Object Hierarchy
    GEnum
    ├── DACPPlayState
    ╰── DACPRepeatState
 
Functions
dacp_player_now_playing_record ()
DAAPRecord *
dacp_player_now_playing_record (DACPPlayer *player);
 
dacp_player_now_playing_artwork ()
guchar *
dacp_player_now_playing_artwork (DACPPlayer *player,
                                 guint width,
                                 guint height);
 
dacp_player_play_pause ()
void
dacp_player_play_pause (DACPPlayer *player);
 
dacp_player_pause ()
void
dacp_player_pause (DACPPlayer *player);
 
dacp_player_next_item ()
void
dacp_player_next_item (DACPPlayer *player);
 
dacp_player_prev_item ()
void
dacp_player_prev_item (DACPPlayer *player);
 
dacp_player_cue_clear ()
void
dacp_player_cue_clear (DACPPlayer *player);
 
dacp_player_cue_play ()
void
dacp_player_cue_play (DACPPlayer *player,
                      GList *records,
                      guint index);
 
 
Types and Values
struct DACPPlayerIface
struct DACPPlayerIface {
	GTypeInterface parent_class;
	DAAPRecord *(*now_playing_record) (DACPPlayer * player);
	guchar *(*now_playing_artwork) (DACPPlayer * player,
	                                guint width, guint height);
	void (*play_pause) (DACPPlayer * player);
	void (*pause) (DACPPlayer * player);
	void (*next_item) (DACPPlayer * player);
	void (*prev_item) (DACPPlayer * player);
	void (*cue_clear) (DACPPlayer * player);
	void (*cue_play) (DACPPlayer * player, GList * records, guint index);
};