LIBUV(1)

NAME
libuv - libuv API documentation

OVERVIEW

libuv is a multi-platform support library with a focus on asynchronous I/O. It was primarily developed for use by Node.js, but it's also used by Luvit, Julia, pyuv, and others.

NOTE: In case you find errors in this documentation you can help by sending pull requests!

FEATURES

•   Full-featured event loop backed by epoll, kqueue, IOCP, event ports.

•   Asynchronous TCP and UDP sockets

•   Asynchronous DNS resolution

•   Asynchronous file and file system operations

•   File system events

•   ANSI escape code controlled TTY

•   IPC with socket sharing, using Unix domain sockets or named pipes (Windows)

•   Child processes

•   Thread pool

•   Signal handling

•   High resolution clock

•   Threading and synchronization primitives

DOWNLOADS

libuv can be downloaded from here.

INSTALLATION

Installation instructions can be found on the README.

UPGRADING

Migration guides for different libuv versions, starting with 1.0.

  libuv 0.10 -> 1.0.0 migration guide

Some APIs changed quite a bit throughout the 1.0.0 development process. Here is a migration guide for the most significant changes that happened after 0.10 was released.

  Loop initialization and closing

In libuv 0.10 (and previous versions), loops were created with uv_loop_new, which allocated memory for a new loop and initialized it; and destroyed with uv_loop_delete, which destroyed the loop and freed the memory. Starting with 1.0, those are deprecated and the user is responsible for allocating the memory and then initializing the loop.

libuv 0.10

uv_loop_t* loop = uv_loop_new();
...
uv_loop_delete(loop);

libuv 1.0

uv_loop_t* loop = malloc(sizeof *loop);
uv_loop_init(loop);
...
uv_loop_close(loop);
free(loop);

NOTE: Error handling was omitted for brevity. Check the documentation for uv_loop_init() and uv_loop_close().

  Error handling

Error handling had a major overhaul in libuv 1.0. In general, functions and status parameters would get 0 for success and -1 for failure on libuv 0.10, and the user had to use uv_last_error to fetch the error code, which was a positive number.

In 1.0, functions and status parameters contain the actual error code, which is 0 for success, or a negative number in case of error.

libuv 0.10

... assume 'server' is a TCP server which is already listening
r = uv_listen((uv_stream_t*) server, 511, NULL);
if (r == -1) {
  uv_err_t err = uv_last_error(uv_default_loop());
  /* err.code contains UV_EADDRINUSE */
}

libuv 1.0

... assume 'server' is a TCP server which is already listening
r = uv_listen((uv_stream_t*) server, 511, NULL);
if (r < 0) {
  /* r contains UV_EADDRINUSE */
}

  Threadpool changes

In libuv 0.10 Unix used a threadpool which defaulted to 4 threads, while Windows used the QueueUserWorkItem API, which uses a Windows internal threadpool, which defaults to 512 threads per process.

In 1.0, we unified both implementations, so Windows now uses the same implementation Unix does. The threadpool size can be set by exporting the UV_THREADPOOL_SIZE environment variable. See threadpool.

  Allocation callback API change

In libuv 0.10 the callback had to return a filled uv_buf_t by value:

uv_buf_t alloc_cb(uv_handle_t* handle, size_t size) {
    return uv_buf_init(malloc(size), size);
}

In libuv 1.0 a pointer to a buffer is passed to the callback, which the user needs to fill:

void alloc_cb(uv_handle_t* handle, size_t size, uv_buf_t* buf) {
    buf->base = malloc(size);
    buf->len = size;
}

  Unification of IPv4 / IPv6 APIs

libuv 1.0 unified the IPv4 and IPv6 APIS. There is no longer a uv_tcp_bind and uv_tcp_bind6 duality, there is only uv_tcp_bind() now.

IPv4 functions took struct sockaddr_in structures by value, and IPv6 functions took struct sockaddr_in6. Now functions take a struct sockaddr* (note it's a pointer). It can be stack allocated.

libuv 0.10

struct sockaddr_in addr = uv_ip4_addr("0.0.0.0", 1234);
...
uv_tcp_bind(&server, addr)

libuv 1.0

struct sockaddr_in addr;
uv_ip4_addr("0.0.0.0", 1234, &addr)
...
uv_tcp_bind(&server, (const struct sockaddr*) &addr, 0);

The IPv4 and IPv6 struct creating functions (uv_ip4_addr() and uv_ip6_addr()) have also changed, make sure you check the documentation.

..note::
    This change applies to all functions that made a distinction between IPv4 and IPv6 addresses.

  Streams / UDP data receive callback API change

The streams and UDP data receive callbacks now get a pointer to a uv_buf_t buffer, not a structure by value.

libuv 0.10

void on_read(uv_stream_t* handle,
             ssize_t nread,
             uv_buf_t buf) {
    ...
}
void recv_cb(uv_udp_t* handle,
             ssize_t nread,
             uv_buf_t buf,
             struct sockaddr* addr,
             unsigned flags) {
    ...
}

libuv 1.0

void on_read(uv_stream_t* handle,
             ssize_t nread,
             const uv_buf_t* buf) {
    ...
}
void recv_cb(uv_udp_t* handle,
             ssize_t nread,
             const uv_buf_t* buf,
             const struct sockaddr* addr,
             unsigned flags) {
    ...
}

  Receiving handles over pipes API change

In libuv 0.10 (and earlier versions) the uv_read2_start function was used to start reading data on a pipe, which could also result in the reception of handles over it. The callback for such function looked like this:

void on_read(uv_pipe_t* pipe,
             ssize_t nread,
             uv_buf_t buf,
             uv_handle_type pending) {
    ...
}

In libuv 1.0, uv_read2_start was removed, and the user needs to check if there are pending handles using uv_pipe_pending_count() and uv_pipe_pending_type() while in the read callback:

void on_read(uv_stream_t* handle,
             ssize_t nread,
             const uv_buf_t* buf) {
    ...
    while (uv_pipe_pending_count((uv_pipe_t*) handle) != 0) {
        pending = uv_pipe_pending_type((uv_pipe_t*) handle);
        ...
    }
    ...
}

  Extracting the file descriptor out of a handle

While it wasn't supported by the API, users often accessed the libuv internals in order to get access to the file descriptor of a TCP handle, for example.

fd = handle->io_watcher.fd;

This is now properly exposed through the uv_fileno() function.

  uv_fs_readdir rename and API change

uv_fs_readdir returned a list of strings in the req->ptr field upon completion in libuv 0.10. In 1.0, this function got renamed to uv_fs_scandir(), since it's actually implemented using scandir(3).

In addition, instead of allocating a full list strings, the user is able to get one result at a time by using the uv_fs_scandir_next() function. This function does not need to make a roundtrip to the threadpool, because libuv will keep the list of dents returned by scandir(3) around.

DOCUMENTATION

  Design overview

libuv is cross-platform support library which was originally written for NodeJS. It's designed around the event-driven asynchronous I/O model.

The library provides much more than simply abstraction over different I/O polling mechanisms: 'handles' and 'streams' provide a high level abstraction for sockets and other entities; cross-platform file I/O and threading functionality is also provided, amongst other things.

Here is a diagram illustrating the different parts that compose libuv and what subsystem they relate to: [image]

  Handles and requests

libuv provides users with 2 abstractions to work with, in combination with the event loop: handles and requests.

Handles represent long-lived objects capable of performing certain operations while active. Some examples: a prepare handle gets its callback called once every loop iteration when active, and a TCP server handle get its connection callback called every time there is a new connection.

Requests represent (typically) short-lived operations. These operations can be performed over a handle: write requests are used to write data on a handle; or standalone: getaddrinfo requests don't need a handle they run directly on the loop.

  The I/O loop

The I/O (or event) loop is the central part of libuv. It establishes the content for all I/O operations, and it's meant to be tied to a single thread. One can run multiple event loops as long as each runs in a different thread. The libuv event loop (or any other API involving the loop or handles, for that matter) is not thread-safe except where stated otherwise.

The event loop follows the rather usual single threaded asynchronous I/O approach: all (network) I/O is performed on non-blocking sockets which are polled using the best mechanism available on the given platform: epoll on Linux, kqueue on OSX and other BSDs, event ports on SunOS and IOCP on Windows. As part of a loop iteration the loop will block waiting for I/O activity on sockets which have been added to the poller and callbacks will be fired indicating socket conditions (readable, writable hangup) so handles can read, write or perform the desired I/O operation.

In order to better understand how the event loop operates, the following diagram illustrates all stages of a loop iteration: [image]

1.  The loop concept of 'now' is updated. The event loop caches the current time at the start of the event loop tick in order to reduce the number of time-related system calls.

2.  If the loop is alive an iteration is started, otherwise the loop will exit immediately. So, when is a loop considered to be alive? If a loop has active and ref'd handles, active requests or closing handles it's considered to be alive.

3.  Due timers are run. All active timers scheduled for a time before the loop's concept of now get their callbacks called.

4.  Pending callbacks are called. All I/O callbacks are called right after polling for I/O, for the most part. There are cases, however, in which calling such a callback is deferred for the next loop iteration. If the previous iteration deferred any I/O callback it will be run at this point.

5.  Idle handle callbacks are called. Despite the unfortunate name, idle handles are run on every loop iteration, if they are active.

6.  Prepare handle callbacks are called. Prepare handles get their callbacks called right before the loop will block for I/O.

7.  Poll timeout is calculated. Before blocking for I/O the loop calculates for how long it should block. These are the rules when calculating the timeout:

•   If the loop was run with the UV_RUN_NOWAIT flag, the timeout is 0.

•   If the loop is going to be stopped (uv_stop() was called), the timeout is 0.

•   If there are no active handles or requests, the timeout is 0.

•   If there are any idle handles active, the timeout is 0.

•   If there are any handles pending to be closed, the timeout is 0.

•   If none of the above cases was matched, the timeout of the closest timer is taken, or if there are no active timers, infinity.

8.  The loop blocks for I/O. At this point the loop will block for I/O for the timeout calculated on the previous step. All I/O related handles that were monitoring a given file descriptor for a read or write operation get their callbacks called at this point.

9.  Check handle callbacks are called. Check handles get their callbacks called right after the loop has blocked for I/O. Check handles are essentially the counterpart of prepare handles.

10. Close callbacks are called. If a handle was closed by calling uv_close() it will get the close callback called.

11. Special case in case the loop was run with UV_RUN_ONCE, as it implies forward progress. It's possible that no I/O callbacks were fired after blocking for I/O, but some time has passed so there might be timers which are due, those timers get their callbacks called.

12. Iteration ends. If the loop was run with UV_RUN_NOWAIT or UV_RUN_ONCE modes the iteration is ended and uv_run() will return. If the loop was run with UV_RUN_DEFAULT it will continue from the start if it's still alive, otherwise it will also end.

    IMPORTANT: libuv uses a thread pool to make asynchronous file I/O operations possible, but network I/O is always performed in a single thread, each loop's thread.

    NOTE: While the polling mechanism is different, libuv makes the execution model consistent across Unix systems and Windows.

  File I/O

Unlike network I/O, there are no platform-specific file I/O primitives libuv could rely on, so the current approach is to run blocking file I/O operations in a thread pool.

For a thorough explanation of the cross-platform file I/O landscape, checkout this post.

libuv currently uses a global thread pool on which all loops can queue work on. 3 types of operations are currently run on this pool:

•   Filesystem operations

•   DNS functions (getaddrinfo and getnameinfo)

•   User specified code via uv_queue_work()

    WARNING: See the threadpool section for more details, but keep in mind the thread pool size is quite limited.

  Error handling

In libuv errors are negative numbered constants. As a rule of thumb, whenever there is a status parameter, or an API functions returns an integer, a negative number will imply an error.

NOTE: Implementation detail: on Unix error codes are the negated errno (or -errno), while on Windows they are defined by libuv to arbitrary negative numbers.

