@href,'#id1')]/@class
        *   xpath=(//table[@class='stylee'])//th[text()='theHeaderText']/../td
        *   xpath=//input[@name='name2' and @value='yes']
        *   xpath=//\*[text()="right"]


    *   \ **link**\ =\ *textPattern*:
        Select the link (anchor) element which contains text matching the
        specified \ *pattern*.

        *   link=The link text


    *   \ **css**\ =\ *cssSelectorSyntax*:
        Select the element using css selectors. Please refer to CSS2 selectors, CSS3 selectors for more information. You can also check the TestCssLocators test in the selenium test suite for an example of usage, which is included in the downloaded selenium core package.

        *   css=a[href="#id3"]
        *   css=span#firstChild + span


        Currently the css selector locator supports all css1, css2 and css3 selectors except namespace in css3, some pseudo classes(:nth-of-type, :nth-last-of-type, :first-of-type, :last-of-type, :only-of-type, :visited, :hover, :active, :focus, :indeterminate) and pseudo elements(::first-line, ::first-letter, ::selection, ::before, ::after).

    *   \ **ui**\ =\ *uiSpecifierString*:
        Locate an element by resolving the UI specifier string to another locator, and evaluating it. See the Selenium UI-Element Reference for more details.

        *   ui=loginPages::loginButton()
        *   ui=settingsPages::toggle(label=Hide Email)
        *   ui=forumPages::postBody(index=2)//a[2]





    Without an explicit locator prefix, Selenium uses the following default
    strategies:


    *   \ **dom**\ , for locators starting with "document."
    *   \ **xpath**\ , for locators starting with "//"
    *   \ **identifier**\ , otherwise

    **Element Filters**

    Element filters can be used with a locator to refine a list of candidate elements.  They are currently used only in the 'name' element-locator.

    Filters look much like locators, ie.

    \ *filterType*\ **=**\ \ *argument*

    Supported element-filters are:

    \ **value=**\ \ *valuePattern*


    Matches elements based on their values.  This is particularly useful for refining a list of similarly-named toggle-buttons.

    \ **index=**\ \ *index*


    Selects a single element based on its position in the list (offset from zero).

    **String-match Patterns**

    Various Pattern syntaxes are available for matching string values:


    *   \ **glob:**\ \ *pattern*:
        Match a string against a "glob" (aka "wildmat") pattern. "Glob" is a
        kind of limited regular-expression syntax typically used in command-line
        shells. In a glob pattern, "\*" represents any sequence of characters, and "?"
        represents any single character. Glob patterns match against the entire
        string.
    *   \ **regexp:**\ \ *regexp*:
        Match a string using a regular-expression. The full power of JavaScript
        regular-expressions is available.
    *   \ **regexpi:**\ \ *regexpi*:
        Match a string using a case-insensitive regular-expression.
    *   \ **exact:**\ \ *string*:

        Match a string exactly, verbatim, without any of that fancy wildcard
        stuff.



    If no pattern prefix is specified, Selenium assumes that it's a "glob"
    pattern.



    For commands that return multiple values (such as verifySelectOptions),
    the string being matched is a comma-separated list of the return values,
    where both commas and backslashes in the values are backslash-escaped.
    When providing a pattern, the optional matching syntax (i.e. glob,
    regexp, etc.) is specified once, as usual, at the beginning of the
    pattern.


    """

    ### This part is hard-coded in the XSL
    def __init__(self, host, port, browserStartCommand, browserURL, http_timeout=90):
        self.host = host
        self.port = port
        self.browserStartCommand = browserStartCommand
        self.browserURL = browserURL
        self.sessionId = None
        self.extensionJs = ""
        self.http_timeout = http_timeout

    def setExtensionJs(self, extensionJs):
        self.extensionJs = extensionJs

    def start(self, browserConfigurationOptions=None, driver=None):
        start_args = [self.browserStartCommand, self.browserURL, self.extensionJs]
        if browserConfigurationOptions:
            start_args.append(browserConfigurationOptions)
        if driver:
            start_args.append('webdriver.remote.sessionid=%s' % driver.session_id)

        # Sessions can take a while to start, specially in grid environments
        self.http_timeout *= 5
        result = self.get_string("getNewBrowserSession", start_args)
        self.http_timeout /= 5
        try:
            self.sessionId = result
        except ValueError:
            raise Exception(result)

    def stop(self):
        self.do_command("testComplete", [])
        self.sessionId = None

    def do_command(self, verb, args):
        conn = http_client.HTTPConnection(self.host, self.port, timeout=self.http_timeout)
        try:
            body = 'cmd=' + urllib_parse.quote_plus(unicode(verb).encode('utf-8'))
            for i in range(len(args)):
                body += '&' + unicode(i+1) + '=' + \
                        urllib_parse.quote_plus(unicode(args[i]).encode('utf-8'))
            if (None != self.sessionId):
                body += "&sessionId=" + unicode(self.sessionId)
            headers = {
                "Content-Type":
                "application/x-www-form-urlencoded; charset=utf-8"
            }
            conn.request("POST", "/selenium-server/driver/", body, headers)

            response = conn.getresponse()
            data = unicode(response.read(), "UTF-8")
            if (not data.startswith('OK')):
                raise Exception(data)
            return data
        finally:
            conn.close()

    def get_string(self, verb, args):
        result = self.do_command(verb, args)
        return result[3:]

    def get_string_array(self, verb, args):
        csv = self.get_string(verb, args)
        if not csv:
            return []
        token = ""
        tokens = []
        escape = False
        for i in range(len(csv)):
            letter = csv[i]
            if (escape):
                token = token + letter
                escape = False
                continue
            if (letter == '\\'):
                escape = True
            elif (letter == ','):
                tokens.append(token)
                token = ""
            else:
                token = token + letter
        tokens.append(token)
        return tokens

    def get_number(self, verb, args):
        return int(self.get_string(verb, args))

    def get_number_array(self, verb, args):
        string_array = self.get_string_array(verb, args)
        num_array = []
        for i in string_array:
            num_array.append(int(i))

        return num_array

    def get_boolean(self, verb, args):
        boolstr = self.get_string(verb, args)
        if ("true" == boolstr):
            return True
        if ("false" == boolstr):
            return False
        raise ValueError("result is neither 'true' nor 'false': " + boolstr)

    def get_boolean_array(self, verb, args):
        boolarr = self.get_string_array(verb, args)
        for i, boolstr in enumerate(boolarr):
            if ("true" == boolstr):
                boolarr[i] = True
                continue
            if ("false" == boolstr):
                boolarr[i] = False
                continue
            raise ValueError("result is neither 'true' nor 'false': " + boolarr[i])
        return boolarr



    def click(self,locator):
        """
        Clicks on a link, button, checkbox or radio button. If the click action
        causes a new page to load (like a link usually does), call
        waitForPageToLoad.

        'locator' is an element locator
        """
        self.do_command("click", [locator,])


    def double_click(self,locator):
        """
        Double clicks on a link, button, checkbox or radio button. If the double click action
        causes a new page to load (like a link usually does), call
        waitForPageToLoad.

        'locator' is an element locator
        """
        self.do_command("doubleClick", [locator,])


    def context_menu(self,locator):
        """
        Simulates opening the context menu for the specified element (as might happen if the user "right-clicked" on the element).

        'locator' is an element locator
        """
        self.do_command("contextMenu", [locator,])


    def click_at(self,locator,coordString):
        """
        Clicks on a link, button, checkbox or radio button. If the click action
        causes a new page to load (like a link usually does), call
        waitForPageToLoad.

