Functions
Table

Functions

Evas_Object * elm_table_add (Evas_Object *parent)
 Add a new table to the parent. More...
 
void elm_table_pack_set (Evas_Object *subobj, int col, int row, int colspan, int rowspan)
 Set the packing location of an existing child of the table. More...
 
void elm_table_pack_get (Evas_Object *subobj, int *col, int *row, int *colspan, int *rowspan)
 Get the packing location of an existing child of the table. More...
 

Detailed Description

table_inheritance_tree.png

A container widget to arrange other widgets in a table where items can span multiple columns or rows - even overlap (and then be raised or lowered accordingly to adjust stacking if they do overlap).

The row and column count is not fixed. The table widget adjusts itself when subobjects are added to it dynamically.

The most common way to use a table is:

table = elm_table_add(win);
evas_object_show(table);
elm_table_padding_set(table, space_between_columns, space_between_rows);
elm_table_pack(table, table_content_object, column, row, colspan, rowspan);
elm_table_pack(table, table_content_object, next_column, next_row, colspan, rowspan);
elm_table_pack(table, table_content_object, other_column, other_row, colspan, rowspan);

The following are examples of how to use a table:

Function Documentation

Evas_Object* elm_table_add ( Evas_Object *  parent)

Add a new table to the parent.

Parameters
parentThe parent object
Returns
The new object or NULL if it cannot be created

Referenced by elm_combobox_add().

void elm_table_pack_get ( Evas_Object *  subobj,
int *  col,
int *  row,
int *  colspan,
int *  rowspan 
)

Get the packing location of an existing child of the table.

Parameters
subobjThe subobject to be modified in the table
colColumn number
rowRow number
colspancolspan
rowspanrowspan
See also
elm_table_pack_set()
void elm_table_pack_set ( Evas_Object *  subobj,
int  col,
int  row,
int  colspan,
int  rowspan 
)

Set the packing location of an existing child of the table.

Parameters
subobjThe subobject to be modified in the table
colColumn number
rowRow number
colspancolspan
rowspanrowspan

Modifies the position of an object already in the table.

Note
All positioning inside the table is relative to rows and columns, so a value of 0 for col and row, means the top left cell of the table, and a value of 1 for colspan and rowspan means subobj only takes that 1 cell.