Steam/Game-specific troubleshooting
See Steam for the main article, and Steam/Troubleshooting for generic troubleshooting.
Contents
- 1 Air Brawl
- 2 Amnesia: The Dark Descent
- 3 And Yet It Moves
- 4 Anodyne
- 5 Aquaria
- 6 Audiosurf 2
- 7 Binding of Isaac: Rebirth
- 8 Borderlands 2
- 9 Borderlands the Pre-Sequel
- 10 Cities in Motion 2
- 11 Cities Skylines
- 12 Civilization V
- 13 Counter-Strike: Global Offensive (CS:GO)
- 14 Crusader Kings II
- 15 Defender's Quest: Valley of the Forgotten
- 16 Don't Starve
- 17 Dota 2
- 18 Dwarfs F2P
- 19 Dynamite Jack
- 20 Football Manager 2014
- 21 FORCED
- 22 FTL: Faster than Light
- 23 Game Dev Tycoon
- 24 Garry's Mod
- 25 Hack 'n' Slash
- 26 Hacker Evolution [Untold, Duality]
- 27 Half-Life 2 & episodes
- 28 Hammerwatch
- 29 Harvest: Massive Encounter
- 30 Hatoful Boyfriend
- 31 The inner world
- 32 Interloper
- 33 Invisible Apartment
- 34 Joe Danger 2: The Movie
-
35 Kerbal Space Program
- 35.1 Troubleshooting
- 35.2 Game never progresses past initial loading
- 35.3 No text display
- 35.4 Graphics flickering when using primusrun
- 35.5 Game crashes when accessing settings or saves on 64 bit systems on Steam
- 35.6 Locale settings
- 35.7 No audio on 64-bit systems
- 35.8 Black ingame textures
- 35.9 See also
- 36 Killing Floor
- 37 Lethal League
- 38 Metro: Last Light
- 39 Mark of the Ninja
- 40 Multiwinia
- 41 Natural Selection 2
- 42 Penumbra: Overture
- 43 Portal 2
- 44 Prison Architect
- 45 Project Zomboid
- 46 Redshirt
- 47 Revenge of the Titans
- 48 Rock Boshers DX: Directors Cut
- 49 Serious Sam 3: BFE
- 50 Sir, you are being hunted
- 51 Spacechem
- 52 Space Pirates and Zombies
- 53 Splice
- 54 Steel Storm: Burning Retribution
- 55 Strike Suite Zero
- 56 Superbrothers: Sword & Sworcery EP
- 57 Team Fortress 2
- 58 Terraria
- 59 The Book of Unwritten Tales
- 60 The Book of Unwritten Tales: The Critter Chronicles
- 61 The Clockwork Man
- 62 The Polynomial
- 63 This War of Mine
- 64 Towns / Towns Demo
- 65 Transistor
- 66 Trine 2
- 67 Unity3D
- 68 Unity of Command
- 69 Unrest
- 70 War Thunder
- 71 Witcher 2: Assassin of Kings
- 72 Wizardry 6: Bane of the Cosmic Forge
- 73 World of Goo
- 74 Worms Reloaded
- 75 XCOM
- 76 Saints Row IV
Air Brawl
Dependencies
Menus are missing text/blacked out
Air Brawl seems to require some fonts that are missing, installing the package gnu-free-fonts may fix it.
Amnesia: The Dark Descent
Dependencies
And Yet It Moves
Dependencies
- lib32-libtheora
- lib32-libjpeg6AUR[broken link: archived in aur-mirror]
- lib32-libtiff4AUR
- lib32-libpng12AUR
Compatibility
Game refuses to launch and one of the following messages can be observed on console
readlink: extra operand ‘Yet’ Try 'readlink --help' for more information.
OR
This script must be run as a user with write priviledges to game directory
To fix this, use:
~/.steam/root/SteamApps/common/And Yet It Moves/AndYetItMovesSteam.sh
#ayim_dir="$(dirname "$(readlink -f ${BASH_SOURCE[0]})")" ayim_dir="$(dirname "$(readlink -f "${BASH_SOURCE[0]}")")"
Anodyne
Dependencies
- adobe-air-sdkAUR
- xterm (probably not actually required)
Compatibility
Follow the same steps as Defender's Quest
Aquaria
Mouse pointer gets stuck in one direction
If the mouse pointer gets stuck in any one direction, the game becomes unplayable. You may try:
~/.local/share/Steam/SteamApps/common/Aquaria/usersettings.xml
#<JoystickEnabled on=”1″ /> <JoystickEnabled on=”0″ />
If that does not fix the issue, unplug any joystick or joystick adapter devices you may have plugged in.
Audiosurf 2
Dependencies
Binding of Isaac: Rebirth
Troubleshooting
No sound
Right click on Binding of Isaac: Rebirth
on your game list, click on Properties
, click on SET LAUNCH OPTIONS
, then add this:
LD_LIBRARY_PATH="/usr/lib:$LD_LIBRARY_PATH" %command%
In the game, go to the options and set all audio to the proper volume.