        'locator' is an element locator
        'coordString' is specifies the x,y position (i.e. - 10,20) of the mouse      event relative to the element returned by the locator.
        """
        self.do_command("clickAt", [locator,coordString,])


    def double_click_at(self,locator,coordString):
        """
        Doubleclicks on a link, button, checkbox or radio button. If the action
        causes a new page to load (like a link usually does), call
        waitForPageToLoad.

        'locator' is an element locator
        'coordString' is specifies the x,y position (i.e. - 10,20) of the mouse      event relative to the element returned by the locator.
        """
        self.do_command("doubleClickAt", [locator,coordString,])


    def context_menu_at(self,locator,coordString):
        """
        Simulates opening the context menu for the specified element (as might happen if the user "right-clicked" on the element).

        'locator' is an element locator
        'coordString' is specifies the x,y position (i.e. - 10,20) of the mouse      event relative to the element returned by the locator.
        """
        self.do_command("contextMenuAt", [locator,coordString,])


    def fire_event(self,locator,eventName):
        """
        Explicitly simulate an event, to trigger the corresponding "on\ *event*"
        handler.

        'locator' is an element locator
        'eventName' is the event name, e.g. "focus" or "blur"
        """
        self.do_command("fireEvent", [locator,eventName,])


    def focus(self,locator):
        """
        Move the focus to the specified element; for example, if the element is an input field, move the cursor to that field.

        'locator' is an element locator
        """
        self.do_command("focus", [locator,])


    def key_press(self,locator,keySequence):
        """
        Simulates a user pressing and releasing a key.

        'locator' is an element locator
        'keySequence' is Either be a string("\" followed by the numeric keycode  of the key to be pressed, normally the ASCII value of that key), or a single  character. For example: "w", "\119".
        """
        self.do_command("keyPress", [locator,keySequence,])


    def shift_key_down(self):
        """
        Press the shift key and hold it down until doShiftUp() is called or a new page is loaded.

        """
        self.do_command("shiftKeyDown", [])


    def shift_key_up(self):
        """
        Release the shift key.

        """
        self.do_command("shiftKeyUp", [])


    def meta_key_down(self):
        """
        Press the meta key and hold it down until doMetaUp() is called or a new page is loaded.

        """
        self.do_command("metaKeyDown", [])


    def meta_key_up(self):
        """
        Release the meta key.

        """
        self.do_command("metaKeyUp", [])


    def alt_key_down(self):
        """
        Press the alt key and hold it down until doAltUp() is called or a new page is loaded.

        """
        self.do_command("altKeyDown", [])


    def alt_key_up(self):
        """
        Release the alt key.

        """
        self.do_command("altKeyUp", [])


    def control_key_down(self):
        """
        Press the control key and hold it down until doControlUp() is called or a new page is loaded.

        """
        self.do_command("controlKeyDown", [])


    def control_key_up(self):
        """
        Release the control key.

        """
        self.do_command("controlKeyUp", [])


    def key_down(self,locator,keySequence):
        """
        Simulates a user pressing a key (without releasing it yet).

        'locator' is an element locator
        'keySequence' is Either be a string("\" followed by the numeric keycode  of the key to be pressed, normally the ASCII value of that key), or a single  character. For example: "w", "\119".
        """
        self.do_command("keyDown", [locator,keySequence,])


    def key_up(self,locator,keySequence):
        """
        Simulates a user releasing a key.

        'locator' is an element locator
        'keySequence' is Either be a string("\" followed by the numeric keycode  of the key to be pressed, normally the ASCII value of that key), or a single  character. For example: "w", "\119".
        """
        self.do_command("keyUp", [locator,keySequence,])


    def mouse_over(self,locator):
        """
        Simulates a user hovering a mouse over the specified element.

        'locator' is an element locator
        """
        self.do_command("mouseOver", [locator,])


    def mouse_out(self,locator):
        """
        Simulates a user moving the mouse pointer away from the specified element.

        'locator' is an element locator
        """
        self.do_command("mouseOut", [locator,])


    def mouse_down(self,locator):
        """
        Simulates a user pressing the left mouse button (without releasing it yet) on
        the specified element.

        'locator' is an element locator
        """
        self.do_command("mouseDown", [locator,])


    def mouse_down_right(self,locator):
        """
        Simulates a user pressing the right mouse button (without releasing it yet) on
        the specified element.

        'locator' is an element locator
        """
        self.do_command("mouseDownRight", [locator,])


    def mouse_down_at(self,locator,coordString):
        """
        Simulates a user pressing the left mouse button (without releasing it yet) at
        the specified location.

        'locator' is an element locator
        'coordString' is specifies the x,y position (i.e. - 10,20) of the mouse      event relative to the element returned by the locator.
        """
        self.do_command("mouseDownAt", [locator,coordString,])


    def mouse_down_right_at(self,locator,coordString):
        """
        Simulates a user pressing the right mouse button (without releasing it yet) at
        the specified location.

        'locator' is an element locator
        'coordString' is specifies the x,y position (i.e. - 10,20) of the mouse      event relative to the element returned by the locator.
        """
        self.do_command("mouseDownRightAt", [locator,coordString,])


    def mouse_up(self,locator):
        """
        Simulates the event that occurs when the user releases the mouse button (i.e., stops
        holding the button down) on the specified element.

        'locator' is an element locator
        """
        self.do_command("mouseUp", [locator,])


    def mouse_up_right(self,locator):
        """
        Simulates the event that occurs when the user releases the right mouse button (i.e., stops
        holding the button down) on the specified element.

        'locator' is an element locator
        """
        self.do_command("mouseUpRight", [locator,])


    def mouse_up_at(self,locator,coordString):
        """
        Simulates the event that occurs when the user releases the mouse button (i.e., stops
        holding the button down) at the specified location.

        'locator' is an element locator
        'coordString' is specifies the x,y position (i.e. - 10,20) of the mouse      event relative to the element returned by the locator.
        """
        self.do_command("mouseUpAt", [locator,coordString,])


    def mouse_up_right_at(self,locator,coordString):
        """
        Simulates the event that occurs when the user releases the right mouse button (i.e., stops
        holding the button down) at the specified location.

        'locator' is an element locator
        'coordString' is specifies the x,y position (i.e. - 10,20) of the mouse      event relative to the element returned by the locator.
        """
        self.do_command("mouseUpRightAt", [locator,coordString,])


    def mouse_move(self,locator):
        """
        Simulates a user pressing the mouse button (without releasing it yet) on
        the specified element.

        'locator' is an element locator
        """
        self.do_command("mouseMove", [locator,])


    def mouse_move_at(self,locator,coordString):
        """
        Simulates a user pressing the mouse button (without releasing it yet) on
        the specified element.

        'locator' is an element locator
        'coordString' is specifies the x,y position (i.e. - 10,20) of the mouse      event relative to the element returned by the locator.
        """
        self.do_command("mouseMoveAt", [locator,coordString,])


    def type(self,locator,value):
        """
        Sets the value of an input field, as though you typed it in.


        Can also be used to set the value of combo boxes, check boxes, etc. In these cases,
        value should be the value of the option selected, not the visible text.


        'locator' is an element locator
        'value' is the value to type
        """
        self.do_command("type", [locator,value,])


    def type_keys(self,locator,value):
        """
        Simulates keystroke events on the specified element, as though you typed the value key-by-key.


