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#ifndef QT3DRENDER_QWRAPMODE_H
#define QT3DRENDER_QWRAPMODE_H

#include <Qt3DRender/qt3drender_global.h>
#include <QObject>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {

class QTextureWrapModePrivate;

class QT3DRENDERSHARED_EXPORT QTextureWrapMode : public QObject
{
    Q_OBJECT
    Q_PROPERTY(WrapMode x READ x WRITE setX NOTIFY xChanged)
    Q_PROPERTY(WrapMode y READ y WRITE setY NOTIFY yChanged)
    Q_PROPERTY(WrapMode z READ z WRITE setZ NOTIFY zChanged)

public:
    enum WrapMode {
        Repeat         = 0x2901, // GL_REPEAT
        MirroredRepeat = 0x8370, // GL_MIRRORED_REPEAT
        ClampToEdge    = 0x812F, // GL_CLAMP_TO_EDGE
        ClampToBorder  = 0x812D  // GL_CLAMP_TO_BORDER
    };
    Q_ENUM(WrapMode)

    explicit QTextureWrapMode(WrapMode wrapMode = ClampToEdge, QObject *parent = 0);
    explicit QTextureWrapMode(WrapMode x, WrapMode y, WrapMode z, QObject *parent = 0);

    WrapMode x() const;
    WrapMode y() const;
    WrapMode z() const;

public Q_SLOTS:
    void setX(WrapMode x);
    void setY(WrapMode y);
    void setZ(WrapMode z);

Q_SIGNALS:
    void xChanged(WrapMode x);
    void yChanged(WrapMode y);
    void zChanged(WrapMode z);

private:
    Q_DECLARE_PRIVATE(QTextureWrapMode)
};

} // namespace Qt3DRender

QT_END_NAMESPACE

#endif // QT3DRENDER_QWRAPMODE_H