Borderlands 2
Syncing save games
Steam Cloud syncing does not (intentionally) work between platforms. With that said gave save files can be manually moved between systems. Save locations can be found here: http://pcgamingwiki.com/wiki/Borderlands_2#Game_data. Once backed up to a FAT32 or other cross-compatible file-system thumbdrive (or the cloud), move the saved files to your GNU/Linux system, locate your saved file location, and move into the 17-digit long numeric file name. If previous saves on your GNU/Linux system can be deleted you can do so now. The key fix that I found was a need to change the ownership, group, and permissions. I used chown steam:steam *
and then chmod 0660 *
to get my moved saved files to work.
Using Ctrl Key
Borderlands 2 does not allow the Ctrl key to be used by default. The game seems to be accessing keycodes and not keysyms, therefore xmodmap has no affect. A workaround is using setkeycodes to map the Ctrl-scancode to some other key, as described in Map scancodes to keycodes#Using setkeycodes. I use setkeycodes 0x1d 56
(as root) to map Ctrl to Alt before starting the game and setkeycodes 0x1d 29
to restore the default.
Logging into SHiFT
The Linux version of Borderlands 2 expects to be run on Ubuntu, as that is the "officially" supported distro for Steam. As a result of this, when attempting to log in to SHiFT, it will fail, claiming the server is not available. Using strace, it can be seen that it fails to connect to the server because it cannot load SSL certificates from /usr/lib/ssl, which is the Ubuntu filesystem spec. Arch uses /etc/ssl. This can be fixed by symlinking /etc/ssl to /usr/lib/ssl, like so:
# ln -s /etc/ssl /usr/lib/ssl
You will now be able to log into SHiFT to redeem SHiFT codes.
Borderlands the Pre-Sequel
Borderlands the Pre-Sequle (and maybe Borderlands 2) might not be able to connect to the Gearbox SHIFT-service, this is related to a wrong path to the available SSL certificates. This can be solved by creating a symbolic link from /etc/ssl
to /usr/lib/ssl
. See this comment on the steam dissuscion forum.
Cities in Motion 2
Dialog boxes fail to display properly
You will not be able to read or see anything, and you will have this in your logs:
Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 69: non-double matrix element Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 69: wrong number of matrix elements
Workaround for the bug FS#35039 is available here (replace /etc/fonts/conf.d/10-scale-bitmap-fonts.conf
).
Cities Skylines
Textures not rendering properly
In Steam client set launch properties for game:
UNITY_DISABLE_GRAPHICS_DRIVER_WORKAROUNDS=yes %command%
Civilization V
Stuttering sound with PulseAudio
See PulseAudio/Troubleshooting#Laggy sound.
Counter-Strike: Global Offensive (CS:GO)
Game runs on the wrong screen
GitHub Counter-Strike: Global Offensive issue #60
If it happens, you can fix it by going into fullscreen windowed or windowed mode and then dragging the game onto the correct monitor. After you go back in fullscreen, the game should be on the correct monitor.
GitHub Counter-Strike: Global Offensive issue #594
If you have a secondary monitor you might have a part of your lower screen you cannot reach on menues. If on Gnome you can try to open the overview (Super key) and drag the game to the other monitor and back.
If you are not on Gnome or dragging the window back and forth did not work you can try to install and run this command, where X and Y is the offset of the window and H and W is the size.
wmctrl -r "Counter-Strike: Global Offensive - OpenGL" -e 0,X,Y,H,W
Example: SecondaryMonitor: on the left 2560x1600, GamingMonitor: on the right 2560x1440).
wmctrl -r "Counter-Strike: Global Offensive - OpenGL" -e 0,2560,0,1600,1200
Here X and Y is 0,2560 to move the window to the monitor on the right and H and W 1600,1200 is set to match the ingame resolution.
Audio is not synced
GitHub Counter-Strike: Global Offensive issue #45
See PulseAudio/Troubleshooting#Laggy sound for a possible solution.
Unable to aim when in game
Unable to aim when in game. However, the mouse cursor does works in GUI such as main menu, game menu, etc.
Add this line to your .bash_profile
and relogin:
export SDL_VIDEO_X11_DGAMOUSE=0
See also [1].
Mouse Deadzone
Small mouse movements (less than under 5 pixels per second) does not register on X or an OpenGL games.
