﻿<?xml version="1.0" encoding="utf-8"?><Type Name="PreferEventsOverMethodsRule" FullName="Gendarme.Rules.Design.PreferEventsOverMethodsRule"><TypeSignature Language="C#" Value="public class PreferEventsOverMethodsRule : Gendarme.Framework.Rule, Gendarme.Framework.IMethodRule" /><TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit PreferEventsOverMethodsRule extends Gendarme.Framework.Rule implements class Gendarme.Framework.IMethodRule, class Gendarme.Framework.IRule" /><AssemblyInfo><AssemblyName>Gendarme.Rules.Design</AssemblyName><AssemblyVersion>3.10.0.0</AssemblyVersion></AssemblyInfo><Base><BaseTypeName>Gendarme.Framework.Rule</BaseTypeName></Base><Interfaces><Interface><InterfaceName>Gendarme.Framework.IMethodRule</InterfaceName></Interface></Interfaces><Attributes><Attribute><AttributeName>Gendarme.Framework.FxCopCompatibility("Microsoft.Design", "CA1030:UseEventsWhereAppropriate")</AttributeName></Attribute><Attribute><AttributeName>Gendarme.Framework.Problem("This method's name suggests that it could be replaced by an event.")</AttributeName></Attribute><Attribute><AttributeName>Gendarme.Framework.Solution("Replace the method(s) by events or rename the method to something less confusing.")</AttributeName></Attribute></Attributes><Docs><summary>
            This rule checks for method names that suggest they are providing similar
            functionality to .NET events. When possible the method(s) should be replaced
            with a real event. If the methods are not using or providing
            event-like features then they should be renamed since such names can confuse consumers
            about what the method is really doing.
            </summary><remarks>To be added.</remarks><example>
            Bad example:
            <code>
            public delegate void MouseUpCallback (int x, int y, MouseButtons buttons);
            public class MouseController {
            	private MouseUpCallback mouse_up_callback;
            	public void RaiseMouseUp (Message msg)
            	{
            		if (mouse_up_callback != null) {
            			mouse_up_callback (msg.X, msg.Y, msg.Buttons);
            		}
            	}
            	public void ProcessMessage (Message msg)
            	{
            		switch (msg.Id) {
            		case MessageId.MouseUp: {
            			RaiseMouseUp (msg);
            			break;
            		}
            		// ... more ...
            		default:
            			break;
            		}
            	}
            }
            </code></example><example>
            Good example:
            <code>
            public class MouseController {
            	public event EventHandler&lt;MessageEvent&gt; MouseUp;
            	public void ProcessMessage (Message msg)
            	{
            		switch (msg.Id) {
            		case MessageId.MouseUp: {
            			EventHandler&lt;MessageEvent&gt; handler = MouseUp;
            			if (handler != null) {
            				handler (new MessageEvent (msg));
            			}
            			break;
            		}
            		// ... more ...
            		default:
            			break;
            		}
            	}
            }
            </code></example></Docs><Members><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public PreferEventsOverMethodsRule ();" /><MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>3.10.0.0</AssemblyVersion></AssemblyInfo><Parameters /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="CheckMethod"><MemberSignature Language="C#" Value="public Gendarme.Framework.RuleResult CheckMethod (Mono.Cecil.MethodDefinition method);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance valuetype Gendarme.Framework.RuleResult CheckMethod(class Mono.Cecil.MethodDefinition method) cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>3.10.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Gendarme.Framework.RuleResult</ReturnType></ReturnValue><Parameters><Parameter Name="method" Type="Mono.Cecil.MethodDefinition" /></Parameters><Docs><param name="method">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs></Member></Members></Type>