; Defines an object using the state-machine mentioned in doc/state-machine

; Object
(object
    ; Types, could be seperated for cpu, player, etc objects
    (type "player")
    
    (idle)
    (walk
	(forward)
	(backward)
	(downward)
	(upward))
    (jump
	(upward))
    (falling)
    (attack)
)