  Error constants

UV_E2BIG
    argument list too long

UV_EACCES
    permission denied

UV_EADDRINUSE
    address already in use

UV_EADDRNOTAVAIL
    address not available

UV_EAFNOSUPPORT
    address family not supported

UV_EAGAIN
    resource temporarily unavailable

UV_EAI_ADDRFAMILY
    address family not supported

UV_EAI_AGAIN
    temporary failure

UV_EAI_BADFLAGS
    bad ai_flags value

UV_EAI_BADHINTS
    invalid value for hints

UV_EAI_CANCELED
    request canceled

UV_EAI_FAIL
    permanent failure

UV_EAI_FAMILY
    ai_family not supported

UV_EAI_MEMORY
    out of memory

UV_EAI_NODATA
    no address

UV_EAI_NONAME
    unknown node or service

UV_EAI_OVERFLOW
    argument buffer overflow

UV_EAI_PROTOCOL
    resolved protocol is unknown

UV_EAI_SERVICE
    service not available for socket type

UV_EAI_SOCKTYPE
    socket type not supported

UV_EALREADY
    connection already in progress

UV_EBADF
    bad file descriptor

UV_EBUSY
    resource busy or locked

UV_ECANCELED
    operation canceled

UV_ECHARSET
    invalid Unicode character

UV_ECONNABORTED
    software caused connection abort

UV_ECONNREFUSED
    connection refused

UV_ECONNRESET
    connection reset by peer

UV_EDESTADDRREQ
    destination address required

UV_EEXIST
    file already exists

UV_EFAULT
    bad address in system call argument

UV_EFBIG
    file too large

UV_EHOSTUNREACH
    host is unreachable

UV_EINTR
    interrupted system call

UV_EINVAL
    invalid argument

UV_EIO
    i/o error

UV_EISCONN
    socket is already connected

UV_EISDIR
    illegal operation on a directory

UV_ELOOP
    too many symbolic links encountered

UV_EMFILE
    too many open files

UV_EMSGSIZE
    message too long

UV_ENAMETOOLONG
    name too long

UV_ENETDOWN
    network is down

UV_ENETUNREACH
    network is unreachable

UV_ENFILE
    file table overflow

UV_ENOBUFS
    no buffer space available

UV_ENODEV
    no such device

UV_ENOENT
    no such file or directory

UV_ENOMEM
    not enough memory

UV_ENONET
    machine is not on the network

UV_ENOPROTOOPT
    protocol not available

UV_ENOSPC
    no space left on device

UV_ENOSYS
    function not implemented

UV_ENOTCONN
    socket is not connected

UV_ENOTDIR
    not a directory

UV_ENOTEMPTY
    directory not empty

UV_ENOTSOCK
    socket operation on non-socket

UV_ENOTSUP
    operation not supported on socket

UV_EPERM
    operation not permitted

UV_EPIPE
    broken pipe

UV_EPROTO
    protocol error

UV_EPROTONOSUPPORT
    protocol not supported

UV_EPROTOTYPE
    protocol wrong type for socket

UV_ERANGE
    result too large

UV_EROFS
    read-only file system

UV_ESHUTDOWN
    cannot send after transport endpoint shutdown

UV_ESPIPE
    invalid seek

UV_ESRCH
    no such process

UV_ETIMEDOUT
    connection timed out

UV_ETXTBSY
    text file is busy

UV_EXDEV
    cross-device link not permitted

UV_UNKNOWN
    unknown error

UV_EOF
    end of file

UV_ENXIO
    no such device or address

UV_EMLINK
    too many links

  API

const char* uv_strerror(int err)
    Returns the error message for the given error code. Leaks a few bytes of memory when you call it with an unknown error code.

const char* uv_err_name(int err)
    Returns the error name for the given error code. Leaks a few bytes of memory when you call it with an unknown error code.

  Version-checking macros and functions

Starting with version 1.0.0 libuv follows the semantic versioning scheme. This means that new APIs can be introduced throughout the lifetime of a major release. In this section you'll find all macros and functions that will allow you to write or compile code conditionally, in order to work with multiple libuv versions.

  Macros

UV_VERSION_MAJOR
    libuv version's major number.

UV_VERSION_MINOR
    libuv version's minor number.

UV_VERSION_PATCH
    libuv version's patch number.

UV_VERSION_IS_RELEASE
    Set to 1 to indicate a release version of libuv, 0 for a development snapshot.

UV_VERSION_SUFFIX
    libuv version suffix. Certain development releases such as Release Candidates might have a suffix such as "rc".

UV_VERSION_HEX
    Returns the libuv version packed into a single integer. 8 bits are used for each component, with the patch number stored in the 8 least significant bits. E.g. for libuv 1.2.3 this would be 0x010203.

    New in version 1.7.0.

  Functions

unsigned int uv_version(void)
    Returns UV_VERSION_HEX.

const char* uv_version_string(void)
    Returns the libuv version number as a string. For non-release versions the version suffix is included.

  uv_loop_t --- Event loop

The event loop is the central part of libuv's functionality. It takes care of polling for i/o and scheduling callbacks to be run based on different sources of events.

  Data types

uv_loop_t
    Loop data type.

uv_run_mode
    Mode used to run the loop with uv_run().

    typedef enum {
        UV_RUN_DEFAULT = 0,
        UV_RUN_ONCE,
        UV_RUN_NOWAIT
    } uv_run_mode;

void (*uv_walk_cb)(uv_handle_t* handle, void* arg)
    Type definition for callback passed to uv_walk().

  Public members

void* uv_loop_t.data
    Space for user-defined arbitrary data. libuv does not use this field. libuv does, however, initialize it to NULL in uv_loop_init(), and it poisons the value (on debug builds) on uv_loop_close().

  API

int uv_loop_init(uv_loop_t* loop)
    Initializes the given uv_loop_t structure.

int uv_loop_configure(uv_loop_t* loop, uv_loop_option option, ...)
    New in version 1.0.2.

    Set additional loop options. You should normally call this before the first call to uv_run() unless mentioned otherwise.

    Returns 0 on success or a UV_E* error code on failure. Be prepared to handle UV_ENOSYS; it means the loop option is not supported by the platform.

    Supported options:

•   UV_LOOP_BLOCK_SIGNAL: Block a signal when polling for new events. The second argument to uv_loop_configure() is the signal number.

    This operation is currently only implemented for SIGPROF signals, to suppress unnecessary wakeups when using a sampling profiler. Requesting other signals will fail with UV_EINVAL.

int uv_loop_close(uv_loop_t* loop)
    Releases all internal loop resources. Call this function only when the loop has finished executing and all open handles and requests have been closed, or it will return UV_EBUSY. After this function returns, the user can free the memory allocated for the loop.

uv_loop_t* uv_default_loop(void)
    Returns the initialized default loop. It may return NULL in case of allocation failure.

    This function is just a convenient way for having a global loop throughout an application, the default loop is in no way different than the ones initialized with uv_loop_init(). As such, the default loop can (and should) be closed with uv_loop_close() so the resources associated with it are freed.

int uv_run(uv_loop_t* loop, uv_run_mode mode)
    This function runs the event loop. It will act differently depending on the specified mode:

•   UV_RUN_DEFAULT: Runs the event loop until there are no more active and referenced handles or requests. Returns non-zero if uv_stop() was called and there are still active handles or requests. Returns zero in all other cases.

•   UV_RUN_ONCE: Poll for i/o once. Note that this function blocks if there are no pending callbacks. Returns zero when done (no active handles or requests left), or non-zero if more callbacks are expected (meaning you should run the event loop again sometime in the future).

•   UV_RUN_NOWAIT: Poll for i/o once but don't block if there are no pending callbacks. Returns zero if done (no active handles or requests left), or non-zero if more callbacks are expected (meaning you should run the event loop again sometime in the future).

int uv_loop_alive(const uv_loop_t* loop)
    Returns non-zero if there are active handles or request in the loop.

void uv_stop(uv_loop_t* loop)
    Stop the event loop, causing uv_run() to end as soon as possible. This will happen not sooner than the next loop iteration. If this function was called before blocking for i/o, the loop won't block for i/o on this iteration.

size_t uv_loop_size(void)
    Returns the size of the uv_loop_t structure. Useful for FFI binding writers who don't want to know the structure layout.

int uv_backend_fd(const uv_loop_t* loop)
    Get backend file descriptor. Only kqueue, epoll and event ports are supported.

    This can be used in conjunction with uv_run(loop, UV_RUN_NOWAIT) to poll in one thread and run the event loop's callbacks in another see test/test-embed.c for an example.

    NOTE: Embedding a kqueue fd in another kqueue pollset doesn't work on all platforms. It's not an error to add the fd but it never generates events.

int uv_backend_timeout(const uv_loop_t* loop)
    Get the poll timeout. The return value is in milliseconds, or -1 for no timeout.

uint64_t uv_now(const uv_loop_t* loop)
    Return the current timestamp in milliseconds. The timestamp is cached at the start of the event loop tick, see uv_update_time() for details and rationale.

    The timestamp increases monotonically from some arbitrary point in time. Don't make assumptions about the starting point, you will only get disappointed.

    NOTE: Use uv_hrtime() if you need sub-millisecond granularity.

void uv_update_time(uv_loop_t* loop)
    Update the event loop's concept of "now". Libuv caches the current time at the start of the event loop tick in order to reduce the number of time-related system calls.

    You won't normally need to call this function unless you have callbacks that block the event loop for longer periods of time, where "longer" is somewhat subjective but probably on the order of a millisecond or more.

void uv_walk(uv_loop_t* loop, uv_walk_cb walk_cb, void* arg)
    Walk the list of handles: walk_cb will be executed with the given arg.

  uv_handle_t --- Base handle

uv_handle_t is the base type for all libuv handle types.

Structures are aligned so that any libuv handle can be cast to uv_handle_t. All API functions defined here work with any handle type.

  Data types

uv_handle_t
    The base libuv handle type.

uv_any_handle
    Union of all handle types.

void (*uv_alloc_cb)(uv_handle_t* handle, size_t suggested_size, uv_buf_t* buf)
    Type definition for callback passed to uv_read_start() and uv_udp_recv_start(). The user must fill the supplied uv_buf_t structure with whatever size, as long as it's > 0. A suggested size (65536 at the moment) is provided, but it doesn't need to be honored. Setting the buffer's length to 0 will trigger a UV_ENOBUFS error in the uv_udp_recv_cb or uv_read_cb callback.

void (*uv_close_cb)(uv_handle_t* handle)
    Type definition for callback passed to uv_close().

  Public members

uv_loop_t* uv_handle_t.loop
    Pointer to the uv_loop_t where the handle is running on. Readonly.

void* uv_handle_t.data
    Space for user-defined arbitrary data. libuv does not use this field.

  API

int uv_is_active(const uv_handle_t* handle)
    Returns non-zero if the handle is active, zero if it's inactive. What "active" means depends on the type of handle:

•   A uv_async_t handle is always active and cannot be deactivated, except by closing it with uv_close().

•   A uv_pipe_t, uv_tcp_t, uv_udp_t, etc. handle - basically any handle that deals with i/o - is active when it is doing something that involves i/o, like reading, writing, connecting, accepting new connections, etc.

•   A uv_check_t, uv_idle_t, uv_timer_t, etc. handle is active when it has been started with a call to uv_check_start(), uv_idle_start(), etc.

    Rule of thumb: if a handle of type uv_foo_t has a uv_foo_start() function, then it's active from the moment that function is called. Likewise, uv_foo_stop() deactivates the handle again.

int uv_is_closing(const uv_handle_t* handle)
    Returns non-zero if the handle is closing or closed, zero otherwise.

    NOTE: This function should only be used between the initialization of the handle and the arrival of the close callback.

void uv_close(uv_handle_t* handle, uv_close_cb close_cb)
    Request handle to be closed. close_cb will be called asynchronously after this call. This MUST be called on each handle before memory is released.

    Handles that wrap file descriptors are closed immediately but close_cb will still be deferred to the next iteration of the event loop. It gives you a chance to free up any resources associated with the handle.

    In-progress requests, like uv_connect_t or uv_write_t, are cancelled and have their callbacks called asynchronously with status=UV_ECANCELED.

void uv_ref(uv_handle_t* handle)
    Reference the given handle. References are idempotent, that is, if a handle is already referenced calling this function again will have no effect.

    See Reference counting.

void uv_unref(uv_handle_t* handle)
    Un-reference the given handle. References are idempotent, that is, if a handle is not referenced calling this function again will have no effect.

    See Reference counting.

int uv_has_ref(const uv_handle_t* handle)
    Returns non-zero if the handle referenced, zero otherwise.

    See Reference counting.

size_t uv_handle_size(uv_handle_type type)
    Returns the size of the given handle type. Useful for FFI binding writers who don't want to know the structure layout.

  Miscellaneous API functions

The following API functions take a uv_handle_t argument but they work just for some handle types.

int uv_send_buffer_size(uv_handle_t* handle, int* value)
    Gets or sets the size of the send buffer that the operating system uses for the socket.

    If *value == 0, it will return the current send buffer size, otherwise it will use *value to set the new send buffer size.

    This function works for TCP, pipe and UDP handles on Unix and for TCP and UDP handles on Windows.

    NOTE: Linux will set double the size and return double the size of the original set value.

int uv_recv_buffer_size(uv_handle_t* handle, int* value)
    Gets or sets the size of the receive buffer that the operating system uses for the socket.

    If *value == 0, it will return the current receive buffer size, otherwise it will use *value to set the new receive buffer size.

    This function works for TCP, pipe and UDP handles on Unix and for TCP and UDP handles on Windows.

    NOTE: Linux will set double the size and return double the size of the original set value.

int uv_fileno(const uv_handle_t* handle, uv_os_fd_t* fd)
    Gets the platform dependent file descriptor equivalent.

    The following handles are supported: TCP, pipes, TTY, UDP and poll. Passing any other handle type will fail with UV_EINVAL.

    If a handle doesn't have an attached file descriptor yet or the handle itself has been closed, this function will return UV_EBADF.