Solution[2]:
sudo pacman -R x86-input-libinput libinput
Low Performance on AMD card using Catalyst proprietary driver ( <= 15.7 )
Solution[3]:
cd ~/.steam/steam/steamapps/common/Counter-Strike\ Global\ Offensive mv csgo_linux hl2_linux
Now edit csgo.sh
nano csgo.sh
and change
GAMEEXE=csgo_linux
to
GAMEEXE=hl2_linux
Brightness slider not working
First, find out your current display output name (connected one):
xrandr | grep -v disconnected | grep connected
In my case, it's
DFP9 connected
Edit csgo.sh
nano ~/.steam/steam/steamapps/common/Counter-Strike\ Global\ Offensive/csgo.sh
and add the following lines (change the OUTPUT_NAME to one you found with xrandr)
# gamma correction xrandr --output <OUTPUT_NAME> --gamma 1.6:1.6:1.6 # play with values if required STATUS=42 while [ $STATUS -eq 42 ]; do ... done # restore gamma xrandr --output <OUTPUT_NAME> --gamma 1:1:1 exit $STATUS
Crusader Kings II
Game is installed into $HOME/Steam/SteamApps/common/Crusader Kings II
.
Game can be started directly, without need of running Steam on background, using command $HOME/Steam/SteamApps/common/Crusader Kings II/ck2
.
Saves are stored in $HOME/Documents/Paradox Interactive/Crusader Kings II/save games/
.
In the newest version (2.03), save-game files seem to be stored to $HOME/.paradoxinteractive/Crusader Kings II/
. If your documents folder is empty, try looking there.
Troubleshooting
No audio
The default audio driver used by Crusader Kings 2 is for PulseAudio, so an override is necessary:
~/.pam_environment
SDL_AUDIODRIVER=alsa
Odd Sized Starting Window
Enable full screen mode as the default. In ~/.paradoxinteractive/Crusader Kings II/settings.txt
change fullscreen=no to fullscreen=yes.
Defender's Quest: Valley of the Forgotten
Dependencies
Troubleshooting
Game does not start
- Package adobe-air-sdkAUR installs Adobe Air not in the place where the game expects it to be, fix this by creating a symlink (requires root permissions):
$ ln -s /opt/adobe-air-sdk/runtimes/air/linux/Adobe\ AIR /opt/Adobe\ AIR
- Adobe AIR will want to check whether the EULA was accepted and fail in doing so. To fix it, issue the following commands (from under your user, not under root):
$ mkdir -p ~/.appdata/Adobe/AIR $ echo 2 > ~/.appdata/Adobe/AIR/eulaAccepted
Don't Starve
Dependencies (x86_64)
- lib32-flashplugin
- lib32-alsa-plugins (Looks like it fixes sound in some cases. See this github issue for details)
- lib32-libcurl-compatAUR (Requires further commands after installation as described here)
Troubleshooting
No sound
Right click on Don't Starve on your game list, click on Properties, click on SET LAUNCH OPTIONS, then add this:
LD_LIBRARY_PATH="/usr/lib:$LD_LIBRARY_PATH" %command%
On the game, go to the option and set all audio to the proper volume.
Dota 2
Dependencies (x86_64)
- lib32-openal
- lib32-libpulse (if you use PulseAudio)
- lib32-fontconfig
Dependencies (Dota 2 reborn)
- libudev0AUR or libudev.so.0AUR
Troubleshooting
In-game font is unreadable
Start Steam (or Dota 2) with the environment variable:
MESA_GL_VERSION_OVERRIDE=2.1
Everything seems OK but the game doesn't start
If you run the game from the terminal and, although no error is shown, try disabling: Steam > Settings > In-Game > Enable Steam Community In-Game. Apparently the game The Book of Unwritten Tales has the same problem. It also describes a workaround that is untested in Dota 2.
Game runs on the wrong screen
Game does not start with libxcb-dri3 error message
After a recent Mesa update, Dota 2 stopped working. The error message is:
SDL_GL_LoadLibrary(NULL) failed: Failed loading libGL.so.1: /usr/lib32/libxcb-dri3.so.0: undefined symbol: xcb_send_fd
Simply remove the bundled libxcb to force Steam to use the system-wide version. Restart Steam to apply.
$ find ~/.local/share/Steam -name 'libxcb*' -type f | grep -v installed | xargs rm
Steam overlay
Steam distributes a copy of libxcb which is incompatible with the latest xorg libxcb. If you're having issues with steam overlay and on recent xorg try removing the bundled lib.
mv ~/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libxcb.so.1 /tmp/libxcb.so.1.bak
See more information here:
Chinese Tips and player's name display problem
The Chinese characters in the Tips and player's name display block character.
The problem caused by some fonts package. It is known that the 'ttf-dejave', 'ttf-liberation' and 'ttf-ms-fonts' will cause the prolem, and the 'wqy-*', 'ttf-ubuntu-font-family', 'ttf-arphic-uming', 'ttf-linux-libertine' are safe. The other fonts family are not checked.
Chinese input method problem
Dota2 is not compatible with CJK IME(Input Method Editor/Enhancer), such as Ibus and Fcitx. Chinese characters can't be typed in Dota2.GitHub Steam issue 493
The possible solution
Compile the `libSDL` with fcitx or ibus support, then replace `Game Folder/dota 2 beta/bin/libSDL2-2.0.so.0` with your version.