        This is a convenience method for calling keyDown, keyUp, keyPress for every character in the specified string;
        this is useful for dynamic UI widgets (like auto-completing combo boxes) that require explicit key events.

        Unlike the simple "type" command, which forces the specified value into the page directly, this command
        may or may not have any visible effect, even in cases where typing keys would normally have a visible effect.
        For example, if you use "typeKeys" on a form element, you may or may not see the results of what you typed in
        the field.

        In some cases, you may need to use the simple "type" command to set the value of the field and then the "typeKeys" command to
        send the keystroke events corresponding to what you just typed.


        'locator' is an element locator
        'value' is the value to type
        """
        self.do_command("typeKeys", [locator,value,])


    def set_speed(self,value):
        """
        Set execution speed (i.e., set the millisecond length of a delay which will follow each selenium operation).  By default, there is no such delay, i.e.,
        the delay is 0 milliseconds.

        'value' is the number of milliseconds to pause after operation
        """
        self.do_command("setSpeed", [value,])


    def get_speed(self):
        """
        Get execution speed (i.e., get the millisecond length of the delay following each selenium operation).  By default, there is no such delay, i.e.,
        the delay is 0 milliseconds.

        See also setSpeed.

        """
        return self.get_string("getSpeed", [])

    def get_log(self):
        """
        Get RC logs associated with current session.

        """
        return self.get_string("getLog", [])


    def check(self,locator):
        """
        Check a toggle-button (checkbox/radio)

        'locator' is an element locator
        """
        self.do_command("check", [locator,])


    def uncheck(self,locator):
        """
        Uncheck a toggle-button (checkbox/radio)

        'locator' is an element locator
        """
        self.do_command("uncheck", [locator,])


    def select(self,selectLocator,optionLocator):
        """
        Select an option from a drop-down using an option locator.



        Option locators provide different ways of specifying options of an HTML
        Select element (e.g. for selecting a specific option, or for asserting
        that the selected option satisfies a specification). There are several
        forms of Select Option Locator.


        *   \ **label**\ =\ *labelPattern*:
            matches options based on their labels, i.e. the visible text. (This
            is the default.)

            *   label=regexp:^[Oo]ther


        *   \ **value**\ =\ *valuePattern*:
            matches options based on their values.

            *   value=other


        *   \ **id**\ =\ *id*:

            matches options based on their ids.

            *   id=option1


        *   \ **index**\ =\ *index*:
            matches an option based on its index (offset from zero).

            *   index=2





        If no option locator prefix is provided, the default behaviour is to match on \ **label**\ .



        'selectLocator' is an element locator identifying a drop-down menu
        'optionLocator' is an option locator (a label by default)
        """
        self.do_command("select", [selectLocator,optionLocator,])


    def add_selection(self,locator,optionLocator):
        """
        Add a selection to the set of selected options in a multi-select element using an option locator.

        @see #doSelect for details of option locators

        'locator' is an element locator identifying a multi-select box
        'optionLocator' is an option locator (a label by default)
        """
        self.do_command("addSelection", [locator,optionLocator,])


    def remove_selection(self,locator,optionLocator):
        """
        Remove a selection from the set of selected options in a multi-select element using an option locator.

        @see #doSelect for details of option locators

        'locator' is an element locator identifying a multi-select box
        'optionLocator' is an option locator (a label by default)
        """
        self.do_command("removeSelection", [locator,optionLocator,])


    def remove_all_selections(self,locator):
        """
        Unselects all of the selected options in a multi-select element.

        'locator' is an element locator identifying a multi-select box
        """
        self.do_command("removeAllSelections", [locator,])


    def submit(self,formLocator):
        """
        Submit the specified form. This is particularly useful for forms without
        submit buttons, e.g. single-input "Search" forms.

        'formLocator' is an element locator for the form you want to submit
        """
        self.do_command("submit", [formLocator,])

    def open(self,url,ignoreResponseCode=True):
        """
        Opens an URL in the test frame. This accepts both relative and absolute
        URLs.

        The "open" command waits for the page to load before proceeding,
        ie. the "AndWait" suffix is implicit.

        \ *Note*: The URL must be on the same domain as the runner HTML
        due to security restrictions in the browser (Same Origin Policy). If you
        need to open an URL on another domain, use the Selenium Server to start a
        new browser session on that domain.

        'url' is the URL to open; may be relative or absolute
        'ignoreResponseCode' if set to true: doesnt send ajax HEAD/GET request; if set to false: sends ajax HEAD/GET request to the url and reports error code if any as response to open.
        """
        self.do_command("open", [url,ignoreResponseCode])


    def open_window(self,url,windowID):
        """
        Opens a popup window (if a window with that ID isn't already open).
        After opening the window, you'll need to select it using the selectWindow
        command.


        This command can also be a useful workaround for bug SEL-339.  In some cases, Selenium will be unable to intercept a call to window.open (if the call occurs during or before the "onLoad" event, for example).
        In those cases, you can force Selenium to notice the open window's name by using the Selenium openWindow command, using
        an empty (blank) url, like this: openWindow("", "myFunnyWindow").


        'url' is the URL to open, which can be blank
        'windowID' is the JavaScript window ID of the window to select
        """
        self.do_command("openWindow", [url,windowID,])


    def select_window(self,windowID):
        """
        Selects a popup window using a window locator; once a popup window has been selected, all
        commands go to that window. To select the main window again, use null
        as the target.




        Window locators provide different ways of specifying the window object:
        by title, by internal JavaScript "name," or by JavaScript variable.


        *   \ **title**\ =\ *My Special Window*:
            Finds the window using the text that appears in the title bar.  Be careful;
            two windows can share the same title.  If that happens, this locator will
            just pick one.

        *   \ **name**\ =\ *myWindow*:
            Finds the window using its internal JavaScript "name" property.  This is the second
            parameter "windowName" passed to the JavaScript method window.open(url, windowName, windowFeatures, replaceFlag)
            (which Selenium intercepts).

        *   \ **var**\ =\ *variableName*:
            Some pop-up windows are unnamed (anonymous), but are associated with a JavaScript variable name in the current
            application window, e.g. "window.foo = window.open(url);".  In those cases, you can open the window using
            "var=foo".




        If no window locator prefix is provided, we'll try to guess what you mean like this:

        1.) if windowID is null, (or the string "null") then it is assumed the user is referring to the original window instantiated by the browser).

        2.) if the value of the "windowID" parameter is a JavaScript variable name in the current application window, then it is assumed
        that this variable contains the return value from a call to the JavaScript window.open() method.

        3.) Otherwise, selenium looks in a hash it maintains that maps string names to window "names".

        4.) If \ *that* fails, we'll try looping over all of the known windows to try to find the appropriate "title".
        Since "title" is not necessarily unique, this may have unexpected behavior.

        If you're having trouble figuring out the name of a window that you want to manipulate, look at the Selenium log messages
        which identify the names of windows created via window.open (and therefore intercepted by Selenium).  You will see messages
        like the following for each window as it is opened:

        ``debug: window.open call intercepted; window ID (which you can use with selectWindow()) is "myNewWindow"``

        In some cases, Selenium will be unable to intercept a call to window.open (if the call occurs during or before the "onLoad" event, for example).
        (This is bug SEL-339.)  In those cases, you can force Selenium to notice the open window's name by using the Selenium openWindow command, using
        an empty (blank) url, like this: openWindow("", "myFunnyWindow").