    WARNING: Be very careful when using this function. libuv assumes it's in control of the file descriptor so any change to it may lead to malfunction.

  Reference counting

The libuv event loop (if run in the default mode) will run until there are no active and referenced handles left. The user can force the loop to exit early by unreferencing handles which are active, for example by calling uv_unref() after calling uv_timer_start().

A handle can be referenced or unreferenced, the refcounting scheme doesn't use a counter, so both operations are idempotent.

All handles are referenced when active by default, see uv_is_active() for a more detailed explanation on what being active involves.

  uv_req_t --- Base request

uv_req_t is the base type for all libuv request types.

Structures are aligned so that any libuv request can be cast to uv_req_t. All API functions defined here work with any request type.

  Data types

uv_req_t
    The base libuv request structure.

uv_any_req
    Union of all request types.

  Public members

void* uv_req_t.data
    Space for user-defined arbitrary data. libuv does not use this field.

uv_req_type uv_req_t.type
    Indicated the type of request. Readonly.

    typedef enum {
        UV_UNKNOWN_REQ = 0,
        UV_REQ,
        UV_CONNECT,
        UV_WRITE,
        UV_SHUTDOWN,
        UV_UDP_SEND,
        UV_FS,
        UV_WORK,
        UV_GETADDRINFO,
        UV_GETNAMEINFO,
        UV_REQ_TYPE_PRIVATE,
        UV_REQ_TYPE_MAX,
    } uv_req_type;

  API

int uv_cancel(uv_req_t* req)
    Cancel a pending request. Fails if the request is executing or has finished executing.

    Returns 0 on success, or an error code < 0 on failure.

    Only cancellation of uv_fs_t, uv_getaddrinfo_t, uv_getnameinfo_t and uv_work_t requests is currently supported.

    Cancelled requests have their callbacks invoked some time in the future. It's not safe to free the memory associated with the request until the callback is called.

    Here is how cancellation is reported to the callback:

•   A uv_fs_t request has its req->result field set to UV_ECANCELED.

•   A uv_work_t, uv_getaddrinfo_t or c:type:uv_getnameinfo_t request has its callback invoked with status == UV_ECANCELED.

size_t uv_req_size(uv_req_type type)
    Returns the size of the given request type. Useful for FFI binding writers who don't want to know the structure layout.

  uv_timer_t --- Timer handle

Timer handles are used to schedule callbacks to be called in the future.

  Data types

uv_timer_t
    Timer handle type.

void (*uv_timer_cb)(uv_timer_t* handle)
    Type definition for callback passed to uv_timer_start().

  Public members

N/A

SEE ALSO: The uv_handle_t members also apply.

  API

int uv_timer_init(uv_loop_t* loop, uv_timer_t* handle)
    Initialize the handle.

int uv_timer_start(uv_timer_t* handle, uv_timer_cb cb, uint64_t timeout, uint64_t repeat)
    Start the timer. timeout and repeat are in milliseconds.

    If timeout is zero, the callback fires on the next event loop iteration. If repeat is non-zero, the callback fires first after timeout milliseconds and then repeatedly after repeat milliseconds.

int uv_timer_stop(uv_timer_t* handle)
    Stop the timer, the callback will not be called anymore.

int uv_timer_again(uv_timer_t* handle)
    Stop the timer, and if it is repeating restart it using the repeat value as the timeout. If the timer has never been started before it returns UV_EINVAL.

void uv_timer_set_repeat(uv_timer_t* handle, uint64_t repeat)
    Set the repeat interval value in milliseconds. The timer will be scheduled to run on the given interval, regardless of the callback execution duration, and will follow normal timer semantics in the case of a time-slice overrun.

    For example, if a 50ms repeating timer first runs for 17ms, it will be scheduled to run again 33ms later. If other tasks consume more than the 33ms following the first timer callback, then the callback will run as soon as possible.

    NOTE: If the repeat value is set from a timer callback it does not immediately take effect. If the timer was non-repeating before, it will have been stopped. If it was repeating, then the old repeat value will have been used to schedule the next timeout.

uint64_t uv_timer_get_repeat(const uv_timer_t* handle)
    Get the timer repeat value.

    SEE ALSO: The uv_handle_t API functions also apply.

  uv_prepare_t --- Prepare handle

Prepare handles will run the given callback once per loop iteration, right before polling for i/o.

  Data types

uv_prepare_t
    Prepare handle type.

void (*uv_prepare_cb)(uv_prepare_t* handle)
    Type definition for callback passed to uv_prepare_start().

  Public members

N/A

SEE ALSO: The uv_handle_t members also apply.

  API

int uv_prepare_init(uv_loop_t* loop, uv_prepare_t* prepare)
    Initialize the handle.

int uv_prepare_start(uv_prepare_t* prepare, uv_prepare_cb cb)
    Start the handle with the given callback.

int uv_prepare_stop(uv_prepare_t* prepare)
    Stop the handle, the callback will no longer be called.

    SEE ALSO: The uv_handle_t API functions also apply.

  uv_check_t --- Check handle

Check handles will run the given callback once per loop iteration, right after polling for i/o.

  Data types

uv_check_t
    Check handle type.

void (*uv_check_cb)(uv_check_t* handle)
    Type definition for callback passed to uv_check_start().

  Public members

N/A

SEE ALSO: The uv_handle_t members also apply.

  API

int uv_check_init(uv_loop_t* loop, uv_check_t* check)
    Initialize the handle.

int uv_check_start(uv_check_t* check, uv_check_cb cb)
    Start the handle with the given callback.

int uv_check_stop(uv_check_t* check)
    Stop the handle, the callback will no longer be called.

    SEE ALSO: The uv_handle_t API functions also apply.

  uv_idle_t --- Idle handle

Idle handles will run the given callback once per loop iteration, right before the uv_prepare_t handles.

NOTE: The notable difference with prepare handles is that when there are active idle handles, the loop will perform a zero timeout poll instead of blocking for i/o.

WARNING: Despite the name, idle handles will get their callbacks called on every loop iteration, not when the loop is actually "idle".

  Data types

uv_idle_t
    Idle handle type.

void (*uv_idle_cb)(uv_idle_t* handle)
    Type definition for callback passed to uv_idle_start().

  Public members

N/A

SEE ALSO: The uv_handle_t members also apply.

  API

int uv_idle_init(uv_loop_t* loop, uv_idle_t* idle)
    Initialize the handle.

int uv_idle_start(uv_idle_t* idle, uv_idle_cb cb)
    Start the handle with the given callback.

int uv_idle_stop(uv_idle_t* idle)
    Stop the handle, the callback will no longer be called.

    SEE ALSO: The uv_handle_t API functions also apply.

  uv_async_t --- Async handle

Async handles allow the user to "wakeup" the event loop and get a callback called from another thread.

  Data types

uv_async_t
    Async handle type.

void (*uv_async_cb)(uv_async_t* handle)
    Type definition for callback passed to uv_async_init().

  Public members

N/A

SEE ALSO: The uv_handle_t members also apply.

  API

int uv_async_init(uv_loop_t* loop, uv_async_t* async, uv_async_cb async_cb)
    Initialize the handle. A NULL callback is allowed.

    NOTE: Unlike other handle initialization functions, it immediately starts the handle.

int uv_async_send(uv_async_t* async)
    Wakeup the event loop and call the async handle's callback.

    NOTE: It's safe to call this function from any thread. The callback will be called on the loop thread.

    WARNING: libuv will coalesce calls to uv_async_send(), that is, not every call to it will yield an execution of the callback. For example: if uv_async_send() is called 5 times in a row before the callback is called, the callback will only be called once. If uv_async_send() is called again after the callback was called, it will be called again.

    SEE ALSO: The uv_handle_t API functions also apply.

  uv_poll_t --- Poll handle

Poll handles are used to watch file descriptors for readability, writability and disconnection similar to the purpose of poll(2).

The purpose of poll handles is to enable integrating external libraries that rely on the event loop to signal it about the socket status changes, like c-ares or libssh2. Using uv_poll_t for any other purpose is not recommended; uv_tcp_t, uv_udp_t, etc. provide an implementation that is faster and more scalable than what can be achieved with uv_poll_t, especially on Windows.

It is possible that poll handles occasionally signal that a file descriptor is readable or writable even when it isn't. The user should therefore always be prepared to handle EAGAIN or equivalent when it attempts to read from or write to the fd.

It is not okay to have multiple active poll handles for the same socket, this can cause libuv to busyloop or otherwise malfunction.

The user should not close a file descriptor while it is being polled by an active poll handle. This can cause the handle to report an error, but it might also start polling another socket. However the fd can be safely closed immediately after a call to uv_poll_stop() or uv_close().

NOTE: On windows only sockets can be polled with poll handles. On Unix any file descriptor that would be accepted by poll(2) can be used.

  Data types

uv_poll_t
    Poll handle type.

void (*uv_poll_cb)(uv_poll_t* handle, int status, int events)
    Type definition for callback passed to uv_poll_start().

uv_poll_event
    Poll event types

    enum uv_poll_event {
        UV_READABLE = 1,
        UV_WRITABLE = 2,
        UV_DISCONNECT = 4
    };

  Public members

N/A

SEE ALSO: The uv_handle_t members also apply.

  API

int uv_poll_init(uv_loop_t* loop, uv_poll_t* handle, int fd)
    Initialize the handle using a file descriptor.

    Changed in version 1.2.2: the file descriptor is set to non-blocking mode.

int uv_poll_init_socket(uv_loop_t* loop, uv_poll_t* handle, uv_os_sock_t socket)
    Initialize the handle using a socket descriptor. On Unix this is identical to uv_poll_init(). On windows it takes a SOCKET handle.

    Changed in version 1.2.2: the socket is set to non-blocking mode.

int uv_poll_start(uv_poll_t* handle, int events, uv_poll_cb cb)
    Starts polling the file descriptor. events is a bitmask consisting made up of UV_READABLE, UV_WRITABLE and UV_DISCONNECT. As soon as an event is detected the callback will be called with status set to 0, and the detected events set on the events field.

    The UV_DISCONNECT event is optional in the sense that it may not be reported and the user is free to ignore it, but it can help optimize the shutdown path because an extra read or write call might be avoided.

    If an error happens while polling, status will be < 0 and corresponds with one of the UV_E* error codes (see errors). The user should not close the socket while the handle is active. If the user does that anyway, the callback may be called reporting an error status, but this is not guaranteed.

    NOTE: Calling uv_poll_start() on a handle that is already active is fine. Doing so will update the events mask that is being watched for.

    Changed in version 1.9.0: Added the UV_DISCONNECT event.

int uv_poll_stop(uv_poll_t* poll)
    Stop polling the file descriptor, the callback will no longer be called.

    SEE ALSO: The uv_handle_t API functions also apply.

  uv_signal_t --- Signal handle

Signal handles implement Unix style signal handling on a per-event loop bases.

Reception of some signals is emulated on Windows:

•   SIGINT is normally delivered when the user presses CTRL+C. However, like on Unix, it is not generated when terminal raw mode is enabled.

•   SIGBREAK is delivered when the user pressed CTRL + BREAK.

•   SIGHUP is generated when the user closes the console window. On SIGHUP the program is given approximately 10 seconds to perform cleanup. After that Windows will unconditionally terminate it.

•   SIGWINCH is raised whenever libuv detects that the console has been resized. SIGWINCH is emulated by libuv when the program uses a uv_tty_t handle to write to the console. SIGWINCH may not always be delivered in a timely manner; libuv will only detect size changes when the cursor is being moved. When a readable uv_tty_t handle is used in raw mode, resizing the console buffer will also trigger a SIGWINCH signal.

    Watchers for other signals can be successfully created, but these signals are never received. These signals are: SIGILL, SIGABRT, SIGFPE, SIGSEGV, SIGTERM and SIGKILL.

    Calls to raise() or abort() to programmatically raise a signal are not detected by libuv; these will not trigger a signal watcher.

    NOTE: On Linux SIGRT0 and SIGRT1 (signals 32 and 33) are used by the NPTL pthreads library to manage threads. Installing watchers for those signals will lead to unpredictable behavior and is strongly discouraged. Future versions of libuv may simply reject them.

  Data types

uv_signal_t
    Signal handle type.

void (*uv_signal_cb)(uv_signal_t* handle, int signum)
    Type definition for callback passed to uv_signal_start().

  Public members

int uv_signal_t.signum
    Signal being monitored by this handle. Readonly.

    SEE ALSO: The uv_handle_t members also apply.

  API

int uv_signal_init(uv_loop_t* loop, uv_signal_t* signal)
    Initialize the handle.

int uv_signal_start(uv_signal_t* signal, uv_signal_cb cb, int signum)
    Start the handle with the given callback, watching for the given signal.

int uv_signal_stop(uv_signal_t* signal)
    Stop the handle, the callback will no longer be called.