Dwarfs F2P
Dependencies
- lib32-libgdiplusAUR[broken link: archived in aur-mirror]
Troubleshooting
Game does not start
There was a bug that stopped Steam from fetching all the needed files. It should be resolved, if you still bump into this problem, try verifying integrity of game cache from game properties, local files tab.
If the game still crashes at startup, edit ~/.local/share/Steam/SteamApps/common/Dwarfs - F2P/Run.sh
and change
export LD_LIBRARY_PATH=.:${LD_LIBRARY_PATH}
to
export LD_LIBRARY_PATH=${LD_LIBRARY_PATH}:.
If these do not help, you may have outdated libraries in the game installation folder that are crashing the game on startup. Try moving/removing the following files out of ~/.local/share/Steam/SteamApps/common/Dwarfs - F2P/
to fix it:
libX11.so.6, libsteam.so libtier0_s.so, libvstdlib_s.so, steamclient.so
Game crashes
In some cases, the game crashes about 2 minutes before the end of every arcade. This bug has been reported, but there's no known solution to it.
Dynamite Jack
Dependencies
Troubleshooting
Sound Issues
When running on 64-bit Arch Linux, there may be "pops and hisses" when running Dynamite Jack. This could be caused by not having STEAM_RUNTIME=0
set. (However, even with STEAM_RUNTIME=0
set, the game may still sometimes start with this issue. Exiting and restarting the game seems to make the problem go away.)
Game does not start
If running steam with the STEAM_RUNTIME=0
, Dynamite Jack may have a problem starting. Check the steam error messages for this message:
/home/<USER>/.local/share/Steam/SteamApps/common/Dynamite Jack/bin/main: error while loading shared libraries: libSDL-1.2.so.0: cannot open shared object file: No such file or directory
Install lib32-sdl from multilib and Dynamite Jack should start up.
Football Manager 2014
This game will not run when installed on an XFS or reiserfs filesystem. Workaround is to install on an ext4 filesystem.
FORCED
This game has 32-bit and 64-bit binaries. For unknown reason, steam will launch the 32-bit binary even on 64-bit Arch Linux. When manually launching the 64-bit binary, the game starts, but cannot connect to Steam account, so you cannot play. So install 32-bits dependencies, and launch the game from Steam.
Dependencies
FTL: Faster than Light
Dependencies
Libraries are downloaded and and placed in the game's data directory for both architectures. As long as you run FTL by the launcher script (or via the shortcut in Steam) you should not need to download any further libraries.
Compatibility
After installation, FTL may fail to run due to a 'Text file busy' error (characterised in Steam by your portrait border going green then blue again). The easiest way to mend this is to just reboot your system. Upon logging back in FTL should run.
The Steam overlay in FTL does not function as it is not a 3D accelerated game. Because of this the desktop notifications will be visible. If playing in fullscreen, therefore, these notifications in some systems may steal focus and revert you back to windowed mode with no way of going back to fullscreen without relaunching. The binaries for FTL on Steam have no DRM and it is possible to run the game without Steam running, so in some cases that may be optimum - just ensure that you launch FTL via the launcher script in ~/.steam/root/SteamApps/common/FTL Faster than Light/data/
rather than the FTL binary in the $arch directory.
Problems with open-source video driver
FTL may fail to run if you are using an opensource driver for your video card. There are two solutions: install a proprietary video driver or delete (rename if you are unsure) the library "libstdc++.so.6" inside ~/.steam/root/SteamApps/common/FTL\ Faster\ Than\ Light/data/amd64/lib
. This is if you are using a 64bit system. In case you are using a 32bit system you have to remove (rename) the same library located into ~/.steam/root/SteamApps/common/FTL\ Faster\ Than\ Light/data/x86/lib
.
Game Dev Tycoon
Troubleshooting
Game does not start
Error about missing libudev.so.0 might appear, solution:
# ln -s /lib/libudev.so /lib/libudev.so.0
Garry's Mod
Troubleshooting
Game does not start
Error about missing client.so might appear, solution:
cd SteamLibrary/SteamApps/common/GarrysMod/bin/ ln -s libawesomium-1-7.so.0 libawesomium-1-7.so.2 ln -s ../garrysmod/bin/client.so ./
Most menus work fine, but ones with checkboxes (LAN multiplayer, mounted games list) do not work at all. This is a bug in the menu code.
If you prefer the default menu style and do not mind a hacky solution: Simon311 has written code with instructions to fix it.
If you do not care for the default menu style and want a more stable but feature-incomplete solution, Facepunch developer robotboy655 has written a new menu.
Game crashes after attempting to join server
While in the process of joining a server, downloading resources, etc, the game seems to hang and after a while, perhaps during the "sending client info" portion the game crashes, usually without any error messages. Error does not give much information, however, the process for Garry's mod is killed.
This issue arises more often when joining servers with many addons like DarkRP servers specifically.
The Problem seems to correlate with a weak GPU and the game is timing out from the server, so if the GPU is the problem, lowering the graphics settings to minimum fixes the problem until you can upgrade ;).