        'windowID' is the JavaScript window ID of the window to select
        """
        self.do_command("selectWindow", [windowID,])


    def select_pop_up(self,windowID):
        """
        Simplifies the process of selecting a popup window (and does not offer
        functionality beyond what ``selectWindow()`` already provides).

        *   If ``windowID`` is either not specified, or specified as
            "null", the first non-top window is selected. The top window is the one
            that would be selected by ``selectWindow()`` without providing a
            ``windowID`` . This should not be used when more than one popup
            window is in play.
        *   Otherwise, the window will be looked up considering
            ``windowID`` as the following in order: 1) the "name" of the
            window, as specified to ``window.open()``; 2) a javascript
            variable which is a reference to a window; and 3) the title of the
            window. This is the same ordered lookup performed by
            ``selectWindow`` .



        'windowID' is an identifier for the popup window, which can take on a                  number of different meanings
        """
        self.do_command("selectPopUp", [windowID,])


    def deselect_pop_up(self):
        """
        Selects the main window. Functionally equivalent to using
        ``selectWindow()`` and specifying no value for
        ``windowID``.

        """
        self.do_command("deselectPopUp", [])


    def select_frame(self,locator):
        """
        Selects a frame within the current window.  (You may invoke this command
        multiple times to select nested frames.)  To select the parent frame, use
        "relative=parent" as a locator; to select the top frame, use "relative=top".
        You can also select a frame by its 0-based index number; select the first frame with
        "index=0", or the third frame with "index=2".


        You may also use a DOM expression to identify the frame you want directly,
        like this: ``dom=frames["main"].frames["subframe"]``


        'locator' is an element locator identifying a frame or iframe
        """
        self.do_command("selectFrame", [locator,])


    def get_whether_this_frame_match_frame_expression(self,currentFrameString,target):
        """
        Determine whether current/locator identify the frame containing this running code.


        This is useful in proxy injection mode, where this code runs in every
        browser frame and window, and sometimes the selenium server needs to identify
        the "current" frame.  In this case, when the test calls selectFrame, this
        routine is called for each frame to figure out which one has been selected.
        The selected frame will return true, while all others will return false.


        'currentFrameString' is starting frame
        'target' is new frame (which might be relative to the current one)
        """
        return self.get_boolean("getWhetherThisFrameMatchFrameExpression", [currentFrameString,target,])


    def get_whether_this_window_match_window_expression(self,currentWindowString,target):
        """
        Determine whether currentWindowString plus target identify the window containing this running code.


        This is useful in proxy injection mode, where this code runs in every
        browser frame and window, and sometimes the selenium server needs to identify
        the "current" window.  In this case, when the test calls selectWindow, this
        routine is called for each window to figure out which one has been selected.
        The selected window will return true, while all others will return false.


        'currentWindowString' is starting window
        'target' is new window (which might be relative to the current one, e.g., "_parent")
        """
        return self.get_boolean("getWhetherThisWindowMatchWindowExpression", [currentWindowString,target,])


    def wait_for_pop_up(self,windowID,timeout):
        """
        Waits for a popup window to appear and load up.

        'windowID' is the JavaScript window "name" of the window that will appear (not the text of the title bar)                 If unspecified, or specified as "null", this command will                 wait for the first non-top window to appear (don't rely                 on this if you are working with multiple popups                 simultaneously).
        'timeout' is a timeout in milliseconds, after which the action will return with an error.                If this value is not specified, the default Selenium                timeout will be used. See the setTimeout() command.
        """
        self.do_command("waitForPopUp", [windowID,timeout,])


    def choose_cancel_on_next_confirmation(self):
        """


        By default, Selenium's overridden window.confirm() function will
        return true, as if the user had manually clicked OK; after running
        this command, the next call to confirm() will return false, as if
        the user had clicked Cancel.  Selenium will then resume using the
        default behavior for future confirmations, automatically returning
        true (OK) unless/until you explicitly call this command for each
        confirmation.



        Take note - every time a confirmation comes up, you must
        consume it with a corresponding getConfirmation, or else
        the next selenium operation will fail.



        """
        self.do_command("chooseCancelOnNextConfirmation", [])


    def choose_ok_on_next_confirmation(self):
        """


        Undo the effect of calling chooseCancelOnNextConfirmation.  Note
        that Selenium's overridden window.confirm() function will normally automatically
        return true, as if the user had manually clicked OK, so you shouldn't
        need to use this command unless for some reason you need to change
        your mind prior to the next confirmation.  After any confirmation, Selenium will resume using the
        default behavior for future confirmations, automatically returning
        true (OK) unless/until you explicitly call chooseCancelOnNextConfirmation for each
        confirmation.



        Take note - every time a confirmation comes up, you must
        consume it with a corresponding getConfirmation, or else
        the next selenium operation will fail.



        """
        self.do_command("chooseOkOnNextConfirmation", [])


    def answer_on_next_prompt(self,answer):
        """
        Instructs Selenium to return the specified answer string in response to
        the next JavaScript prompt [window.prompt()].

        'answer' is the answer to give in response to the prompt pop-up
        """
        self.do_command("answerOnNextPrompt", [answer,])


    def go_back(self):
        """
        Simulates the user clicking the "back" button on their browser.

        """
        self.do_command("goBack", [])


    def refresh(self):
        """
        Simulates the user clicking the "Refresh" button on their browser.

        """
        self.do_command("refresh", [])


    def close(self):
        """
        Simulates the user clicking the "close" button in the titlebar of a popup
        window or tab.

        """
        self.do_command("close", [])


    def is_alert_present(self):
        """
        Has an alert occurred?



        This function never throws an exception



        """
        return self.get_boolean("isAlertPresent", [])


    def is_prompt_present(self):
        """
        Has a prompt occurred?



        This function never throws an exception



        """
        return self.get_boolean("isPromptPresent", [])


    def is_confirmation_present(self):
        """
        Has confirm() been called?



        This function never throws an exception



        """
        return self.get_boolean("isConfirmationPresent", [])


    def get_alert(self):
        """
        Retrieves the message of a JavaScript alert generated during the previous action, or fail if there were no alerts.


        Getting an alert has the same effect as manually clicking OK. If an
        alert is generated but you do not consume it with getAlert, the next Selenium action
        will fail.

        Under Selenium, JavaScript alerts will NOT pop up a visible alert
        dialog.

        Selenium does NOT support JavaScript alerts that are generated in a
        page's onload() event handler. In this case a visible dialog WILL be
        generated and Selenium will hang until someone manually clicks OK.


        """
        return self.get_string("getAlert", [])


    def get_confirmation(self):
        """
        Retrieves the message of a JavaScript confirmation dialog generated during
        the previous action.



        By default, the confirm function will return true, having the same effect
        as manually clicking OK. This can be changed by prior execution of the
        chooseCancelOnNextConfirmation command.



        If an confirmation is generated but you do not consume it with getConfirmation,
        the next Selenium action will fail.



        NOTE: under Selenium, JavaScript confirmations will NOT pop up a visible
        dialog.



        NOTE: Selenium does NOT support JavaScript confirmations that are
        generated in a page's onload() event handler. In this case a visible
        dialog WILL be generated and Selenium will hang until you manually click
        OK.



        """
        return self.get_string("getConfirmation", [])


    def get_prompt(self):
        """
        Retrieves the message of a JavaScript question prompt dialog generated during
        the previous action.


        Successful handling of the prompt requires prior execution of the
        answerOnNextPrompt command. If a prompt is generated but you
        do not get/verify it, the next Selenium action will fail.