    SEE ALSO: The uv_handle_t API functions also apply.

  uv_process_t --- Process handle

Process handles will spawn a new process and allow the user to control it and establish communication channels with it using streams.

  Data types

uv_process_t
    Process handle type.

uv_process_options_t
    Options for spawning the process (passed to uv_spawn().

    typedef struct uv_process_options_s {
        uv_exit_cb exit_cb;
        const char* file;
        char** args;
        char** env;
        const char* cwd;
        unsigned int flags;
        int stdio_count;
        uv_stdio_container_t* stdio;
        uv_uid_t uid;
        uv_gid_t gid;
    } uv_process_options_t;

void (*uv_exit_cb)(uv_process_t*, int64_t exit_status, int term_signal)
    Type definition for callback passed in uv_process_options_t which will indicate the exit status and the signal that caused the process to terminate, if any.

uv_process_flags
    Flags to be set on the flags field of uv_process_options_t.

    enum uv_process_flags {
        /*
        * Set the child process' user id.
        */
        UV_PROCESS_SETUID = (1 << 0),
        /*
        * Set the child process' group id.
        */
        UV_PROCESS_SETGID = (1 << 1),
        /*
        * Do not wrap any arguments in quotes, or perform any other escaping, when
        * converting the argument list into a command line string. This option is
        * only meaningful on Windows systems. On Unix it is silently ignored.
        */
        UV_PROCESS_WINDOWS_VERBATIM_ARGUMENTS = (1 << 2),
        /*
        * Spawn the child process in a detached state - this will make it a process
        * group leader, and will effectively enable the child to keep running after
        * the parent exits. Note that the child process will still keep the
        * parent's event loop alive unless the parent process calls uv_unref() on
        * the child's process handle.
        */
        UV_PROCESS_DETACHED = (1 << 3),
        /*
        * Hide the subprocess console window that would normally be created. This
        * option is only meaningful on Windows systems. On Unix it is silently
        * ignored.
        */
        UV_PROCESS_WINDOWS_HIDE = (1 << 4)
    };

uv_stdio_container_t
    Container for each stdio handle or fd passed to a child process.

    typedef struct uv_stdio_container_s {
        uv_stdio_flags flags;
        union {
            uv_stream_t* stream;
            int fd;
        } data;
    } uv_stdio_container_t;

uv_stdio_flags
    Flags specifying how a stdio should be transmitted to the child process.

    typedef enum {
        UV_IGNORE = 0x00,
        UV_CREATE_PIPE = 0x01,
        UV_INHERIT_FD = 0x02,
        UV_INHERIT_STREAM = 0x04,
        /*
        * When UV_CREATE_PIPE is specified, UV_READABLE_PIPE and UV_WRITABLE_PIPE
        * determine the direction of flow, from the child process' perspective. Both
        * flags may be specified to create a duplex data stream.
        */
        UV_READABLE_PIPE = 0x10,
        UV_WRITABLE_PIPE = 0x20
    } uv_stdio_flags;

  Public members

uv_process_t.pid
    The PID of the spawned process. It's set after calling uv_spawn().

    NOTE: The uv_handle_t members also apply.

uv_process_options_t.exit_cb
    Callback called after the process exits.

uv_process_options_t.file
    Path pointing to the program to be executed.

uv_process_options_t.args
    Command line arguments. args[0] should be the path to the program. On Windows this uses CreateProcess which concatenates the arguments into a string this can cause some strange errors. See the UV_PROCESS_WINDOWS_VERBATIM_ARGUMENTS flag on uv_process_flags.

uv_process_options_t.env
    Environment for the new process. If NULL the parents environment is used.

uv_process_options_t.cwd
    Current working directory for the subprocess.

uv_process_options_t.flags
    Various flags that control how uv_spawn() behaves. See uv_process_flags.

uv_process_options_t.stdio_count

uv_process_options_t.stdio
    The stdio field points to an array of uv_stdio_container_t structs that describe the file descriptors that will be made available to the child process. The convention is that stdio[0] points to stdin, fd 1 is used for stdout, and fd 2 is stderr.

    NOTE: On Windows file descriptors greater than 2 are available to the child process only if the child processes uses the MSVCRT runtime.

uv_process_options_t.uid

uv_process_options_t.gid
    Libuv can change the child process' user/group id. This happens only when the appropriate bits are set in the flags fields.

    NOTE: This is not supported on Windows, uv_spawn() will fail and set the error to UV_ENOTSUP.

uv_stdio_container_t.flags
    Flags specifying how the stdio container should be passed to the child. See uv_stdio_flags.

uv_stdio_container_t.data
    Union containing either the stream or fd to be passed on to the child process.

  API

void uv_disable_stdio_inheritance(void)
    Disables inheritance for file descriptors / handles that this process inherited from its parent. The effect is that child processes spawned by this process don't accidentally inherit these handles.

    It is recommended to call this function as early in your program as possible, before the inherited file descriptors can be closed or duplicated.

    NOTE: This function works on a best-effort basis: there is no guarantee that libuv can discover all file descriptors that were inherited. In general it does a better job on Windows than it does on Unix.

int uv_spawn(uv_loop_t* loop, uv_process_t* handle, const uv_process_options_t* options)
    Initializes the process handle and starts the process. If the process is successfully spawned, this function will return 0. Otherwise, the negative error code corresponding to the reason it couldn't spawn is returned.

    Possible reasons for failing to spawn would include (but not be limited to) the file to execute not existing, not having permissions to use the setuid or setgid specified, or not having enough memory to allocate for the new process.

int uv_process_kill(uv_process_t* handle, int signum)
    Sends the specified signal to the given process handle. Check the documentation on signal for signal support, specially on Windows.

int uv_kill(int pid, int signum)
    Sends the specified signal to the given PID. Check the documentation on signal for signal support, specially on Windows.

    SEE ALSO: The uv_handle_t API functions also apply.

  uv_stream_t --- Stream handle

Stream handles provide an abstraction of a duplex communication channel. uv_stream_t is an abstract type, libuv provides 3 stream implementations in the for of uv_tcp_t, uv_pipe_t and uv_tty_t.

  Data types

uv_stream_t
    Stream handle type.

uv_connect_t
    Connect request type.

uv_shutdown_t
    Shutdown request type.

uv_write_t
    Write request type.

void (*uv_read_cb)(uv_stream_t* stream, ssize_t nread, const uv_buf_t* buf)
    Callback called when data was read on a stream.

    nread is > 0 if there is data available or < 0 on error. When we've reached EOF, nread will be set to UV_EOF. When nread < 0, the buf parameter might not point to a valid buffer; in that case buf.len and buf.base are both set to 0.

    NOTE: nread might be 0, which does not indicate an error or EOF. This is equivalent to EAGAIN or EWOULDBLOCK under read(2).

    The callee is responsible for stopping closing the stream when an error happens by calling uv_read_stop() or uv_close(). Trying to read from the stream again is undefined.

    The callee is responsible for freeing the buffer, libuv does not reuse it. The buffer may be a null buffer (where buf->base=NULL and buf->len=0) on error.

void (*uv_write_cb)(uv_write_t* req, int status)
    Callback called after data was written on a stream. status will be 0 in case of success, < 0 otherwise.

void (*uv_connect_cb)(uv_connect_t* req, int status)
    Callback called after a connection started by uv_connect() is done. status will be 0 in case of success, < 0 otherwise.

void (*uv_shutdown_cb)(uv_shutdown_t* req, int status)
    Callback called after s shutdown request has been completed. status will be 0 in case of success, < 0 otherwise.

void (*uv_connection_cb)(uv_stream_t* server, int status)
    Callback called when a stream server has received an incoming connection. The user can accept the connection by calling uv_accept(). status will be 0 in case of success, < 0 otherwise.

  Public members

size_t uv_stream_t.write_queue_size
    Contains the amount of queued bytes waiting to be sent. Readonly.

uv_stream_t* uv_connect_t.handle
    Pointer to the stream where this connection request is running.

uv_stream_t* uv_shutdown_t.handle
    Pointer to the stream where this shutdown request is running.

uv_stream_t* uv_write_t.handle
    Pointer to the stream where this write request is running.

uv_stream_t* uv_write_t.send_handle
    Pointer to the stream being sent using this write request..

    SEE ALSO: The uv_handle_t members also apply.

  API

int uv_shutdown(uv_shutdown_t* req, uv_stream_t* handle, uv_shutdown_cb cb)
    Shutdown the outgoing (write) side of a duplex stream. It waits for pending write requests to complete. The handle should refer to a initialized stream. req should be an uninitialized shutdown request struct. The cb is called after shutdown is complete.

int uv_listen(uv_stream_t* stream, int backlog, uv_connection_cb cb)
    Start listening for incoming connections. backlog indicates the number of connections the kernel might queue, same as listen(2). When a new incoming connection is received the uv_connection_cb callback is called.

int uv_accept(uv_stream_t* server, uv_stream_t* client)
    This call is used in conjunction with uv_listen() to accept incoming connections. Call this function after receiving a uv_connection_cb to accept the connection. Before calling this function the client handle must be initialized. < 0 return value indicates an error.

    When the uv_connection_cb callback is called it is guaranteed that this function will complete successfully the first time. If you attempt to use it more than once, it may fail. It is suggested to only call this function once per uv_connection_cb call.

    NOTE: server and client must be handles running on the same loop.

int uv_read_start(uv_stream_t* stream, uv_alloc_cb alloc_cb, uv_read_cb read_cb)
    Read data from an incoming stream. The uv_read_cb callback will be made several times until there is no more data to read or uv_read_stop() is called.

int uv_read_stop(uv_stream_t*)
    Stop reading data from the stream. The uv_read_cb callback will no longer be called.

    This function is idempotent and may be safely called on a stopped stream.

int uv_write(uv_write_t* req, uv_stream_t* handle, const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb)
    Write data to stream. Buffers are written in order. Example:

    void cb(uv_write_t* req, int status) {
        /* Logic which handles the write result */
    }
    uv_buf_t a[] = {
        { .base = "1", .len = 1 },
        { .base = "2", .len = 1 }
    };
    uv_buf_t b[] = {
        { .base = "3", .len = 1 },
        { .base = "4", .len = 1 }
    };
    uv_write_t req1;
    uv_write_t req2;
    /* writes "1234" */
    uv_write(&req1, stream, a, 2, cb);
    uv_write(&req2, stream, b, 2, cb);

int uv_write2(uv_write_t* req, uv_stream_t* handle, const uv_buf_t bufs[], unsigned int nbufs, uv_stream_t* send_handle, uv_write_cb cb)
    Extended write function for sending handles over a pipe. The pipe must be initialized with ipc == 1.

    NOTE: send_handle must be a TCP socket or pipe, which is a server or a connection (listening or connected state). Bound sockets or pipes will be assumed to be servers.

int uv_try_write(uv_stream_t* handle, const uv_buf_t bufs[], unsigned int nbufs)
    Same as uv_write(), but won't queue a write request if it can't be completed immediately.

    Will return either:

•   > 0: number of bytes written (can be less than the supplied buffer size).

•   < 0: negative error code (UV_EAGAIN is returned if no data can be sent immediately).

int uv_is_readable(const uv_stream_t* handle)
    Returns 1 if the stream is readable, 0 otherwise.

int uv_is_writable(const uv_stream_t* handle)
    Returns 1 if the stream is writable, 0 otherwise.

int uv_stream_set_blocking(uv_stream_t* handle, int blocking)
    Enable or disable blocking mode for a stream.

    When blocking mode is enabled all writes complete synchronously. The interface remains unchanged otherwise, e.g. completion or failure of the operation will still be reported through a callback which is made asynchronously.

    WARNING: Relying too much on this API is not recommended. It is likely to change significantly in the future.

    Currently only works on Windows for uv_pipe_t handles. On UNIX platforms, all uv_stream_t handles are supported.

    Also libuv currently makes no ordering guarantee when the blocking mode is changed after write requests have already been submitted. Therefore it is recommended to set the blocking mode immediately after opening or creating the stream.

    Changed in version 1.4.0: UNIX implementation added.

    SEE ALSO: The uv_handle_t API functions also apply.

  uv_tcp_t --- TCP handle

TCP handles are used to represent both TCP streams and servers.

uv_tcp_t is a 'subclass' of uv_stream_t.

  Data types

uv_tcp_t
    TCP handle type.

  Public members

N/A

SEE ALSO: The uv_stream_t members also apply.

  API

int uv_tcp_init(uv_loop_t* loop, uv_tcp_t* handle)
    Initialize the handle. No socket is created as of yet.

int uv_tcp_init_ex(uv_loop_t* loop, uv_tcp_t* handle, unsigned int flags)
    Initialize the handle with the specified flags. At the moment only the lower 8 bits of the flags parameter are used as the socket domain. A socket will be created for the given domain. If the specified domain is AF_UNSPEC no socket is created, just like uv_tcp_init().

    New in version 1.7.0.

int uv_tcp_open(uv_tcp_t* handle, uv_os_sock_t sock)
    Open an existing file descriptor or SOCKET as a TCP handle.