Hack 'n' Slash
Troubleshooting
The game starts but craches when loading a new or saved game
This seems to be the same issue as with Hammerwatch. Right click on Hack 'n' Slash on your game list, click on Properties, click on SET LAUNCH OPTIONS, then add this:
LD_LIBRARY_PATH="/usr/lib:$LD_LIBRARY_PATH" %command%
Hacker Evolution [Untold, Duality]
Dependencies
Half-Life 2 & episodes
Cyrillic fonts problem
This problem can be solved by deleting "Helvetica" font.
Hammerwatch
Troubleshooting
The game not starting from Steam GUI
Right click on Hammerwatch on your game list, click on Properties, click on SET LAUNCH OPTIONS, then add this:
LD_LIBRARY_PATH="/usr/lib:$LD_LIBRARY_PATH" %command%
No sound
Hammerwatch opens with a popup: "Sound Error" -- "Could not initialize OpenAL, no sounds will be played. Try updating your OpenAL drivers."
OpenAL, which Hammerwatch uses, defaults to PulseAudio. To change that, add the following line to /etc/openal/alsoft.conf
:
drivers=alsa,pulse
This way, Hammerwatch will use ALSA. This solution was found here.
Harvest: Massive Encounter
Dependencies
- lib32-gtk2
- lib32-libvorbis
- lib32-openal
- lib32-nvidia-cg-toolkit
- lib32-libjpeg6AUR[broken link: archived in aur-mirror]
- lib32-sfmlAUR
Compatibility
Game refuses to launch and throws you to library installer loop. Just edit ~/.steam/root/SteamApps/common/Harvest Massive Encounter/run_harvest
and remove everything but
#!/bin/bash exec ./Harvest
Hatoful Boyfriend
Japanese text invisible
Install wqy-microhei and wqy-microhei-lite.
The inner world
Hold the <tab> key.
Dependencies
Sound support
Install java-commons-codecAUR from the AUR to get sound support.
Cutscenes
The game has cutscenes. It starts directly with a cutscene before you start the actual game in the backyard. To see these cutscenes you need to use Oracle's Java instead of the openjdk.
Install jreAUR from the AUR and run
archlinux-java set java-8-jre/jre
as root. Furthermore you need the package ffmpeg-compat. Currently this package is in the community repository.
There seem to be problems with Steam Overlay. Try to run the game directly with ~/Steam/SteamApps/common/TheInnerWorld/TIW_start.sh
Note that cutscenes open in a new window. So pay attention to that and switch to the new window to enjoy the movies.
See the Steam Forums for details.
Interloper
Dependencies
Game does not launch
Game can sometimes segfault due to an incompatibility with the Steam Runtime's libasound.so.2. Delete the bad library:
rm ~/.local/share/Steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu/libasound.so.2
Invisible Apartment
Dependencies
Game does not run
Game does not run if you try to launch it via Steam, but you can run it directly if you run the following in terminal
/home/<username>/.steam/steam/SteamApps/common/Invisible\ Apartment/ia1
where for <username> you put your Linux username.
Joe Danger 2: The Movie
Dependencies
Compatibility
Game only worked after obtaining from the Humble Bundle directly and lib32-libpulse was installed.
Kerbal Space Program
Troubleshooting
Game never progresses past initial loading
To fix this, set:
LC_ALL=C
No text display
The game requires Arial and Arial Black fonts, provided by the ttf-ms-fontsAUR package.
Another alternative is to try to install the ttf-freefont package. This worked using KSP 0.90.0 on x86_64 Arch Linux.
Graphics flickering when using primusrun
Run with PRIMUS_SYNC=2 (but you will get reduced frame rate this way)
Game crashes when accessing settings or saves on 64 bit systems on Steam
In the properties for Kerbal Space program, set a launch option of:
LC_ALL=C %command%_64
Locale settings
See https://bugs.kerbalspaceprogram.com/issues/504 if you have troubles with building Ships.
No audio on 64-bit systems
Run the 64-bit executable.
Steam launches the KSP.x86 executable vs. the KSP.x86_64 executable. Navigate to:
/home/$USER/.local/share/Steam/SteamApps/common/Kerbal\ Space\ Program/
Launch with:
./KSP.x86_64
Or you can simply right click on "Kerbal Space Program" in your game list, click Properties, click SET LAUNCH OPTIONS, then add this:
LD_LIBRARY_PATH="/usr/lib:$LD_LIBRARY_PATH" LC_ALL=C %command%_64
Black ingame textures
Disable "Edge Highlighting (PPFX)" in graphics settings ingame.
See also
- Kerbal Space Program
- http://forum.kerbalspaceprogram.com/showthread.php/24529-The-Linux-compatibility-thread!
Killing Floor
Troubleshooting
Screen resolution
Killing Floor runs pretty much from scratch, although you might have to change in-game resolution screen as the default one is 800x600 and a 4:3 screen format.
