/****************************************************************************
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** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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****************************************************************************/

#ifndef QT3DRENDER_QITEMMODELBUFFER_H
#define QT3DRENDER_QITEMMODELBUFFER_H

#include <QObject>
#include <Qt3DRender/qt3drender_global.h>

#include <Qt3DRender/qbuffer.h>
#include <Qt3DRender/qattribute.h>

#include <QAbstractItemModel>
#include <QMap>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {

class QT3DRENDERSHARED_EXPORT QItemModelBuffer : public QObject
{
    Q_OBJECT
public:
    QItemModelBuffer();

    void setModel(QAbstractItemModel* model);
    void setRoot(const QModelIndex& rootIndex);

    void mapRoleName(QByteArray roleName, int type);
    void mapRoleName(QByteArray roleName, QString attributeName, int type);

    QBuffer *buffer();

    QStringList attributeNames() const;
    QAttribute *attributeByName(QString nm) const;

private Q_SLOTS:

    void onModelReset();

    void onModelDataChanged(const QModelIndex &topLeft, const QModelIndex &bottomRight);
private:
    QAbstractItemModel* m_model;
    QModelIndex m_rootIndex;

    struct RoleMapping {
        RoleMapping(QByteArray role, QString attr, int ty);

        QByteArray roleName;
        int cachedRole;
        QString attribute;
        int type;
        int byteSize;
    };

    QList<RoleMapping> m_mappings;

    QBuffer *m_buffer;
    QMap<QString, QAttribute *> m_attributes;
    int m_itemStride;

    QByteArray computeBufferData();

    void writeDataForIndex(const QModelIndex &index, int mappingCount, char *bufferPtr);
    bool validateRoles();
};

} // namespace Qt3DRender

QT_END_NAMESPACE

#endif // QT3DRENDER_QITEMMODELBUFFER_H