    Changed in version 1.2.1: the file descriptor is set to non-blocking mode.

    NOTE: The passed file descriptor or SOCKET is not checked for its type, but it's required that it represents a valid stream socket.

int uv_tcp_nodelay(uv_tcp_t* handle, int enable)
    Enable / disable Nagle's algorithm.

int uv_tcp_keepalive(uv_tcp_t* handle, int enable, unsigned int delay)
    Enable / disable TCP keep-alive. delay is the initial delay in seconds, ignored when enable is zero.

int uv_tcp_simultaneous_accepts(uv_tcp_t* handle, int enable)
    Enable / disable simultaneous asynchronous accept requests that are queued by the operating system when listening for new TCP connections.

    This setting is used to tune a TCP server for the desired performance. Having simultaneous accepts can significantly improve the rate of accepting connections (which is why it is enabled by default) but may lead to uneven load distribution in multi-process setups.

int uv_tcp_bind(uv_tcp_t* handle, const struct sockaddr* addr, unsigned int flags)
    Bind the handle to an address and port. addr should point to an initialized struct sockaddr_in or struct sockaddr_in6.

    When the port is already taken, you can expect to see an UV_EADDRINUSE error from either uv_tcp_bind(), uv_listen() or uv_tcp_connect(). That is, a successful call to this function does not guarantee that the call to uv_listen() or uv_tcp_connect() will succeed as well.

    flags can contain UV_TCP_IPV6ONLY, in which case dual-stack support is disabled and only IPv6 is used.

int uv_tcp_getsockname(const uv_tcp_t* handle, struct sockaddr* name, int* namelen)
    Get the current address to which the handle is bound. addr must point to a valid and big enough chunk of memory, struct sockaddr_storage is recommended for IPv4 and IPv6 support.

int uv_tcp_getpeername(const uv_tcp_t* handle, struct sockaddr* name, int* namelen)
    Get the address of the peer connected to the handle. addr must point to a valid and big enough chunk of memory, struct sockaddr_storage is recommended for IPv4 and IPv6 support.

int uv_tcp_connect(uv_connect_t* req, uv_tcp_t* handle, const struct sockaddr* addr, uv_connect_cb cb)
    Establish an IPv4 or IPv6 TCP connection. Provide an initialized TCP handle and an uninitialized uv_connect_t. addr should point to an initialized struct sockaddr_in or struct sockaddr_in6.

    The callback is made when the connection has been established or when a connection error happened.

    SEE ALSO: The uv_stream_t API functions also apply.

  uv_pipe_t --- Pipe handle

Pipe handles provide an abstraction over local domain sockets on Unix and named pipes on Windows.

uv_pipe_t is a 'subclass' of uv_stream_t.

  Data types

uv_pipe_t
    Pipe handle type.

  Public members

N/A

SEE ALSO: The uv_stream_t members also apply.

  API

int uv_pipe_init(uv_loop_t* loop, uv_pipe_t* handle, int ipc)
    Initialize a pipe handle. The ipc argument is a boolean to indicate if this pipe will be used for handle passing between processes.

int uv_pipe_open(uv_pipe_t* handle, uv_file file)
    Open an existing file descriptor or HANDLE as a pipe.

    Changed in version 1.2.1: the file descriptor is set to non-blocking mode.

    NOTE: The passed file descriptor or HANDLE is not checked for its type, but it's required that it represents a valid pipe.

int uv_pipe_bind(uv_pipe_t* handle, const char* name)
    Bind the pipe to a file path (Unix) or a name (Windows).

    NOTE: Paths on Unix get truncated to sizeof(sockaddr_un.sun_path) bytes, typically between 92 and 108 bytes.

void uv_pipe_connect(uv_connect_t* req, uv_pipe_t* handle, const char* name, uv_connect_cb cb)
    Connect to the Unix domain socket or the named pipe.

    NOTE: Paths on Unix get truncated to sizeof(sockaddr_un.sun_path) bytes, typically between 92 and 108 bytes.

int uv_pipe_getsockname(const uv_pipe_t* handle, char* buffer, size_t* size)
    Get the name of the Unix domain socket or the named pipe.

    A preallocated buffer must be provided. The size parameter holds the length of the buffer and it's set to the number of bytes written to the buffer on output. If the buffer is not big enough UV_ENOBUFS will be returned and len will contain the required size.

    Changed in version 1.3.0: the returned length no longer includes the terminating null byte, and the buffer is not null terminated.

int uv_pipe_getpeername(const uv_pipe_t* handle, char* buffer, size_t* size)
    Get the name of the Unix domain socket or the named pipe to which the handle is connected.

    A preallocated buffer must be provided. The size parameter holds the length of the buffer and it's set to the number of bytes written to the buffer on output. If the buffer is not big enough UV_ENOBUFS will be returned and len will contain the required size.

    New in version 1.3.0.

void uv_pipe_pending_instances(uv_pipe_t* handle, int count)
    Set the number of pending pipe instance handles when the pipe server is waiting for connections.

    NOTE: This setting applies to Windows only.

int uv_pipe_pending_count(uv_pipe_t* handle)

uv_handle_type uv_pipe_pending_type(uv_pipe_t* handle)
    Used to receive handles over IPC pipes.

    First - call uv_pipe_pending_count(), if it's > 0 then initialize a handle of the given type, returned by uv_pipe_pending_type() and call uv_accept(pipe, handle).

    SEE ALSO: The uv_stream_t API functions also apply.

  uv_tty_t --- TTY handle

TTY handles represent a stream for the console.

uv_tty_t is a 'subclass' of uv_stream_t.

  Data types

uv_tty_t
    TTY handle type.

uv_tty_mode_t
    New in version 1.2.0.

    TTY mode type:

    typedef enum {
        /* Initial/normal terminal mode */
        UV_TTY_MODE_NORMAL,
        /* Raw input mode (On Windows, ENABLE_WINDOW_INPUT is also enabled) */
        UV_TTY_MODE_RAW,
        /* Binary-safe I/O mode for IPC (Unix-only) */
        UV_TTY_MODE_IO
    } uv_tty_mode_t;

  Public members

N/A

SEE ALSO: The uv_stream_t members also apply.

  API

int uv_tty_init(uv_loop_t* loop, uv_tty_t* handle, uv_file fd, int readable)
    Initialize a new TTY stream with the given file descriptor. Usually the file descriptor will be:

•   0 = stdin

•   1 = stdout

•   2 = stderr

    readable, specifies if you plan on calling uv_read_start() with this stream. stdin is readable, stdout is not.

    On Unix this function will determine the path of the fd of the terminal using ttyname_r(3), open it, and use it if the passed file descriptor refers to a TTY. This lets libuv put the tty in non-blocking mode without affecting other processes that share the tty.

    This function is not thread safe on systems that don't support ioctl TIOCGPTN or TIOCPTYGNAME, for instance OpenBSD and Solaris.

    NOTE: If reopening the TTY fails, libuv falls back to blocking writes for non-readable TTY streams.

    Changed in version 1.9.0:: the path of the TTY is determined by ttyname_r(3). In earlier versions libuv opened /dev/tty instead.

    Changed in version 1.5.0:: trying to initialize a TTY stream with a file descriptor that refers to a file returns UV_EINVAL on UNIX.

int uv_tty_set_mode(uv_tty_t* handle, uv_tty_mode_t mode)
    Changed in version 1.2.0:: the mode is specified as a uv_tty_mode_t value.

    Set the TTY using the specified terminal mode.

int uv_tty_reset_mode(void)
    To be called when the program exits. Resets TTY settings to default values for the next process to take over.

    This function is async signal-safe on Unix platforms but can fail with error code UV_EBUSY if you call it when execution is inside uv_tty_set_mode().

int uv_tty_get_winsize(uv_tty_t* handle, int* width, int* height)
    Gets the current Window size. On success it returns 0.

    SEE ALSO: The uv_stream_t API functions also apply.

  uv_udp_t --- UDP handle

UDP handles encapsulate UDP communication for both clients and servers.

  Data types

uv_udp_t
    UDP handle type.

uv_udp_send_t
    UDP send request type.

uv_udp_flags
    Flags used in uv_udp_bind() and uv_udp_recv_cb..

    enum uv_udp_flags {
        /* Disables dual stack mode. */
        UV_UDP_IPV6ONLY = 1,
        /*
        * Indicates message was truncated because read buffer was too small. The
        * remainder was discarded by the OS. Used in uv_udp_recv_cb.
        */
        UV_UDP_PARTIAL = 2,
        /*
        * Indicates if SO_REUSEADDR will be set when binding the handle in
        * uv_udp_bind.
        * This sets the SO_REUSEPORT socket flag on the BSDs and OS X. On other
        * Unix platforms, it sets the SO_REUSEADDR flag. What that means is that
        * multiple threads or processes can bind to the same address without error
        * (provided they all set the flag) but only the last one to bind will receive
        * any traffic, in effect "stealing" the port from the previous listener.
        */
        UV_UDP_REUSEADDR = 4
    };

void (*uv_udp_send_cb)(uv_udp_send_t* req, int status)
    Type definition for callback passed to uv_udp_send(), which is called after the data was sent.

void (*uv_udp_recv_cb)(uv_udp_t* handle, ssize_t nread, const uv_buf_t* buf, const struct sockaddr* addr, unsigned flags)
    Type definition for callback passed to uv_udp_recv_start(), which is called when the endpoint receives data.

•   handle: UDP handle

•   nread: Number of bytes that have been received. 0 if there is no more data to read. You may discard or repurpose the read buffer. Note that 0 may also mean that an empty datagram was received (in this case addr is not NULL). < 0 if a transmission error was detected.

•   buf: uv_buf_t with the received data.

•   addr: struct sockaddr* containing the address of the sender. Can be NULL. Valid for the duration of the callback only.

•   flags: One or more or'ed UV_UDP_* constants. Right now only UV_UDP_PARTIAL is used.

    NOTE: The receive callback will be called with nread == 0 and addr == NULL when there is nothing to read, and with nread == 0 and addr != NULL when an empty UDP packet is received.

uv_membership
    Membership type for a multicast address.

    typedef enum {
        UV_LEAVE_GROUP = 0,
        UV_JOIN_GROUP
    } uv_membership;

  Public members

size_t uv_udp_t.send_queue_size
    Number of bytes queued for sending. This field strictly shows how much information is currently queued.

size_t uv_udp_t.send_queue_count
    Number of send requests currently in the queue awaiting to be processed.

uv_udp_t* uv_udp_send_t.handle
    UDP handle where this send request is taking place.

    SEE ALSO: The uv_handle_t members also apply.

  API

int uv_udp_init(uv_loop_t* loop, uv_udp_t* handle)
    Initialize a new UDP handle. The actual socket is created lazily. Returns 0 on success.

int uv_udp_init_ex(uv_loop_t* loop, uv_udp_t* handle, unsigned int flags)
    Initialize the handle with the specified flags. At the moment the lower 8 bits of the flags parameter are used as the socket domain. A socket will be created for the given domain. If the specified domain is AF_UNSPEC no socket is created, just like uv_udp_init().

    New in version 1.7.0.

int uv_udp_open(uv_udp_t* handle, uv_os_sock_t sock)
    Opens an existing file descriptor or Windows SOCKET as a UDP handle.

    Unix only: The only requirement of the sock argument is that it follows the datagram contract (works in unconnected mode, supports sendmsg()/recvmsg(), etc). In other words, other datagram-type sockets like raw sockets or netlink sockets can also be passed to this function.

    Changed in version 1.2.1: the file descriptor is set to non-blocking mode.

    NOTE: The passed file descriptor or SOCKET is not checked for its type, but it's required that it represents a valid datagram socket.

int uv_udp_bind(uv_udp_t* handle, const struct sockaddr* addr, unsigned int flags)
    Bind the UDP handle to an IP address and port.

Parameters

•   handle -- UDP handle. Should have been initialized with uv_udp_init().

•   addr -- struct sockaddr_in or struct sockaddr_in6 with the address and port to bind to.

•   flags -- Indicate how the socket will be bound, UV_UDP_IPV6ONLY and UV_UDP_REUSEADDR are supported.

Returns
    0 on success, or an error code < 0 on failure.

int uv_udp_getsockname(const uv_udp_t* handle, struct sockaddr* name, int* namelen)
    Get the local IP and port of the UDP handle.

Parameters

•   handle -- UDP handle. Should have been initialized with uv_udp_init() and bound.

•   name -- Pointer to the structure to be filled with the address data. In order to support IPv4 and IPv6 struct sockaddr_storage should be used.

•   namelen -- On input it indicates the data of the name field. On output it indicates how much of it was filled.

Returns
    0 on success, or an error code < 0 on failure.

int uv_udp_set_membership(uv_udp_t* handle, const char* multicast_addr, const char* interface_addr, uv_membership membership)
    Set membership for a multicast address

Parameters

•   handle -- UDP handle. Should have been initialized with uv_udp_init().