If you try to modify screen resolution in-game, it might crash your desktop enviroment.
To fix this, please set the desired resolution screen size by modifing your ~/.killingfloor/System/KillingFloor.ini
with your prefered editor.
~/.killingfloor/System/KillingFloor.ini
... [WinDrv.WindowsClient] WindowedViewportX=???? WindowedViewportY=???? FullscreenViewportX=???? FullscreenViewportY=???? MenuViewportX=??? MenuViewportY=??? ... [SDLDrv.SDLClient] WindowedViewportX=???? WindowedViewportY=???? FullscreenViewportX=???? FullscreenViewportY=???? MenuViewportX=???? MenuViewportY=???? ...
Save the file and restart the game, it should work now.
Windowed mode
Uncheck fullscreen in the options menu, and use Ctrl+g
to stop mouse capturing (that was non-obvious to discover..). This way you can easily minimize it and do other other things..and let your WM handle things.
Stuttering Sound
KillingFloor comes with its own libopenal.so (called openal.so). To use system lib instead install openal or lib32-openal (if using 64bit system).
Then go to $HOME/Steam/SteamApps/common/KillingFloor/System
. and rename openal.so to openal.so.bak
Then create symlink to /usr/lib32/libopenal.so.1 or /usr/lib/libopenal.so.1 called openal.so
Lethal League
Dependencies
Metro: Last Light
This game is not allowing to change its resolution on a multimonitor setup on GNOME with Catalyst drivers.
Attempted fixes
Various changes to the games config file was tried without success.
wmctrl
was not able to force the games resolution.
Hacky solution
Disabled the side monitors.
Possible solutions
Jason over at unencumbered by fact is using Nvidia drivers on his multimonitor setup. However he notes he is using a single display server setup. This is being explored.
Mark of the Ninja
Troubleshooting
Bad sound
Right click on Mark of the Ninja
on your game list, click on Properties
, click on SET LAUNCH OPTIONS
, then add this:
LD_LIBRARY_PATH="/usr/lib:$LD_LIBRARY_PATH" %command%
Multiwinia
Dependencies
Natural Selection 2
Game mostly works out of the box.
No Sound
If there is no sound in-game. Try installing lib32-sdl, lib32-sdl2, and lib32-alsa-plugins
If this fails, try setting the game's launch options in Steam to:
LD_LIBRARY_PATH="/usr/lib32:$LD_LIBRARY_PATH" %command%
Penumbra: Overture
Dependencies
(Taken from penumbra-collectionAUR[broken link: archived in aur-mirror] and penumbra-overture-ep1-demoAUR[broken link: archived in aur-mirror])
Troubleshooting
Windowed mode
There is no in-game option to change to the windowed mode, you will have to edit ~/.frictionalgames/Penumbra/Overture/settings.cfg
to activate it.
Find FullScreen="true"
and change it to FullScreen="false"
, after this the game should start in windowed mode.
Portal 2
Troubleshooting
Game does not start
Several OpenGL-related errors (such as PROBLEM: You appear to have OpenGL 1.4.0, but we need at least 2.0.0!
or libGL error: driver pointer missing
) are caused by Portal 2 bundling an old libstdc++ file. This error is especially common with open source Radeon drivers (radeonsi
).
To remedy this, make Portal 2 use the system-wide file by setting the launch options to LD_PRELOAD='/usr/$LIB/libstdc++.so.6' %command%
.
More details and background info available here.
Prison Architect
Troubleshooting
ALSA error when using PulseAudio
The error:
ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave
was resolved by installing:
per PulseAudio#ALSA
Project Zomboid
Dependencies
No sound
Right click on Project Zomboid
on your game list, click on Properties
, click on SET LAUNCH OPTIONS
, then add this:
LD_LIBRARY_PATH="/usr/lib:$LD_LIBRARY_PATH" %command%
In the game, go to the options and set all audio to the proper volume.
Redshirt
Dependencies (x86_64)
- lib32-libpulse (if you use PulseAudio)
Revenge of the Titans
Dependencies
- libxtst and lib32-libxtst
Rock Boshers DX: Directors Cut
Dependencies
Serious Sam 3: BFE
Dependencies
Troubleshooting
No audio
Try running:
# mkdir -p /usr/lib/i386-linux-gnu/alsa-lib/ # ln -s /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so /usr/lib/i386-linux-gnu/alsa-lib/
If that does not work, try tweaking ~/.alsoftrc
as proposed by the Steam community (Serious Sam 3: BFE uses OpenAL to output sound). If you are not using Pulse Audio, you may want to write the following configuration:
~/.alsoftrc
[general] drivers = alsa [alsa] device = default capture = default mmap = true
Sir, you are being hunted
Dependencies
Spacechem
Dependencies
Troubleshooting
Game crash
The shipped x86 version of Spacechem does not work on x64 with the game's own libSDL* files, and crashes with some strange output.
