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| void | (*GLCB) () |
| void | (*GLCB_V2) () |
| gboolean | (*CDCB) () |
| gboolean | gst_gl_handle_set_context () |
| gboolean | gst_gl_handle_context_query () |
| void | gst_gl_context_gen_texture () |
| void | gst_gl_context_del_texture () |
| gboolean | gst_gl_context_gen_fbo () |
| void | gst_gl_context_del_fbo () |
| gboolean | gst_gl_context_use_fbo_v2 () |
| gboolean | gst_gl_context_gen_shader () |
| void | gst_gl_context_del_shader () |
| gboolean | gst_gl_context_check_framebuffer_status () |
| void | gst_gl_context_set_error () |
| gchar * | gst_gl_context_get_error () |
| void | gst_gl_context_clear_shader () |
| void | gst_gl_generate_texture_full () |
| GstCaps * | gst_gl_caps_replace_all_caps_features () |
| gboolean | gst_gl_ensure_element_data () |
| gsize | gst_gl_get_plane_data_size () |
| gsize | gst_gl_get_plane_start () |
| gboolean | gst_gl_run_query () |
| GstGLTextureTarget | gst_gl_value_get_texture_target_mask () |
| gboolean | gst_gl_value_set_texture_target () |
| gboolean | gst_gl_value_set_texture_target_from_mask () |
void (*GLCB) (gint Param1,gint Param2,guint Param3,gpointer stuff);
callback definition for operating on textures
void
(*GLCB_V2) (gpointer stuff);
callback definition for operating through a Framebuffer object
gboolean (*CDCB) (GLuint texture,GLuint width,GLuint height,gpointer data);
client draw callback
gboolean gst_gl_handle_set_context (GstElement *element,GstContext *context,GstGLDisplay **display,GstGLContext **other_context);
gboolean gst_gl_handle_context_query (GstElement *element,GstQuery *query,GstGLDisplay **display,GstGLContext **other_context);
void gst_gl_context_gen_texture (GstGLContext *context,GLuint *pTexture,GstVideoFormat v_format,GLint width,GLint height);
void gst_gl_context_del_texture (GstGLContext *context,GLuint *pTexture);
gboolean gst_gl_context_gen_fbo (GstGLContext *context,gint width,gint height,GLuint *fbo,GLuint *depthbuffer);
void gst_gl_context_del_fbo (GstGLContext *context,GLuint fbo,GLuint depth_buffer);
gboolean gst_gl_context_use_fbo_v2 (GstGLContext *context,gint texture_fbo_width,gint texture_fbo_height,GLuint fbo,GLuint depth_buffer,GLuint texture_fbo,GLCB_V2 cb,gpointer stuff);
gboolean gst_gl_context_gen_shader (GstGLContext *context,const gchar *shader_vertex_source,const gchar *shader_fragment_source,GstGLShader **shader);
void gst_gl_context_del_shader (GstGLContext *context,GstGLShader *shader);
gboolean
gst_gl_context_check_framebuffer_status
(GstGLContext *context);
void gst_gl_context_set_error (GstGLContext *context,const char *format,...);
void
gst_gl_context_clear_shader (GstGLContext *context);
Clear's the currently set shader from the GL state machine.
Note: must be called in the GL thread.
void gst_gl_generate_texture_full (GstGLContext *context,const GstVideoInfo *info,const guint comp,gint stride[],gsize offset[],gsize size[],GLuint *pTexture);
GstCaps * gst_gl_caps_replace_all_caps_features (const GstCaps *caps,const gchar *feature_name);
gboolean gst_gl_ensure_element_data (gpointer element,GstGLDisplay **display_ptr,GstGLContext **other_context_ptr);
gsize gst_gl_get_plane_data_size (GstVideoInfo *info,GstVideoAlignment *align,guint plane);
gsize gst_gl_get_plane_start (GstVideoInfo *info,GstVideoAlignment *valign,guint plane);
gboolean gst_gl_run_query (GstElement *element,GstQuery *query,GstPadDirection direction);
GstGLTextureTarget
gst_gl_value_get_texture_target_mask (const GValue *value);
See gst_gl_value_set_texture_target_from_mask() for what entails a mask
gboolean gst_gl_value_set_texture_target (GValue *value,GstGLTextureTarget target);
gboolean gst_gl_value_set_texture_target_from_mask (GValue *value,GstGLTextureTarget target_mask);
A mask is a bitwise OR of (1 << target) where target is a valid GstGLTextureTarget