•   multicast_addr -- Multicast address to set membership for.

•   interface_addr -- Interface address.

•   membership -- Should be UV_JOIN_GROUP or UV_LEAVE_GROUP.

Returns
    0 on success, or an error code < 0 on failure.

int uv_udp_set_multicast_loop(uv_udp_t* handle, int on)
    Set IP multicast loop flag. Makes multicast packets loop back to local sockets.

Parameters

•   handle -- UDP handle. Should have been initialized with uv_udp_init().

•   on -- 1 for on, 0 for off.

Returns
    0 on success, or an error code < 0 on failure.

int uv_udp_set_multicast_ttl(uv_udp_t* handle, int ttl)
    Set the multicast ttl.

Parameters

•   handle -- UDP handle. Should have been initialized with uv_udp_init().

•   ttl -- 1 through 255.

Returns
    0 on success, or an error code < 0 on failure.

int uv_udp_set_multicast_interface(uv_udp_t* handle, const char* interface_addr)
    Set the multicast interface to send or receive data on.

Parameters

•   handle -- UDP handle. Should have been initialized with uv_udp_init().

•   interface_addr -- interface address.

Returns
    0 on success, or an error code < 0 on failure.

int uv_udp_set_broadcast(uv_udp_t* handle, int on)
    Set broadcast on or off.

Parameters

•   handle -- UDP handle. Should have been initialized with uv_udp_init().

•   on -- 1 for on, 0 for off.

Returns
    0 on success, or an error code < 0 on failure.

int uv_udp_set_ttl(uv_udp_t* handle, int ttl)
    Set the time to live.

Parameters

•   handle -- UDP handle. Should have been initialized with uv_udp_init().

•   ttl -- 1 through 255.

Returns
    0 on success, or an error code < 0 on failure.

int uv_udp_send(uv_udp_send_t* req, uv_udp_t* handle, const uv_buf_t bufs[], unsigned int nbufs, const struct sockaddr* addr, uv_udp_send_cb send_cb)
    Send data over the UDP socket. If the socket has not previously been bound with uv_udp_bind() it will be bound to 0.0.0.0 (the "all interfaces" IPv4 address) and a random port number.

Parameters

•   req -- UDP request handle. Need not be initialized.

•   handle -- UDP handle. Should have been initialized with uv_udp_init().

•   bufs -- List of buffers to send.

•   nbufs -- Number of buffers in bufs.

•   addr -- struct sockaddr_in or struct sockaddr_in6 with the address and port of the remote peer.

•   send_cb -- Callback to invoke when the data has been sent out.

Returns
    0 on success, or an error code < 0 on failure.

int uv_udp_try_send(uv_udp_t* handle, const uv_buf_t bufs[], unsigned int nbufs, const struct sockaddr* addr)
    Same as uv_udp_send(), but won't queue a send request if it can't be completed immediately.

Returns
    >= 0: number of bytes sent (it matches the given buffer size). < 0: negative error code (UV_EAGAIN is returned when the message can't be sent immediately).

int uv_udp_recv_start(uv_udp_t* handle, uv_alloc_cb alloc_cb, uv_udp_recv_cb recv_cb)
    Prepare for receiving data. If the socket has not previously been bound with uv_udp_bind() it is bound to 0.0.0.0 (the "all interfaces" IPv4 address) and a random port number.

Parameters

•   handle -- UDP handle. Should have been initialized with uv_udp_init().

•   alloc_cb -- Callback to invoke when temporary storage is needed.

•   recv_cb -- Callback to invoke with received data.

Returns
    0 on success, or an error code < 0 on failure.

int uv_udp_recv_stop(uv_udp_t* handle)
    Stop listening for incoming datagrams.

Parameters

•   handle -- UDP handle. Should have been initialized with uv_udp_init().

Returns
    0 on success, or an error code < 0 on failure.

    SEE ALSO: The uv_handle_t API functions also apply.

  uv_fs_event_t --- FS Event handle

FS Event handles allow the user to monitor a given path for changes, for example, if the file was renamed or there was a generic change in it. This handle uses the best backend for the job on each platform.

  Data types

uv_fs_event_t
    FS Event handle type.

void (*uv_fs_event_cb)(uv_fs_event_t* handle, const char* filename, int events, int status)
    Callback passed to uv_fs_event_start() which will be called repeatedly after the handle is started. If the handle was started with a directory the filename parameter will be a relative path to a file contained in the directory. The events parameter is an ORed mask of uv_fs_event elements.

uv_fs_event
    Event types that uv_fs_event_t handles monitor.

    enum uv_fs_event {
        UV_RENAME = 1,
        UV_CHANGE = 2
    };

uv_fs_event_flags
    Flags that can be passed to uv_fs_event_start() to control its behavior.

    enum uv_fs_event_flags {
        /*
        * By default, if the fs event watcher is given a directory name, we will
        * watch for all events in that directory. This flags overrides this behavior
        * and makes fs_event report only changes to the directory entry itself. This
        * flag does not affect individual files watched.
        * This flag is currently not implemented yet on any backend.
        */
        UV_FS_EVENT_WATCH_ENTRY = 1,
        /*
        * By default uv_fs_event will try to use a kernel interface such as inotify
        * or kqueue to detect events. This may not work on remote filesystems such
        * as NFS mounts. This flag makes fs_event fall back to calling stat() on a
        * regular interval.
        * This flag is currently not implemented yet on any backend.
        */
        UV_FS_EVENT_STAT = 2,
        /*
        * By default, event watcher, when watching directory, is not registering
        * (is ignoring) changes in it's subdirectories.
        * This flag will override this behaviour on platforms that support it.
        */
        UV_FS_EVENT_RECURSIVE = 4
    };

  Public members

N/A

SEE ALSO: The uv_handle_t members also apply.

  API

int uv_fs_event_init(uv_loop_t* loop, uv_fs_event_t* handle)
    Initialize the handle.

int uv_fs_event_start(uv_fs_event_t* handle, uv_fs_event_cb cb, const char* path, unsigned int flags)
    Start the handle with the given callback, which will watch the specified path for changes. flags can be an ORed mask of uv_fs_event_flags.

    NOTE: Currently the only supported flag is UV_FS_EVENT_RECURSIVE and only on OSX and Windows.

int uv_fs_event_stop(uv_fs_event_t* handle)
    Stop the handle, the callback will no longer be called.

int uv_fs_event_getpath(uv_fs_event_t* handle, char* buffer, size_t* size)
    Get the path being monitored by the handle. The buffer must be preallocated by the user. Returns 0 on success or an error code < 0 in case of failure. On success, buffer will contain the path and size its length. If the buffer is not big enough UV_ENOBUFS will be returned and len will be set to the required size.

    Changed in version 1.3.0: the returned length no longer includes the terminating null byte, and the buffer is not null terminated.

    SEE ALSO: The uv_handle_t API functions also apply.

  uv_fs_poll_t --- FS Poll handle

FS Poll handles allow the user to monitor a given path for changes. Unlike uv_fs_event_t, fs poll handles use stat to detect when a file has changed so they can work on file systems where fs event handles can't.

  Data types

uv_fs_poll_t
    FS Poll handle type.

void (*uv_fs_poll_cb)(uv_fs_poll_t* handle, int status, const uv_stat_t* prev, const uv_stat_t* curr)
    Callback passed to uv_fs_poll_start() which will be called repeatedly after the handle is started, when any change happens to the monitored path.

    The callback is invoked with status < 0 if path does not exist or is inaccessible. The watcher is not stopped but your callback is not called again until something changes (e.g. when the file is created or the error reason changes).

    When status == 0, the callback receives pointers to the old and new uv_stat_t structs. They are valid for the duration of the callback only.

  Public members

N/A

SEE ALSO: The uv_handle_t members also apply.

  API

int uv_fs_poll_init(uv_loop_t* loop, uv_fs_poll_t* handle)
    Initialize the handle.

int uv_fs_poll_start(uv_fs_poll_t* handle, uv_fs_poll_cb poll_cb, const char* path, unsigned int interval)
    Check the file at path for changes every interval milliseconds.

    NOTE: For maximum portability, use multi-second intervals. Sub-second intervals will not detect all changes on many file systems.

int uv_fs_poll_stop(uv_fs_poll_t* handle)
    Stop the handle, the callback will no longer be called.

int uv_fs_poll_getpath(uv_fs_poll_t* handle, char* buffer, size_t* size)
    Get the path being monitored by the handle. The buffer must be preallocated by the user. Returns 0 on success or an error code < 0 in case of failure. On success, buffer will contain the path and size its length. If the buffer is not big enough UV_ENOBUFS will be returned and len will be set to the required size.

    Changed in version 1.3.0: the returned length no longer includes the terminating null byte, and the buffer is not null terminated.

    SEE ALSO: The uv_handle_t API functions also apply.

  Filesystem operations

libuv provides a wide variety of cross-platform sync and async filesystem operations. All functions defined in this document take a callback, which is allowed to be NULL. If the callback is NULL the request is completed synchronously, otherwise it will be performed asynchronously.

All file operations are run on the threadpool, see threadpool for information on the threadpool size.

  Data types

uv_fs_t
    Filesystem request type.

uv_timespec_t
    Portable equivalent of struct timespec.

    typedef struct {
        long tv_sec;
        long tv_nsec;
    } uv_timespec_t;

uv_stat_t
    Portable equivalent of struct stat.

    typedef struct {
        uint64_t st_dev;
        uint64_t st_mode;
        uint64_t st_nlink;
        uint64_t st_uid;
        uint64_t st_gid;
        uint64_t st_rdev;
        uint64_t st_ino;
        uint64_t st_size;
        uint64_t st_blksize;
        uint64_t st_blocks;
        uint64_t st_flags;
        uint64_t st_gen;
        uv_timespec_t st_atim;
        uv_timespec_t st_mtim;
        uv_timespec_t st_ctim;
        uv_timespec_t st_birthtim;
    } uv_stat_t;

uv_fs_type
    Filesystem request type.

    typedef enum {
        UV_FS_UNKNOWN = -1,
        UV_FS_CUSTOM,
        UV_FS_OPEN,
        UV_FS_CLOSE,
        UV_FS_READ,
        UV_FS_WRITE,
        UV_FS_SENDFILE,
        UV_FS_STAT,
        UV_FS_LSTAT,
        UV_FS_FSTAT,
        UV_FS_FTRUNCATE,
        UV_FS_UTIME,
        UV_FS_FUTIME,
        UV_FS_ACCESS,
        UV_FS_CHMOD,
        UV_FS_FCHMOD,
        UV_FS_FSYNC,
        UV_FS_FDATASYNC,
        UV_FS_UNLINK,
        UV_FS_RMDIR,
        UV_FS_MKDIR,
        UV_FS_MKDTEMP,
        UV_FS_RENAME,
        UV_FS_SCANDIR,
        UV_FS_LINK,
        UV_FS_SYMLINK,
        UV_FS_READLINK,
        UV_FS_CHOWN,
        UV_FS_FCHOWN
    } uv_fs_type;

uv_dirent_t
    Cross platform (reduced) equivalent of struct dirent. Used in uv_fs_scandir_next().

    typedef enum {
        UV_DIRENT_UNKNOWN,
        UV_DIRENT_FILE,
        UV_DIRENT_DIR,
        UV_DIRENT_LINK,
        UV_DIRENT_FIFO,
        UV_DIRENT_SOCKET,
        UV_DIRENT_CHAR,
        UV_DIRENT_BLOCK
    } uv_dirent_type_t;
    typedef struct uv_dirent_s {
        const char* name;
        uv_dirent_type_t type;
    } uv_dirent_t;

  Public members

uv_loop_t* uv_fs_t.loop
    Loop that started this request and where completion will be reported. Readonly.

uv_fs_type uv_fs_t.fs_type
    FS request type.

const char* uv_fs_t.path
    Path affecting the request.

ssize_t uv_fs_t.result
    Result of the request. < 0 means error, success otherwise. On requests such as uv_fs_read() or uv_fs_write() it indicates the amount of data that was read or written, respectively.

uv_stat_t uv_fs_t.statbuf
    Stores the result of uv_fs_stat() and other stat requests.

void* uv_fs_t.ptr
    Stores the result of uv_fs_readlink() and serves as an alias to statbuf.

    SEE ALSO: The uv_req_t members also apply.

  API

void uv_fs_req_cleanup(uv_fs_t* req)
    Cleanup request. Must be called after a request is finished to deallocate any memory libuv might have allocated.

int uv_fs_close(uv_loop_t* loop, uv_fs_t* req, uv_file file, uv_fs_cb cb)
    Equivalent to close(2).

int uv_fs_open(uv_loop_t* loop, uv_fs_t* req, const char* path, int flags, int mode, uv_fs_cb cb)
    Equivalent to open(2).