        NOTE: under Selenium, JavaScript prompts will NOT pop up a visible
        dialog.

        NOTE: Selenium does NOT support JavaScript prompts that are generated in a
        page's onload() event handler. In this case a visible dialog WILL be
        generated and Selenium will hang until someone manually clicks OK.


        """
        return self.get_string("getPrompt", [])


    def get_location(self):
        """
        Gets the absolute URL of the current page.

        """
        return self.get_string("getLocation", [])


    def get_title(self):
        """
        Gets the title of the current page.

        """
        return self.get_string("getTitle", [])


    def get_body_text(self):
        """
        Gets the entire text of the page.

        """
        return self.get_string("getBodyText", [])


    def get_value(self,locator):
        """
        Gets the (whitespace-trimmed) value of an input field (or anything else with a value parameter).
        For checkbox/radio elements, the value will be "on" or "off" depending on
        whether the element is checked or not.

        'locator' is an element locator
        """
        return self.get_string("getValue", [locator,])


    def get_text(self,locator):
        """
        Gets the text of an element. This works for any element that contains
        text. This command uses either the textContent (Mozilla-like browsers) or
        the innerText (IE-like browsers) of the element, which is the rendered
        text shown to the user.

        'locator' is an element locator
        """
        return self.get_string("getText", [locator,])


    def highlight(self,locator):
        """
        Briefly changes the backgroundColor of the specified element yellow.  Useful for debugging.

        'locator' is an element locator
        """
        self.do_command("highlight", [locator,])


    def get_eval(self,script):
        """
        Gets the result of evaluating the specified JavaScript snippet.  The snippet may
        have multiple lines, but only the result of the last line will be returned.


        Note that, by default, the snippet will run in the context of the "selenium"
        object itself, so ``this`` will refer to the Selenium object.  Use ``window`` to
        refer to the window of your application, e.g. ``window.document.getElementById('foo')``

        If you need to use
        a locator to refer to a single element in your application page, you can
        use ``this.browserbot.findElement("id=foo")`` where "id=foo" is your locator.


        'script' is the JavaScript snippet to run
        """
        return self.get_string("getEval", [script,])


    def is_checked(self,locator):
        """
        Gets whether a toggle-button (checkbox/radio) is checked.  Fails if the specified element doesn't exist or isn't a toggle-button.

        'locator' is an element locator pointing to a checkbox or radio button
        """
        return self.get_boolean("isChecked", [locator,])


    def get_table(self,tableCellAddress):
        """
        Gets the text from a cell of a table. The cellAddress syntax
        tableLocator.row.column, where row and column start at 0.

        'tableCellAddress' is a cell address, e.g. "foo.1.4"
        """
        return self.get_string("getTable", [tableCellAddress,])


    def get_selected_labels(self,selectLocator):
        """
        Gets all option labels (visible text) for selected options in the specified select or multi-select element.

        'selectLocator' is an element locator identifying a drop-down menu
        """
        return self.get_string_array("getSelectedLabels", [selectLocator,])


    def get_selected_label(self,selectLocator):
        """
        Gets option label (visible text) for selected option in the specified select element.

        'selectLocator' is an element locator identifying a drop-down menu
        """
        return self.get_string("getSelectedLabel", [selectLocator,])


    def get_selected_values(self,selectLocator):
        """
        Gets all option values (value attributes) for selected options in the specified select or multi-select element.

        'selectLocator' is an element locator identifying a drop-down menu
        """
        return self.get_string_array("getSelectedValues", [selectLocator,])


    def get_selected_value(self,selectLocator):
        """
        Gets option value (value attribute) for selected option in the specified select element.

        'selectLocator' is an element locator identifying a drop-down menu
        """
        return self.get_string("getSelectedValue", [selectLocator,])


    def get_selected_indexes(self,selectLocator):
        """
        Gets all option indexes (option number, starting at 0) for selected options in the specified select or multi-select element.

        'selectLocator' is an element locator identifying a drop-down menu
        """
        return self.get_string_array("getSelectedIndexes", [selectLocator,])


    def get_selected_index(self,selectLocator):
        """
        Gets option index (option number, starting at 0) for selected option in the specified select element.

        'selectLocator' is an element locator identifying a drop-down menu
        """
        return self.get_string("getSelectedIndex", [selectLocator,])


    def get_selected_ids(self,selectLocator):
        """
        Gets all option element IDs for selected options in the specified select or multi-select element.

        'selectLocator' is an element locator identifying a drop-down menu
        """
        return self.get_string_array("getSelectedIds", [selectLocator,])


    def get_selected_id(self,selectLocator):
        """
        Gets option element ID for selected option in the specified select element.

        'selectLocator' is an element locator identifying a drop-down menu
        """
        return self.get_string("getSelectedId", [selectLocator,])


    def is_something_selected(self,selectLocator):
        """
        Determines whether some option in a drop-down menu is selected.

        'selectLocator' is an element locator identifying a drop-down menu
        """
        return self.get_boolean("isSomethingSelected", [selectLocator,])


    def get_select_options(self,selectLocator):
        """
        Gets all option labels in the specified select drop-down.

        'selectLocator' is an element locator identifying a drop-down menu
        """
        return self.get_string_array("getSelectOptions", [selectLocator,])


    def get_attribute(self,attributeLocator):
        """
        Gets the value of an element attribute. The value of the attribute may
        differ across browsers (this is the case for the "style" attribute, for
        example).

        'attributeLocator' is an element locator followed by an @ sign and then the name of the attribute, e.g. "foo@bar"
        """
        return self.get_string("getAttribute", [attributeLocator,])


    def is_text_present(self,pattern):
        """
        Verifies that the specified text pattern appears somewhere on the rendered page shown to the user.

        'pattern' is a pattern to match with the text of the page
        """
        return self.get_boolean("isTextPresent", [pattern,])


    def is_element_present(self,locator):
        """
        Verifies that the specified element is somewhere on the page.

        'locator' is an element locator
        """
        return self.get_boolean("isElementPresent", [locator,])


    def is_visible(self,locator):
        """
        Determines if the specified element is visible. An
        element can be rendered invisible by setting the CSS "visibility"
        property to "hidden", or the "display" property to "none", either for the
        element itself or one if its ancestors.  This method will fail if
        the element is not present.

        'locator' is an element locator
        """
        return self.get_boolean("isVisible", [locator,])


    def is_editable(self,locator):
        """
        Determines whether the specified input element is editable, ie hasn't been disabled.
        This method will fail if the specified element isn't an input element.

        'locator' is an element locator
        """
        return self.get_boolean("isEditable", [locator,])


    def get_all_buttons(self):
        """
        Returns the IDs of all buttons on the page.


        If a given button has no ID, it will appear as "" in this array.


        """
        return self.get_string_array("getAllButtons", [])


    def get_all_links(self):
        """
        Returns the IDs of all links on the page.


        If a given link has no ID, it will appear as "" in this array.


        """
        return self.get_string_array("getAllLinks", [])


    def get_all_fields(self):
        """
        Returns the IDs of all input fields on the page.


        If a given field has no ID, it will appear as "" in this array.


        """
        return self.get_string_array("getAllFields", [])


    def get_attribute_from_all_windows(self,attributeName):
        """
        Returns every instance of some attribute from all known windows.

