49 #include "../gtc/matrix_transform.hpp" 
   51 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 
   52 #       pragma message("GLM: GLM_GTX_transform extension included") 
   63         template <
typename T, precision P>
 
   65                 tvec3<T, P> 
const & v);
 
   70         template <
typename T, precision P>
 
   71         GLM_FUNC_DECL tmat4x4<T, P> 
rotate(
 
   73                 tvec3<T, P> 
const & v);
 
   78         template <
typename T, precision P>
 
   79         GLM_FUNC_DECL tmat4x4<T, P> 
scale(
 
   80                 tvec3<T, P> 
const & v);
 
   85 #include "transform.inl" 
GLM_FUNC_DECL tmat4x4< T, P > rotate(T angle, tvec3< T, P > const &v)
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees...
GLM_FUNC_DECL tmat4x4< T, P > translate(tvec3< T, P > const &v)
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. 
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle. 
GLM_FUNC_DECL tmat4x4< T, P > scale(tvec3< T, P > const &v)
Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.