    NOTE: On Windows libuv uses CreateFileW and thus the file is always opened in binary mode. Because of this the O_BINARY and O_TEXT flags are not supported.

int uv_fs_read(uv_loop_t* loop, uv_fs_t* req, uv_file file, const uv_buf_t bufs[], unsigned int nbufs, int64_t offset, uv_fs_cb cb)
    Equivalent to preadv(2).

int uv_fs_unlink(uv_loop_t* loop, uv_fs_t* req, const char* path, uv_fs_cb cb)
    Equivalent to unlink(2).

int uv_fs_write(uv_loop_t* loop, uv_fs_t* req, uv_file file, const uv_buf_t bufs[], unsigned int nbufs, int64_t offset, uv_fs_cb cb)
    Equivalent to pwritev(2).

int uv_fs_mkdir(uv_loop_t* loop, uv_fs_t* req, const char* path, int mode, uv_fs_cb cb)
    Equivalent to mkdir(2).

    NOTE: mode is currently not implemented on Windows.

int uv_fs_mkdtemp(uv_loop_t* loop, uv_fs_t* req, const char* tpl, uv_fs_cb cb)
    Equivalent to mkdtemp(3).

    NOTE: The result can be found as a null terminated string at req->path.

int uv_fs_rmdir(uv_loop_t* loop, uv_fs_t* req, const char* path, uv_fs_cb cb)
    Equivalent to rmdir(2).

int uv_fs_scandir(uv_loop_t* loop, uv_fs_t* req, const char* path, int flags, uv_fs_cb cb)

int uv_fs_scandir_next(uv_fs_t* req, uv_dirent_t* ent)
    Equivalent to scandir(3), with a slightly different API. Once the callback for the request is called, the user can use uv_fs_scandir_next() to get ent populated with the next directory entry data. When there are no more entries UV_EOF will be returned.

    NOTE: Unlike scandir(3), this function does not return the "." and ".." entries.

    NOTE: On Linux, getting the type of an entry is only supported by some filesystems (btrfs, ext2, ext3 and ext4 at the time of this writing), check the getdents(2) man page.

int uv_fs_stat(uv_loop_t* loop, uv_fs_t* req, const char* path, uv_fs_cb cb)

int uv_fs_fstat(uv_loop_t* loop, uv_fs_t* req, uv_file file, uv_fs_cb cb)

int uv_fs_lstat(uv_loop_t* loop, uv_fs_t* req, const char* path, uv_fs_cb cb)
    Equivalent to stat(2), fstat(2) and fstat(2) respectively.

int uv_fs_rename(uv_loop_t* loop, uv_fs_t* req, const char* path, const char* new_path, uv_fs_cb cb)
    Equivalent to rename(2).

int uv_fs_fsync(uv_loop_t* loop, uv_fs_t* req, uv_file file, uv_fs_cb cb)
    Equivalent to fsync(2).

int uv_fs_fdatasync(uv_loop_t* loop, uv_fs_t* req, uv_file file, uv_fs_cb cb)
    Equivalent to fdatasync(2).

int uv_fs_ftruncate(uv_loop_t* loop, uv_fs_t* req, uv_file file, int64_t offset, uv_fs_cb cb)
    Equivalent to ftruncate(2).

int uv_fs_sendfile(uv_loop_t* loop, uv_fs_t* req, uv_file out_fd, uv_file in_fd, int64_t in_offset, size_t length, uv_fs_cb cb)
    Limited equivalent to sendfile(2).

int uv_fs_access(uv_loop_t* loop, uv_fs_t* req, const char* path, int mode, uv_fs_cb cb)
    Equivalent to access(2) on Unix. Windows uses GetFileAttributesW().

int uv_fs_chmod(uv_loop_t* loop, uv_fs_t* req, const char* path, int mode, uv_fs_cb cb)

int uv_fs_fchmod(uv_loop_t* loop, uv_fs_t* req, uv_file file, int mode, uv_fs_cb cb)
    Equivalent to chmod(2) and fchmod(2) respectively.

int uv_fs_utime(uv_loop_t* loop, uv_fs_t* req, const char* path, double atime, double mtime, uv_fs_cb cb)

int uv_fs_futime(uv_loop_t* loop, uv_fs_t* req, uv_file file, double atime, double mtime, uv_fs_cb cb)
    Equivalent to utime(2) and futime(2) respectively.

int uv_fs_link(uv_loop_t* loop, uv_fs_t* req, const char* path, const char* new_path, uv_fs_cb cb)
    Equivalent to link(2).

int uv_fs_symlink(uv_loop_t* loop, uv_fs_t* req, const char* path, const char* new_path, int flags, uv_fs_cb cb)
    Equivalent to symlink(2).

    NOTE: On Windows the flags parameter can be specified to control how the symlink will be created:

•   UV_FS_SYMLINK_DIR: indicates that path points to a directory.

•   UV_FS_SYMLINK_JUNCTION: request that the symlink is created using junction points.

int uv_fs_readlink(uv_loop_t* loop, uv_fs_t* req, const char* path, uv_fs_cb cb)
    Equivalent to readlink(2).

int uv_fs_realpath(uv_loop_t* loop, uv_fs_t* req, const char* path, uv_fs_cb cb)
    Equivalent to realpath(3) on Unix. Windows uses GetFinalPathNameByHandle().

    NOTE: This function is not implemented on Windows XP and Windows Server 2003. On these systems, UV_ENOSYS is returned.

    New in version 1.8.0.

int uv_fs_chown(uv_loop_t* loop, uv_fs_t* req, const char* path, uv_uid_t uid, uv_gid_t gid, uv_fs_cb cb)

int uv_fs_fchown(uv_loop_t* loop, uv_fs_t* req, uv_file file, uv_uid_t uid, uv_gid_t gid, uv_fs_cb cb)
    Equivalent to chown(2) and fchown(2) respectively.

    NOTE: These functions are not implemented on Windows.

    SEE ALSO: The uv_req_t API functions also apply.

  Thread pool work scheduling

libuv provides a threadpool which can be used to run user code and get notified in the loop thread. This thread pool is internally used to run all filesystem operations, as well as getaddrinfo and getnameinfo requests.

Its default size is 4, but it can be changed at startup time by setting the UV_THREADPOOL_SIZE environment variable to any value (the absolute maximum is 128).

The threadpool is global and shared across all event loops. When a particular function makes use of the threadpool (i.e. when using uv_queue_work()) libuv preallocates and initializes the maximum number of threads allowed by UV_THREADPOOL_SIZE. This causes a relatively minor memory overhead (~1MB for 128 threads) but increases the performance of threading at runtime.

NOTE: Note that even though a global thread pool which is shared across all events loops is used, the functions are not thread safe.

  Data types

uv_work_t
    Work request type.

void (*uv_work_cb)(uv_work_t* req)
    Callback passed to uv_queue_work() which will be run on the thread pool.

void (*uv_after_work_cb)(uv_work_t* req, int status)
    Callback passed to uv_queue_work() which will be called on the loop thread after the work on the threadpool has been completed. If the work was cancelled using uv_cancel() status will be UV_ECANCELED.

  Public members

uv_loop_t* uv_work_t.loop
    Loop that started this request and where completion will be reported. Readonly.

    SEE ALSO: The uv_req_t members also apply.

  API

int uv_queue_work(uv_loop_t* loop, uv_work_t* req, uv_work_cb work_cb, uv_after_work_cb after_work_cb)
    Initializes a work request which will run the given work_cb in a thread from the threadpool. Once work_cb is completed, after_work_cb will be called on the loop thread.

    This request can be cancelled with uv_cancel().

    SEE ALSO: The uv_req_t API functions also apply.

  DNS utility functions

libuv provides asynchronous variants of getaddrinfo and getnameinfo.

  Data types

uv_getaddrinfo_t
    getaddrinfo request type.

void (*uv_getaddrinfo_cb)(uv_getaddrinfo_t* req, int status, struct addrinfo* res)
    Callback which will be called with the getaddrinfo request result once complete. In case it was cancelled, status will have a value of UV_ECANCELED.

uv_getnameinfo_t
    getnameinfo request type.

void (*uv_getnameinfo_cb)(uv_getnameinfo_t* req, int status, const char* hostname, const char* service)
    Callback which will be called with the getnameinfo request result once complete. In case it was cancelled, status will have a value of UV_ECANCELED.

  Public members

uv_loop_t* uv_getaddrinfo_t.loop
    Loop that started this getaddrinfo request and where completion will be reported. Readonly.

struct addrinfo* uv_getaddrinfo_t.addrinfo
    Pointer to a struct addrinfo containing the result. Must be freed by the user with uv_freeaddrinfo().

    Changed in version 1.3.0: the field is declared as public.

uv_loop_t* uv_getnameinfo_t.loop
    Loop that started this getnameinfo request and where completion will be reported. Readonly.

char[NI_MAXHOST] uv_getnameinfo_t.host
    Char array containing the resulting host. It's null terminated.

    Changed in version 1.3.0: the field is declared as public.

char[NI_MAXSERV] uv_getnameinfo_t.service
    Char array containing the resulting service. It's null terminated.

    Changed in version 1.3.0: the field is declared as public.

    SEE ALSO: The uv_req_t members also apply.

  API

int uv_getaddrinfo(uv_loop_t* loop, uv_getaddrinfo_t* req, uv_getaddrinfo_cb getaddrinfo_cb, const char* node, const char* service, const struct addrinfo* hints)
    Asynchronous getaddrinfo(3).

    Either node or service may be NULL but not both.

    hints is a pointer to a struct addrinfo with additional address type constraints, or NULL. Consult man -s 3 getaddrinfo for more details.

    Returns 0 on success or an error code < 0 on failure. If successful, the callback will get called sometime in the future with the lookup result, which is either:

•   status == 0, the res argument points to a valid struct addrinfo, or

•   status < 0, the res argument is NULL. See the UV_EAI_* constants.

    Call uv_freeaddrinfo() to free the addrinfo structure.

    Changed in version 1.3.0: the callback parameter is now allowed to be NULL, in which case the request will run synchronously.

void uv_freeaddrinfo(struct addrinfo* ai)
    Free the struct addrinfo. Passing NULL is allowed and is a no-op.

int uv_getnameinfo(uv_loop_t* loop, uv_getnameinfo_t* req, uv_getnameinfo_cb getnameinfo_cb, const struct sockaddr* addr, int flags)
    Asynchronous getnameinfo(3).

    Returns 0 on success or an error code < 0 on failure. If successful, the callback will get called sometime in the future with the lookup result. Consult man -s 3 getnameinfo for more details.

    Changed in version 1.3.0: the callback parameter is now allowed to be NULL, in which case the request will run synchronously.

    SEE ALSO: The uv_req_t API functions also apply.

  Shared library handling

libuv provides cross platform utilities for loading shared libraries and retrieving symbols from them, using the following API.

  Data types

uv_lib_t
    Shared library data type.

  Public members

N/A

  API

int uv_dlopen(const char* filename, uv_lib_t* lib)
    Opens a shared library. The filename is in utf-8. Returns 0 on success and -1 on error. Call uv_dlerror() to get the error message.

void uv_dlclose(uv_lib_t* lib)
    Close the shared library.

int uv_dlsym(uv_lib_t* lib, const char* name, void** ptr)
    Retrieves a data pointer from a dynamic library. It is legal for a symbol to map to NULL. Returns 0 on success and -1 if the symbol was not found.

const char* uv_dlerror(const uv_lib_t* lib)
    Returns the last uv_dlopen() or uv_dlsym() error message.

  Threading and synchronization utilities

libuv provides cross-platform implementations for multiple threading and synchronization primitives. The API largely follows the pthreads API.

  Data types

uv_thread_t
    Thread data type.

void (*uv_thread_cb)(void* arg)
    Callback that is invoked to initialize thread execution. arg is the same value that was passed to uv_thread_create().

uv_key_t
    Thread-local key data type.

uv_once_t
    Once-only initializer data type.

uv_mutex_t
    Mutex data type.

uv_rwlock_t
    Read-write lock data type.

uv_sem_t
    Semaphore data type.

uv_cond_t
    Condition data type.

uv_barrier_t
    Barrier data type.