        'attributeName' is name of an attribute on the windows
        """
        return self.get_string_array("getAttributeFromAllWindows", [attributeName,])


    def dragdrop(self,locator,movementsString):
        """
        deprecated - use dragAndDrop instead

        'locator' is an element locator
        'movementsString' is offset in pixels from the current location to which the element should be moved, e.g., "+70,-300"
        """
        self.do_command("dragdrop", [locator,movementsString,])


    def set_mouse_speed(self,pixels):
        """
        Configure the number of pixels between "mousemove" events during dragAndDrop commands (default=10).

        Setting this value to 0 means that we'll send a "mousemove" event to every single pixel
        in between the start location and the end location; that can be very slow, and may
        cause some browsers to force the JavaScript to timeout.

        If the mouse speed is greater than the distance between the two dragged objects, we'll
        just send one "mousemove" at the start location and then one final one at the end location.


        'pixels' is the number of pixels between "mousemove" events
        """
        self.do_command("setMouseSpeed", [pixels,])


    def get_mouse_speed(self):
        """
        Returns the number of pixels between "mousemove" events during dragAndDrop commands (default=10).

        """
        return self.get_number("getMouseSpeed", [])


    def drag_and_drop(self,locator,movementsString):
        """
        Drags an element a certain distance and then drops it

        'locator' is an element locator
        'movementsString' is offset in pixels from the current location to which the element should be moved, e.g., "+70,-300"
        """
        self.do_command("dragAndDrop", [locator,movementsString,])


    def drag_and_drop_to_object(self,locatorOfObjectToBeDragged,locatorOfDragDestinationObject):
        """
        Drags an element and drops it on another element

        'locatorOfObjectToBeDragged' is an element to be dragged
        'locatorOfDragDestinationObject' is an element whose location (i.e., whose center-most pixel) will be the point where locatorOfObjectToBeDragged  is dropped
        """
        self.do_command("dragAndDropToObject", [locatorOfObjectToBeDragged,locatorOfDragDestinationObject,])


    def window_focus(self):
        """
        Gives focus to the currently selected window

        """
        self.do_command("windowFocus", [])


    def window_maximize(self):
        """
        Resize currently selected window to take up the entire screen

        """
        self.do_command("windowMaximize", [])


    def get_all_window_ids(self):
        """
        Returns the IDs of all windows that the browser knows about.

        """
        return self.get_string_array("getAllWindowIds", [])


    def get_all_window_names(self):
        """
        Returns the names of all windows that the browser knows about.

        """
        return self.get_string_array("getAllWindowNames", [])


    def get_all_window_titles(self):
        """
        Returns the titles of all windows that the browser knows about.

        """
        return self.get_string_array("getAllWindowTitles", [])


    def get_html_source(self):
        """
        Returns the entire HTML source between the opening and
        closing "html" tags.

        """
        return self.get_string("getHtmlSource", [])


    def set_cursor_position(self,locator,position):
        """
        Moves the text cursor to the specified position in the given input element or textarea.
        This method will fail if the specified element isn't an input element or textarea.

        'locator' is an element locator pointing to an input element or textarea
        'position' is the numerical position of the cursor in the field; position should be 0 to move the position to the beginning of the field.  You can also set the cursor to -1 to move it to the end of the field.
        """
        self.do_command("setCursorPosition", [locator,position,])


    def get_element_index(self,locator):
        """
        Get the relative index of an element to its parent (starting from 0). The comment node and empty text node
        will be ignored.

        'locator' is an element locator pointing to an element
        """
        return self.get_number("getElementIndex", [locator,])


    def is_ordered(self,locator1,locator2):
        """
        Check if these two elements have same parent and are ordered siblings in the DOM. Two same elements will
        not be considered ordered.

        'locator1' is an element locator pointing to the first element
        'locator2' is an element locator pointing to the second element
        """
        return self.get_boolean("isOrdered", [locator1,locator2,])


    def get_element_position_left(self,locator):
        """
        Retrieves the horizontal position of an element

        'locator' is an element locator pointing to an element OR an element itself
        """
        return self.get_number("getElementPositionLeft", [locator,])


    def get_element_position_top(self,locator):
        """
        Retrieves the vertical position of an element

        'locator' is an element locator pointing to an element OR an element itself
        """
        return self.get_number("getElementPositionTop", [locator,])


    def get_element_width(self,locator):
        """
        Retrieves the width of an element

        'locator' is an element locator pointing to an element
        """
        return self.get_number("getElementWidth", [locator,])


    def get_element_height(self,locator):
        """
        Retrieves the height of an element

        'locator' is an element locator pointing to an element
        """
        return self.get_number("getElementHeight", [locator,])


    def get_cursor_position(self,locator):
        """
        Retrieves the text cursor position in the given input element or textarea; beware, this may not work perfectly on all browsers.


        Specifically, if the cursor/selection has been cleared by JavaScript, this command will tend to
        return the position of the last location of the cursor, even though the cursor is now gone from the page.  This is filed as SEL-243.

        This method will fail if the specified element isn't an input element or textarea, or there is no cursor in the element.

        'locator' is an element locator pointing to an input element or textarea
        """
        return self.get_number("getCursorPosition", [locator,])


    def get_expression(self,expression):
        """
        Returns the specified expression.


        This is useful because of JavaScript preprocessing.
        It is used to generate commands like assertExpression and waitForExpression.


        'expression' is the value to return
        """
        return self.get_string("getExpression", [expression,])


    def get_xpath_count(self,xpath):
        """
        Returns the number of nodes that match the specified xpath, eg. "//table" would give
        the number of tables.

        'xpath' is the xpath expression to evaluate. do NOT wrap this expression in a 'count()' function; we will do that for you.
        """
        return self.get_number("getXpathCount", [xpath,])

    def get_css_count(self,css):
        """
        Returns the number of nodes that match the specified css selector, eg. "css=table" would give
        the number of tables.

        'css' is the css selector to evaluate. do NOT wrap this expression in a 'count()' function; we will do that for you.
        """
        return self.get_number("getCssCount", [css,])

    def assign_id(self,locator,identifier):
        """
        Temporarily sets the "id" attribute of the specified element, so you can locate it in the future
        using its ID rather than a slow/complicated XPath.  This ID will disappear once the page is
        reloaded.

        'locator' is an element locator pointing to an element
        'identifier' is a string to be used as the ID of the specified element
        """
        self.do_command("assignId", [locator,identifier,])


    def allow_native_xpath(self,allow):
        """
        Specifies whether Selenium should use the native in-browser implementation
        of XPath (if any native version is available); if you pass "false" to
        this function, we will always use our pure-JavaScript xpath library.
        Using the pure-JS xpath library can improve the consistency of xpath
        element locators between different browser vendors, but the pure-JS
        version is much slower than the native implementations.

        'allow' is boolean, true means we'll prefer to use native XPath; false means we'll only use JS XPath
        """
        self.do_command("allowNativeXpath", [allow,])


    def ignore_attributes_without_value(self,ignore):
        """
        Specifies whether Selenium will ignore xpath attributes that have no
        value, i.e. are the empty string, when using the non-native xpath
        evaluation engine. You'd want to do this for performance reasons in IE.
        However, this could break certain xpaths, for example an xpath that looks
        for an attribute whose value is NOT the empty string.

        The hope is that such xpaths are relatively rare, but the user should
        have the option of using them. Note that this only influences xpath
        evaluation when using the ajaxslt engine (i.e. not "javascript-xpath").

        'ignore' is boolean, true means we'll ignore attributes without value                        at the expense of xpath "correctness"; false means                        we'll sacrifice speed for correctness.
        """
        self.do_command("ignoreAttributesWithoutValue", [ignore,])


    def wait_for_condition(self,script,timeout):
        """
        Runs the specified JavaScript snippet repeatedly until it evaluates to "true".
        The snippet may have multiple lines, but only the result of the last line
        will be considered.


