#include <bullet.h>
Definition at line 572 of file bullet.h.
| int Bullet::btCollisionObjectFloatData::m_activationState1 |
| void* Bullet::btCollisionObjectFloatData::m_broadphaseHandle |
| float Bullet::btCollisionObjectFloatData::m_ccdMotionThreshold |
| float Bullet::btCollisionObjectFloatData::m_ccdSweptSphereRadius |
| int Bullet::btCollisionObjectFloatData::m_checkCollideWith |
| int Bullet::btCollisionObjectFloatData::m_collisionFlags |
| void* Bullet::btCollisionObjectFloatData::m_collisionShape |
| int Bullet::btCollisionObjectFloatData::m_companionId |
| float Bullet::btCollisionObjectFloatData::m_contactProcessingThreshold |
| float Bullet::btCollisionObjectFloatData::m_deactivationTime |
| float Bullet::btCollisionObjectFloatData::m_friction |
| int Bullet::btCollisionObjectFloatData::m_hasAnisotropicFriction |
| float Bullet::btCollisionObjectFloatData::m_hitFraction |
| int Bullet::btCollisionObjectFloatData::m_internalType |
| int Bullet::btCollisionObjectFloatData::m_islandTag1 |
| char* Bullet::btCollisionObjectFloatData::m_name |
| char Bullet::btCollisionObjectFloatData::m_padding[4] |
| float Bullet::btCollisionObjectFloatData::m_restitution |
| float Bullet::btCollisionObjectFloatData::m_rollingFriction |
The documentation for this class was generated from the following file: