19 #ifndef B2_WORLD_CALLBACKS_H 
   20 #define B2_WORLD_CALLBACKS_H 
   30 struct b2ContactResult;
 
  104         B2_NOT_USED(contact);
 
  105         B2_NOT_USED(oldManifold);
 
  116         B2_NOT_USED(contact);
 
  117         B2_NOT_USED(impulse);
 
  152                                     const b2Vec2& normal, float32 fraction) = 0;
 
Definition: b2WorldCallbacks.h:36
Definition: b2WorldCallbacks.h:135
virtual void SayGoodbye(b2Joint *joint)=0
Definition: b2Joint.h:103
virtual bool ReportFixture(b2Fixture *fixture)=0
A rigid body. These are created via b2World::CreateBody. 
Definition: b2Body.h:126
Definition: b2Collision.h:93
virtual float32 ReportFixture(b2Fixture *fixture, const b2Vec2 &point, const b2Vec2 &normal, float32 fraction)=0
A 2D column vector. 
Definition: b2Math.h:53
#define b2_maxManifoldPoints
Definition: b2Settings.h:50
Definition: b2WorldCallbacks.h:123
Definition: b2Fixture.h:107