        Note that, by default, the snippet will be run in the runner's test window, not in the window
        of your application.  To get the window of your application, you can use
        the JavaScript snippet ``selenium.browserbot.getCurrentWindow()``, and then
        run your JavaScript in there


        'script' is the JavaScript snippet to run
        'timeout' is a timeout in milliseconds, after which this command will return with an error
        """
        self.do_command("waitForCondition", [script,timeout,])


    def set_timeout(self,timeout):
        """
        Specifies the amount of time that Selenium will wait for actions to complete.


        Actions that require waiting include "open" and the "waitFor\*" actions.

        The default timeout is 30 seconds.

        'timeout' is a timeout in milliseconds, after which the action will return with an error
        """
        self.do_command("setTimeout", [timeout,])


    def wait_for_page_to_load(self,timeout):
        """
        Waits for a new page to load.


        You can use this command instead of the "AndWait" suffixes, "clickAndWait", "selectAndWait", "typeAndWait" etc.
        (which are only available in the JS API).

        Selenium constantly keeps track of new pages loading, and sets a "newPageLoaded"
        flag when it first notices a page load.  Running any other Selenium command after
        turns the flag to false.  Hence, if you want to wait for a page to load, you must
        wait immediately after a Selenium command that caused a page-load.


        'timeout' is a timeout in milliseconds, after which this command will return with an error
        """
        self.do_command("waitForPageToLoad", [timeout,])


    def wait_for_frame_to_load(self,frameAddress,timeout):
        """
        Waits for a new frame to load.


        Selenium constantly keeps track of new pages and frames loading,
        and sets a "newPageLoaded" flag when it first notices a page load.


        See waitForPageToLoad for more information.

        'frameAddress' is FrameAddress from the server side
        'timeout' is a timeout in milliseconds, after which this command will return with an error
        """
        self.do_command("waitForFrameToLoad", [frameAddress,timeout,])


    def get_cookie(self):
        """
        Return all cookies of the current page under test.

        """
        return self.get_string("getCookie", [])


    def get_cookie_by_name(self,name):
        """
        Returns the value of the cookie with the specified name, or throws an error if the cookie is not present.

        'name' is the name of the cookie
        """
        return self.get_string("getCookieByName", [name,])


    def is_cookie_present(self,name):
        """
        Returns true if a cookie with the specified name is present, or false otherwise.

        'name' is the name of the cookie
        """
        return self.get_boolean("isCookiePresent", [name,])


    def create_cookie(self,nameValuePair,optionsString):
        """
        Create a new cookie whose path and domain are same with those of current page
        under test, unless you specified a path for this cookie explicitly.

        'nameValuePair' is name and value of the cookie in a format "name=value"
        'optionsString' is options for the cookie. Currently supported options include 'path', 'max_age' and 'domain'.      the optionsString's format is "path=/path/, max_age=60, domain=.foo.com". The order of options are irrelevant, the unit      of the value of 'max_age' is second.  Note that specifying a domain that isn't a subset of the current domain will      usually fail.
        """
        self.do_command("createCookie", [nameValuePair,optionsString,])


    def delete_cookie(self,name,optionsString):
        """
        Delete a named cookie with specified path and domain.  Be careful; to delete a cookie, you
        need to delete it using the exact same path and domain that were used to create the cookie.
        If the path is wrong, or the domain is wrong, the cookie simply won't be deleted.  Also
        note that specifying a domain that isn't a subset of the current domain will usually fail.

        Since there's no way to discover at runtime the original path and domain of a given cookie,
        we've added an option called 'recurse' to try all sub-domains of the current domain with
        all paths that are a subset of the current path.  Beware; this option can be slow.  In
        big-O notation, it operates in O(n\*m) time, where n is the number of dots in the domain
        name and m is the number of slashes in the path.

        'name' is the name of the cookie to be deleted
        'optionsString' is options for the cookie. Currently supported options include 'path', 'domain'      and 'recurse.' The optionsString's format is "path=/path/, domain=.foo.com, recurse=true".      The order of options are irrelevant. Note that specifying a domain that isn't a subset of      the current domain will usually fail.
        """
        self.do_command("deleteCookie", [name,optionsString,])


    def delete_all_visible_cookies(self):
        """
        Calls deleteCookie with recurse=true on all cookies visible to the current page.
        As noted on the documentation for deleteCookie, recurse=true can be much slower
        than simply deleting the cookies using a known domain/path.

        """
        self.do_command("deleteAllVisibleCookies", [])


    def set_browser_log_level(self,logLevel):
        """
        Sets the threshold for browser-side logging messages; log messages beneath this threshold will be discarded.
        Valid logLevel strings are: "debug", "info", "warn", "error" or "off".
        To see the browser logs, you need to
        either show the log window in GUI mode, or enable browser-side logging in Selenium RC.

        'logLevel' is one of the following: "debug", "info", "warn", "error" or "off"
        """
        self.do_command("setBrowserLogLevel", [logLevel,])


    def run_script(self,script):
        """
        Creates a new "script" tag in the body of the current test window, and
        adds the specified text into the body of the command.  Scripts run in
        this way can often be debugged more easily than scripts executed using
        Selenium's "getEval" command.  Beware that JS exceptions thrown in these script
        tags aren't managed by Selenium, so you should probably wrap your script
        in try/catch blocks if there is any chance that the script will throw
        an exception.

        'script' is the JavaScript snippet to run
        """
        self.do_command("runScript", [script,])


    def add_location_strategy(self,strategyName,functionDefinition):
        """
        Defines a new function for Selenium to locate elements on the page.
        For example,
        if you define the strategy "foo", and someone runs click("foo=blah"), we'll
        run your function, passing you the string "blah", and click on the element
        that your function
        returns, or throw an "Element not found" error if your function returns null.

        We'll pass three arguments to your function:

        *   locator: the string the user passed in
        *   inWindow: the currently selected window
        *   inDocument: the currently selected document


        The function must return null if the element can't be found.

        'strategyName' is the name of the strategy to define; this should use only   letters [a-zA-Z] with no spaces or other punctuation.
        'functionDefinition' is a string defining the body of a function in JavaScript.   For example: ``return inDocument.getElementById(locator);``
        """
        self.do_command("addLocationStrategy", [strategyName,functionDefinition,])


    def capture_entire_page_screenshot(self,filename,kwargs):
        """
        Saves the entire contents of the current window canvas to a PNG file.
        Contrast this with the captureScreenshot command, which captures the
        contents of the OS viewport (i.e. whatever is currently being displayed
        on the monitor), and is implemented in the RC only. Currently this only
        works in Firefox when running in chrome mode, and in IE non-HTA using
        the EXPERIMENTAL "Snapsie" utility. The Firefox implementation is mostly
        borrowed from the Screengrab! Firefox extension. Please see
        http://www.screengrab.org and http://snapsie.sourceforge.net/ for
        details.

        'filename' is the path to the file to persist the screenshot as. No
        filename extension will be appended by default. Directories will not be
        created if they do not exist, and an exception will be thrown, possibly
        by native code.

        'kwargs' is a kwargs string that modifies the way the
        screenshot is captured.

