Define the states used for drawing to a RenderTarget. More...
#include <RenderStates.h>
| Data Fields | |
| sfBlendMode | blendMode | 
| Blending mode.  More... | |
| sfTransform | transform | 
| Transform.  More... | |
| const sfTexture * | texture | 
| Texture.  More... | |
| const sfShader * | shader | 
| Shader.  More... | |
Define the states used for drawing to a RenderTarget.
Definition at line 41 of file RenderStates.h.
| sfBlendMode sfRenderStates::blendMode | 
Blending mode.
Definition at line 43 of file RenderStates.h.
| const sfShader* sfRenderStates::shader | 
Shader.
Definition at line 46 of file RenderStates.h.
| const sfTexture* sfRenderStates::texture | 
Texture.
Definition at line 45 of file RenderStates.h.
| sfTransform sfRenderStates::transform | 
Transform.
Definition at line 44 of file RenderStates.h.