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#ifndef QT3DRENDER_QBLENDSTATE_H
#define QT3DRENDER_QBLENDSTATE_H

#include <Qt3DRender/qrenderstate.h>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {

class QBlendStatePrivate;

class QT3DRENDERSHARED_EXPORT QBlendState : public QRenderState
{
    Q_OBJECT
    Q_PROPERTY(Blending srcRGB READ srcRGB WRITE setSrcRGB NOTIFY srcRGBChanged)
    Q_PROPERTY(Blending srcAlpha READ srcAlpha WRITE setSrcAlpha NOTIFY srcAlphaChanged)
    Q_PROPERTY(Blending dstRGB READ dstRGB WRITE setDstRGB NOTIFY dstRGBChanged)
    Q_PROPERTY(Blending dstAlpha READ dstAlpha WRITE setDstAlpha NOTIFY dstAlphaChanged)

public:

    enum Blending
    {
        Zero = 0,
        One = 1,
        SrcColor = 0x0300,
        SrcAlpha = 0x0302,
        Src1Alpha,
        Src1Color,
        DstColor = 0x0306,
        DstAlpha = 0x0304,
        SrcAlphaSaturate = 0x0308,
        ConstantColor = 0x8001,
        ConstantAlpha = 0x8003,
        OneMinusSrcColor = 0x0301,
        OneMinusSrcAlpha = 0x0303,
        OneMinusDstAlpha = 0x0305,
        OneMinusDstColor = 0x0307,
        OneMinusConstantColor = 0x8002,
        OneMinusConstantAlpha = 0x8004,
        OneMinusSrc1Alpha,
        OneMinusSrc1Color0
    };
    Q_ENUM(Blending)

    explicit QBlendState(Qt3DCore::QNode *parent = 0);
    ~QBlendState();

    Blending srcRGB() const;
    Blending dstRGB() const;
    Blending srcAlpha() const;
    Blending dstAlpha() const;

public Q_SLOTS:
    void setSrcRGB(Blending srcRGB);
    void setDstRGB(Blending dstRGB);
    void setSrcAlpha(Blending srcAlpha);
    void setDstAlpha(Blending dstAlpha);

Q_SIGNALS:
    void srcRGBChanged(Blending srcRGB);
    void srcAlphaChanged(Blending srcAlpha);
    void dstRGBChanged(Blending dstRGB);
    void dstAlphaChanged(Blending dstAlpha);

protected:
    void copy(const Qt3DCore::QNode *ref) Q_DECL_OVERRIDE;
    QBlendState(QRenderState::Type type, Qt3DCore::QNode *parent = 0);

private:
    Q_DECLARE_PRIVATE(QBlendState)
    QT3D_CLONEABLE(QBlendState)
};

class QT3DRENDERSHARED_EXPORT QBlendStateSeparate : public QBlendState
{
    Q_OBJECT
public:
    explicit QBlendStateSeparate(Qt3DCore::QNode *parent = 0);
};

} // namespace Qt3DRender

QT_END_NAMESPACE

#endif // QT3DRENDER_QBLENDSTATE_H