To solve this just remove or move the three files libSDL-1.2.so.0
, libSDL_image-1.2.so.0
, libSDL_mixer-1.2.so.0
from ~/.steam/root/SteamApps/common/SpaceChem
Space Pirates and Zombies
Dependencies
Troubleshooting
No audio
Try running:
# mkdir -p /usr/lib/i386-linux-gnu/alsa-lib/ # ln -s /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so /usr/lib/i386-linux-gnu/alsa-lib/
If that does not work, try tweaking ~/.alsoftrc
as proposed by the Steam community (Serious Sam 3: BFE uses OpenAL to output sound). If you are not using Pulse Audio, you may want to write the following configuration:
~/.alsoftrc
[general] drivers = alsa [alsa] device = default capture = default mmap = true
Splice
Splice comes with both x86 and x64 binaries. Steam does not have to be running to launch this game.
Dependencies
Steel Storm: Burning Retribution
Troubleshooting
Start with black screen
The game tries to launch in 1024x768 resolution with fullscreen mode by default. It is impossible on some devices. (for example laptop Samsung Series9 with intel hd4000 video).
You can launch the game in windowed mode. To do this open game Properties in Steam, in General tab select "Set launch options..." and type "-window".
Now you can change the resolution in game.
No English fonts
If you use Intel video card, just disable S3TC in DriConf.
Strike Suite Zero
Dependencies
Superbrothers: Sword & Sworcery EP
Dependencies
- lib32-glu
- lib32-alsa-plugins
- lib32-libpulse (if you use PulseAudio)
Team Fortress 2
Dependencies
Making HRTF work
Assuming HRTF has been set up properly in the operating system, hrtf won't be enabled unless you disable the original processing. To do so, use
dsp_slow_cpu 1
For best results, also change the following:
snd_spatialize_roundrobin 1 dsp_enhance_stereo 0 snd_pitchquality 1
Troubleshooting
Loading screen freeze
If you are a non-english (speaking) user, you have to enable "en_US.UTF-8" in the locale.gen! Generate a new locale after that.
No audio
It happens if there is no PulseAudio in your system.
If you want to use ALSA, you need to launch Steam or the game directly with SDL_AUDIODRIVER=alsa
(From SteamCommunity).
If it still does not work, you may also need to set the environment variable AUDIODEV. For instance AUDIODEV=Live
. Use aplay -l
to list the available sound cards.
Slow loading textures
If you are using Chris' FPS Configs or any other FPS config, you may have set mat_picmip
to 2
. This spawns multiple threads for texture loading, which may cause more jittering and lag on Linux, especially on alternative kernels. Try setting it to -1
, the default.
Terraria
See the KNOWN ISSUES & WORKAROUNDS section of the release announcement.
The Book of Unwritten Tales
If the game does not start, uncheck: Properties > Enable Steam Community In-Game.
The game may segfault upon clicking the Setting menu and possibly during or before gameplay. This is a known problem and you will unfortunately have to wait for a fix from the developer. A workaround (taken from the Steam forums) is to replace the game's RenderSystem_GL.so with one from Debian's repositories. To do that download this deb file, extract it (with dpkgAUR -x libogre-*.deb outdir
) and replace ~/.local/share/Steam/SteamApps/common/The Book of Unwritten Tales/lib/32/RenderSystem_GL.so
with the one that comes with the .deb
package.
Dependencies
- lib32-libxawAUR
- lib32-jasperAUR[broken link: archived in aur-mirror]
The Book of Unwritten Tales: The Critter Chronicles
Because it's based on the same engine, the things that apply to The Book of Unwritten Tales also apply for this game.
To prevent the game from crashing at the very end when the credits are shown, change the size of the credits image as described here: http://steamcommunity.com/app/221830/discussions/0/828925849276110960/#c810921273836530791
The Clockwork Man
Dependencies
The Polynomial
Dependencies
- ilmbase102-libsAUR[broken link: archived in aur-mirror]
- openexr170-libsAUR[broken link: archived in aur-mirror]
Troubleshooting
Segfaults during program start on 64-bit systems
The game segfaults during program start because of the LD_LIBRARY_PATH
setting in the launcher script. Edit ~/.local/share/Steam/SteamApps/common/ThePolynomial/Polynomial64
, and comment out the LD_LIBRARY_PATH
variable. Make sure to put the ./bin/Polynomial64 "$@"
command on a new line.
This War of Mine
Troubleshooting
Game doesn't load
This happens because of a incompatibility of the newer version of lib32-glibc
. To Fix the problem you need to download the version 2.20-6 of the lib, you can download it here, then extract the:
libc.so.6 libc-2.20.so libpthread.so.0 libpthread-2.20.so libresolv-2.20.so libresolv.so.2 librt.so.1 librt-2.20.so
located in the archive and put on the main game folder: ~/.local/share/Steam/steamapps/common/This War of Mine/
Towns / Towns Demo
Crash on launch
Ensure you have Java installed.