  API

  Threads

int uv_thread_create(uv_thread_t* tid, uv_thread_cb entry, void* arg)
    Changed in version 1.4.1: returns a UV_E* error code on failure

uv_thread_t uv_thread_self(void)

int uv_thread_join(uv_thread_t *tid)

int uv_thread_equal(const uv_thread_t* t1, const uv_thread_t* t2)

  Thread-local storage

NOTE: The total thread-local storage size may be limited. That is, it may not be possible to create many TLS keys.

int uv_key_create(uv_key_t* key)

void uv_key_delete(uv_key_t* key)

void* uv_key_get(uv_key_t* key)

void uv_key_set(uv_key_t* key, void* value)

  Once-only initialization

Runs a function once and only once. Concurrent calls to uv_once() with the same guard will block all callers except one (it's unspecified which one). The guard should be initialized statically with the UV_ONCE_INIT macro.

void uv_once(uv_once_t* guard, void (*callback)(void))

  Mutex locks

Functions return 0 on success or an error code < 0 (unless the return type is void, of course).

int uv_mutex_init(uv_mutex_t* handle)

void uv_mutex_destroy(uv_mutex_t* handle)

void uv_mutex_lock(uv_mutex_t* handle)

int uv_mutex_trylock(uv_mutex_t* handle)

void uv_mutex_unlock(uv_mutex_t* handle)

  Read-write locks

Functions return 0 on success or an error code < 0 (unless the return type is void, of course).

int uv_rwlock_init(uv_rwlock_t* rwlock)

void uv_rwlock_destroy(uv_rwlock_t* rwlock)

void uv_rwlock_rdlock(uv_rwlock_t* rwlock)

int uv_rwlock_tryrdlock(uv_rwlock_t* rwlock)

void uv_rwlock_rdunlock(uv_rwlock_t* rwlock)

void uv_rwlock_wrlock(uv_rwlock_t* rwlock)

int uv_rwlock_trywrlock(uv_rwlock_t* rwlock)

void uv_rwlock_wrunlock(uv_rwlock_t* rwlock)

  Semaphores

Functions return 0 on success or an error code < 0 (unless the return type is void, of course).

int uv_sem_init(uv_sem_t* sem, unsigned int value)

void uv_sem_destroy(uv_sem_t* sem)

void uv_sem_post(uv_sem_t* sem)

void uv_sem_wait(uv_sem_t* sem)

int uv_sem_trywait(uv_sem_t* sem)

  Conditions

Functions return 0 on success or an error code < 0 (unless the return type is void, of course).

NOTE: Callers should be prepared to deal with spurious wakeups on uv_cond_wait() and uv_cond_timedwait().

int uv_cond_init(uv_cond_t* cond)

void uv_cond_destroy(uv_cond_t* cond)

void uv_cond_signal(uv_cond_t* cond)

void uv_cond_broadcast(uv_cond_t* cond)

void uv_cond_wait(uv_cond_t* cond, uv_mutex_t* mutex)

int uv_cond_timedwait(uv_cond_t* cond, uv_mutex_t* mutex, uint64_t timeout)

  Barriers

Functions return 0 on success or an error code < 0 (unless the return type is void, of course).

NOTE: uv_barrier_wait() returns a value > 0 to an arbitrarily chosen "serializer" thread to facilitate cleanup, i.e.

if (uv_barrier_wait(&barrier) > 0)
    uv_barrier_destroy(&barrier);

int uv_barrier_init(uv_barrier_t* barrier, unsigned int count)

void uv_barrier_destroy(uv_barrier_t* barrier)

int uv_barrier_wait(uv_barrier_t* barrier)

  Miscellaneous utilities

This section contains miscellaneous functions that don't really belong in any other section.

  Data types

uv_buf_t
    Buffer data type.

char* uv_buf_t.base
    Pointer to the base of the buffer. Readonly.

size_t uv_buf_t.len
    Total bytes in the buffer. Readonly.

    NOTE: On Windows this field is ULONG.

void* (*uv_malloc_func)(size_t size)
    Replacement function for malloc(3). See uv_replace_allocator().

void* (*uv_realloc_func)(void* ptr, size_t size)
    Replacement function for realloc(3). See uv_replace_allocator().

void* (*uv_calloc_func)(size_t count, size_t size)
    Replacement function for calloc(3). See uv_replace_allocator().

void (*uv_free_func)(void* ptr)
    Replacement function for free(3). See uv_replace_allocator().

uv_file
    Cross platform representation of a file handle.

uv_os_sock_t
    Cross platform representation of a socket handle.

uv_os_fd_t
    Abstract representation of a file descriptor. On Unix systems this is a typedef of int and on Windows a HANDLE.

uv_rusage_t
    Data type for resource usage results.

    typedef struct {
        uv_timeval_t ru_utime; /* user CPU time used */
        uv_timeval_t ru_stime; /* system CPU time used */
        uint64_t ru_maxrss; /* maximum resident set size */
        uint64_t ru_ixrss; /* integral shared memory size */
        uint64_t ru_idrss; /* integral unshared data size */
        uint64_t ru_isrss; /* integral unshared stack size */
        uint64_t ru_minflt; /* page reclaims (soft page faults) */
        uint64_t ru_majflt; /* page faults (hard page faults) */
        uint64_t ru_nswap; /* swaps */
        uint64_t ru_inblock; /* block input operations */
        uint64_t ru_oublock; /* block output operations */
        uint64_t ru_msgsnd; /* IPC messages sent */
        uint64_t ru_msgrcv; /* IPC messages received */
        uint64_t ru_nsignals; /* signals received */
        uint64_t ru_nvcsw; /* voluntary context switches */
        uint64_t ru_nivcsw; /* involuntary context switches */
    } uv_rusage_t;

uv_cpu_info_t
    Data type for CPU information.

    typedef struct uv_cpu_info_s {
        char* model;
        int speed;
        struct uv_cpu_times_s {
            uint64_t user;
            uint64_t nice;
            uint64_t sys;
            uint64_t idle;
            uint64_t irq;
        } cpu_times;
    } uv_cpu_info_t;

uv_interface_address_t
    Data type for interface addresses.

    typedef struct uv_interface_address_s {
        char* name;
        char phys_addr[6];
        int is_internal;
        union {
            struct sockaddr_in address4;
            struct sockaddr_in6 address6;
        } address;
        union {
            struct sockaddr_in netmask4;
            struct sockaddr_in6 netmask6;
        } netmask;
    } uv_interface_address_t;

uv_passwd_t
    Data type for password file information.

    typedef struct uv_passwd_s {
        char* username;
        long uid;
        long gid;
        char* shell;
        char* homedir;
    } uv_passwd_t;

  API

uv_handle_type uv_guess_handle(uv_file file)
    Used to detect what type of stream should be used with a given file descriptor. Usually this will be used during initialization to guess the type of the stdio streams.

    For isatty(3) equivalent functionality use this function and test for UV_TTY.

int uv_replace_allocator(uv_malloc_func malloc_func, uv_realloc_func realloc_func, uv_calloc_func calloc_func, uv_free_func free_func)
    New in version 1.6.0.

    Override the use of the standard library's malloc(3), calloc(3), realloc(3), free(3), memory allocation functions.

    This function must be called before any other libuv function is called or after all resources have been freed and thus libuv doesn't reference any allocated memory chunk.

    On success, it returns 0, if any of the function pointers is NULL it returns UV_EINVAL.

    WARNING: There is no protection against changing the allocator multiple times. If the user changes it they are responsible for making sure the allocator is changed while no memory was allocated with the previous allocator, or that they are compatible.

uv_buf_t uv_buf_init(char* base, unsigned int len)
    Constructor for uv_buf_t.

    Due to platform differences the user cannot rely on the ordering of the base and len members of the uv_buf_t struct. The user is responsible for freeing base after the uv_buf_t is done. Return struct passed by value.

char** uv_setup_args(int argc, char** argv)
    Store the program arguments. Required for getting / setting the process title.

int uv_get_process_title(char* buffer, size_t size)
    Gets the title of the current process.

int uv_set_process_title(const char* title)
    Sets the current process title.

int uv_resident_set_memory(size_t* rss)
    Gets the resident set size (RSS) for the current process.

int uv_uptime(double* uptime)
    Gets the current system uptime.

int uv_getrusage(uv_rusage_t* rusage)
    Gets the resource usage measures for the current process.

    NOTE: On Windows not all fields are set, the unsupported fields are filled with zeroes.

int uv_cpu_info(uv_cpu_info_t** cpu_infos, int* count)
    Gets information about the CPUs on the system. The cpu_infos array will have count elements and needs to be freed with uv_free_cpu_info().

void uv_free_cpu_info(uv_cpu_info_t* cpu_infos, int count)
    Frees the cpu_infos array previously allocated with uv_cpu_info().

int uv_interface_addresses(uv_interface_address_t** addresses, int* count)
    Gets address information about the network interfaces on the system. An array of count elements is allocated and returned in addresses. It must be freed by the user, calling uv_free_interface_addresses().

void uv_free_interface_addresses(uv_interface_address_t* addresses, int count)
    Free an array of uv_interface_address_t which was returned by uv_interface_addresses().

void uv_loadavg(double avg[3])
    Gets the load average. See: http://en.wikipedia.org/wiki/Load_(computing)

    NOTE: Returns [0,0,0] on Windows (i.e., it's not implemented).

int uv_ip4_addr(const char* ip, int port, struct sockaddr_in* addr)
    Convert a string containing an IPv4 addresses to a binary structure.

int uv_ip6_addr(const char* ip, int port, struct sockaddr_in6* addr)
    Convert a string containing an IPv6 addresses to a binary structure.

int uv_ip4_name(const struct sockaddr_in* src, char* dst, size_t size)
    Convert a binary structure containing an IPv4 address to a string.

int uv_ip6_name(const struct sockaddr_in6* src, char* dst, size_t size)
    Convert a binary structure containing an IPv6 address to a string.

int uv_inet_ntop(int af, const void* src, char* dst, size_t size)

int uv_inet_pton(int af, const char* src, void* dst)
    Cross-platform IPv6-capable implementation of inet_ntop(3) and inet_pton(3). On success they return 0. In case of error the target dst pointer is unmodified.

int uv_exepath(char* buffer, size_t* size)
    Gets the executable path.

int uv_cwd(char* buffer, size_t* size)
    Gets the current working directory.

    Changed in version 1.1.0: On Unix the path no longer ends in a slash.

int uv_chdir(const char* dir)
    Changes the current working directory.

int uv_os_homedir(char* buffer, size_t* size)
    Gets the current user's home directory. On Windows, uv_os_homedir() first checks the USERPROFILE environment variable using GetEnvironmentVariableW(). If USERPROFILE is not set, GetUserProfileDirectoryW() is called. On all other operating systems, uv_os_homedir() first checks the HOME environment variable using getenv(3). If HOME is not set, getpwuid_r(3) is called. The user's home directory is stored in buffer. When uv_os_homedir() is called, size indicates the maximum size of buffer. On success size is set to the string length of buffer. On UV_ENOBUFS failure size is set to the required length for buffer, including the null byte.

    WARNING: uv_os_homedir() is not thread safe.

    New in version 1.6.0.

int uv_os_tmpdir(char* buffer, size_t* size)
    Gets the temp directory. On Windows, uv_os_tmpdir() uses GetTempPathW(). On all other operating systems, uv_os_tmpdir() uses the first environment variable found in the ordered list TMPDIR, TMP, TEMP, and TEMPDIR. If none of these are found, the path "/tmp" is used, or, on Android, "/data/local/tmp" is used. The temp directory is stored in buffer. When uv_os_tmpdir() is called, size indicates the maximum size of buffer. On success size is set to the string length of buffer (which does not include the terminating null). On UV_ENOBUFS failure size is set to the required length for buffer, including the null byte.

    WARNING: uv_os_tmpdir() is not thread safe.

    New in version 1.9.0.

int uv_os_get_passwd(uv_passwd_t* pwd)
    Gets a subset of the password file entry for the current effective uid (not the real uid). The populated data includes the username, euid, gid, shell, and home directory. On non-Windows systems, all data comes from getpwuid_r(3). On Windows, uid and gid are set to -1 and have no meaning, and shell is NULL. After successfully calling this function, the memory allocated to pwd needs to be freed with uv_os_free_passwd().

    New in version 1.9.0.

void uv_os_free_passwd(uv_passwd_t* pwd)
    Frees the pwd memory previously allocated with uv_os_get_passwd().

    New in version 1.9.0.

uint64_t uv_get_total_memory(void)
    Gets memory information (in bytes).

uint64_t uv_hrtime(void)
    Returns the current high-resolution real time. This is expressed in nanoseconds. It is relative to an arbitrary time in the past. It is not related to the time of day and therefore not subject to clock drift. The primary use is for measuring performance between intervals.

    NOTE: Not every platform can support nanosecond resolution; however, this value will always be in nanoseconds.

void uv_print_all_handles(uv_loop_t* loop, FILE* stream)
    Prints all handles associated with the given loop to the given stream.

    Example:

    uv_print_all_handles(uv_default_loop(), stderr);
    /*
    [--I] signal   0x1a25ea8
    [-AI] async    0x1a25cf0
    [R--] idle     0x1a7a8c8
    */

    The format is [flags] handle-type handle-address. For flags:

•   R is printed for a handle that is referenced

•   A is printed for a handle that is active

•   I is printed for a handle that is internal

    WARNING: This function is meant for ad hoc debugging, there is no API/ABI stability guarantees.

    New in version 1.8.0.

void uv_print_active_handles(uv_loop_t* loop, FILE* stream)
    This is the same as uv_print_all_handles() except only active handles are printed.

    WARNING: This function is meant for ad hoc debugging, there is no API/ABI stability guarantees.

    New in version 1.8.0.

AUTHOR
libuv contributors

COPYRIGHT
libuv contributors