            Example: "background=#CCFFDD"

        Currently valid options:

        * background

        the background CSS for the HTML document.
        This may be useful to set for capturing screenshots of
        less-than-ideal layouts, for example where absolute positioning
        causes the calculation of the canvas dimension to fail and a black
        background is exposed (possibly obscuring black text).

        """
        self.do_command("captureEntirePageScreenshot", [filename,kwargs,])


    def rollup(self,rollupName,kwargs):
        """
        Executes a command rollup, which is a series of commands with a unique
        name, and optionally arguments that control the generation of the set of
        commands. If any one of the rolled-up commands fails, the rollup is
        considered to have failed. Rollups may also contain nested rollups.

        'rollupName' is the name of the rollup command
        'kwargs' is keyword arguments string that influences how the                    rollup expands into commands
        """
        self.do_command("rollup", [rollupName,kwargs,])


    def add_script(self,scriptContent,scriptTagId):
        """
        Loads script content into a new script tag in the Selenium document. This
        differs from the runScript command in that runScript adds the script tag
        to the document of the AUT, not the Selenium document. The following
        entities in the script content are replaced by the characters they
        represent:

            &lt;
            &gt;
            &amp;

        The corresponding remove command is removeScript.

        'scriptContent' is the Javascript content of the script to add
        'scriptTagId' is (optional) the id of the new script tag. If                       specified, and an element with this id already                       exists, this operation will fail.
        """
        self.do_command("addScript", [scriptContent,scriptTagId,])


    def remove_script(self,scriptTagId):
        """
        Removes a script tag from the Selenium document identified by the given
        id. Does nothing if the referenced tag doesn't exist.

        'scriptTagId' is the id of the script element to remove.
        """
        self.do_command("removeScript", [scriptTagId,])


    def use_xpath_library(self,libraryName):
        """
        Allows choice of one of the available libraries.

        'libraryName' is name of the desired library Only the following three can be chosen:
        *   "ajaxslt" - Google's library
        *   "javascript-xpath" - Cybozu Labs' faster library
        *   "default" - The default library.  Currently the default library is "ajaxslt" .

         If libraryName isn't one of these three, then  no change will be made.
        """
        self.do_command("useXpathLibrary", [libraryName,])


    def set_context(self,context):
        """
        Writes a message to the status bar and adds a note to the browser-side
        log.

        'context' is the message to be sent to the browser
        """
        self.do_command("setContext", [context,])


    def attach_file(self,fieldLocator,fileLocator):
        """
        Sets a file input (upload) field to the file listed in fileLocator

        'fieldLocator' is an element locator
        'fileLocator' is a URL pointing to the specified file. Before the file  can be set in the input field (fieldLocator), Selenium RC may need to transfer the file    to the local machine before attaching the file in a web page form. This is common in selenium  grid configurations where the RC server driving the browser is not the same  machine that started the test.   Supported Browsers: Firefox ("\*chrome") only.
        """
        self.do_command("attachFile", [fieldLocator,fileLocator,])


    def capture_screenshot(self,filename):
        """
        Captures a PNG screenshot to the specified file.

        'filename' is the absolute path to the file to be written, e.g. "c:\blah\screenshot.png"
        """
        self.do_command("captureScreenshot", [filename,])


    def capture_screenshot_to_string(self):
        """
        Capture a PNG screenshot.  It then returns the file as a base 64 encoded string.

        """
        return self.get_string("captureScreenshotToString", [])


    def captureNetworkTraffic(self, type):
        """
        Returns the network traffic seen by the browser, including headers, AJAX requests, status codes, and timings. When this function is called, the traffic log is cleared, so the returned content is only the traffic seen since the last call.

        'type' is The type of data to return the network traffic as. Valid values are: json, xml, or plain.
        """
        return self.get_string("captureNetworkTraffic", [type,])

    def capture_network_traffic(self, type):
        return self.captureNetworkTraffic(type)

    def addCustomRequestHeader(self, key, value):
        """
        Tells the Selenium server to add the specificed key and value as a custom outgoing request header. This only works if the browser is configured to use the built in Selenium proxy.

        'key' the header name.
        'value' the header value.
        """
        return self.do_command("addCustomRequestHeader", [key,value,])

    def add_custom_request_header(self, key, value):
        return self.addCustomRequestHeader(key, value)

    def capture_entire_page_screenshot_to_string(self,kwargs):
        """
        Downloads a screenshot of the browser current window canvas to a
        based 64 encoded PNG file. The \ *entire* windows canvas is captured,
        including parts rendered outside of the current view port.

        Currently this only works in Mozilla and when running in chrome mode.

        'kwargs' is A kwargs string that modifies the way the screenshot is captured. Example: "background=#CCFFDD". This may be useful to set for capturing screenshots of less-than-ideal layouts, for example where absolute positioning causes the calculation of the canvas dimension to fail and a black background is exposed  (possibly obscuring black text).
        """
        return self.get_string("captureEntirePageScreenshotToString", [kwargs,])


    def shut_down_selenium_server(self):
        """
        Kills the running Selenium Server and all browser sessions.  After you run this command, you will no longer be able to send
        commands to the server; you can't remotely start the server once it has been stopped.  Normally
        you should prefer to run the "stop" command, which terminates the current browser session, rather than
        shutting down the entire server.

        """
        self.do_command("shutDownSeleniumServer", [])


    def retrieve_last_remote_control_logs(self):
        """
        Retrieve the last messages logged on a specific remote control. Useful for error reports, especially
        when running multiple remote controls in a distributed environment. The maximum number of log messages
        that can be retrieve is configured on remote control startup.

        """
        return self.get_string("retrieveLastRemoteControlLogs", [])


    def key_down_native(self,keycode):
        """
        Simulates a user pressing a key (without releasing it yet) by sending a native operating system keystroke.
        This function uses the java.awt.Robot class to send a keystroke; this more accurately simulates typing
        a key on the keyboard.  It does not honor settings from the shiftKeyDown, controlKeyDown, altKeyDown and
        metaKeyDown commands, and does not target any particular HTML element.  To send a keystroke to a particular
        element, focus on the element first before running this command.

        'keycode' is an integer keycode number corresponding to a java.awt.event.KeyEvent; note that Java keycodes are NOT the same thing as JavaScript keycodes!
        """
        self.do_command("keyDownNative", [keycode,])


    def key_up_native(self,keycode):
        """
        Simulates a user releasing a key by sending a native operating system keystroke.
        This function uses the java.awt.Robot class to send a keystroke; this more accurately simulates typing
        a key on the keyboard.  It does not honor settings from the shiftKeyDown, controlKeyDown, altKeyDown and
        metaKeyDown commands, and does not target any particular HTML element.  To send a keystroke to a particular
        element, focus on the element first before running this command.

        'keycode' is an integer keycode number corresponding to a java.awt.event.KeyEvent; note that Java keycodes are NOT the same thing as JavaScript keycodes!
        """
        self.do_command("keyUpNative", [keycode,])


    def key_press_native(self,keycode):
        """
        Simulates a user pressing and releasing a key by sending a native operating system keystroke.
        This function uses the java.awt.Robot class to send a keystroke; this more accurately simulates typing
        a key on the keyboard.  It does not honor settings from the shiftKeyDown, controlKeyDown, altKeyDown and
        metaKeyDown commands, and does not target any particular HTML element.  To send a keystroke to a particular
        element, focus on the element first before running this command.

        'keycode' is an integer keycode number corresponding to a java.awt.event.KeyEvent; note that Java keycodes are NOT the same thing as JavaScript keycodes!
        """
        self.do_command("keyPressNative", [keycode,])