Transistor
Crash on launch / FMOD binding crash / Audio issues
Try running steam with following command
LD_PRELOAD='/usr/lib/libstdc++.so.6:/usr/lib/libgcc_s.so.1:/usr/lib/libxcb.so.1:/usr/lib/libasound.so.2' steam
Alternatively, right click on Transistor, go to Properties => Set Launch Options... and enter
LD_PRELOAD='/usr/lib/libstdc++.so.6:/usr/lib/libgcc_s.so.1:/usr/lib/libxcb.so.1:/usr/lib/libasound.so.2' %command%
This will force Steam to do the fix whenever Transistor is started, but allows Steam to be launched normally.
Otherwise, run the game via shell and set up proper audio device for FMOD, as discussed there [6].
Also, check out this thread [7]
Trine 2
Dependencies
Troubleshooting
- If colors are wrong with FOSS drivers (r600g at least), try to run the game in windowed mode, rendering will be corrected. (bugreport)
- If sound plays choppy, try:
/etc/openal/alsoft.conf
drivers=pulse,alsa frequency=48000
- If the game resolution is wrong when using a dual monitor setup and you can't see the whole window edit
~/.frozenbyte/Trine2/options.txt
and change the optionsForceFullscreenWidth
andForceFullscreenHeight
to the resolution of your monitor on which you want to play the game.
Unity3D
Games based on the Unity3D engine, like War For The Overworld or Pixel Piracy may need the package lsb-release to understand that they run on Linux and work properly.
Locale Settings
Games made in C# often have a problem with some locales (e.g. Russian, German) because developers don't specify locale-agnostic number formatting. This can result in some game screens loading only partially, problems with online features or other bugs.
To work around this, set the game's launch options to LC_ALL=C %command%
Some of the affected games: FORCED, Gone Home, Ichi, Nimble Quest, Syder Arcade.
Unity 5 and PulseAudio
The sound system in Unity 5 changed and to be able to play games created with it you must most likely install and run PulseAudio.
Unity of Command
Dependencies
Troubleshooting
- If squares are shown instead of text, try removing
$HOME/Steam/SteamApps/common/Unity of Command/bin/libpangoft2-1.0.so.0
.
No audio
If you get this error:
ALSA lib dlmisc.c:254:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib/i386-linux-gnu/alsa-lib/libasound_module_pcm_pulse.so
Try running:
# mkdir -p /usr/lib/i386-linux-gnu/alsa-lib/ # ln -s /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so /usr/lib/i386-linux-gnu/alsa-lib/
Unrest
Dependencies
War Thunder
Troubleshooting
If having a green or blank screen at game start, set the MESA_GL_VERSION_OVERRIDE=4.1COMPAT
environment variable. [8] [9]
Witcher 2: Assassin of Kings
Dependencies
Troubleshooting
If the game does not run, enable error messages:
cd "${HOME}/.local/share/Steam/SteamApps/common/the witcher 2" LIBGL_DEBUG=verbose ./witcher2
Wizardry 6: Bane of the Cosmic Forge
Dependencies
To fix the crash at start, edit ~/.local/share/Steam/SteamApps/common/Wizardry6/dosbox_linux/launch_wizardry6.sh
and change
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:./libs exec ./dosbox -conf dosbox_wiz6.conf -conf dosbox_wiz6_launch_linux.conf -noconsole "$@"
to
#export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:./libs exec dosbox -conf dosbox_wiz6.conf -conf dosbox_wiz6_launch_linux.conf -noconsole "$@"
World of Goo
Changing resolution
- To change the game resolution edit the section "Graphics display" in the configuration file
$HOME/Steam/SteamApps/common/World of Goo/properties/config.txt
. For example, see below:
<param name="screen_width" value="1680" /> <param name="screen_height" value="1050" /> <param name="color_depth" value="0" /> <param name="fullscreen" value="true" /> <param name="ui_inset" value="10" />
Worms Reloaded
Dependencies
XCOM
Dependencies
Hangs on startup
Steam ships its own versions of some libraries, and they sometimes are too old to work with archlinux system libraries. Removing the library supplied by Steam means Steam has to use the newer arch-specific version. [10].
rm ~.local/share/Steam/ubuntu12_32/steam-runtime/amd64/lib/x86_64-linux-gnu/libgcc_s.so.1 rm ~/.local/share/Steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu/libstdc++.so.6
Graphical glitches on Intel HD
XCOM may not recognize sdl2 shared libraries shipped with Steam runtime. Check if binary finds all required files and install missing packages if necessary (sdl2 and sdl2_image).
ldd ~/.local/share/Steam/steamapps/common/XCom-Enemy-Unknown/binaries/linux/game.x86_64
Saints Row IV
Game fails to launch after update to new Nvidia drivers
Set the launch options for Saints Row IV to:
LD_PRELOAD=$LD_PRELOAD:/usr/lib32/libGLX_nvidia.so %command%