VKDESTROYRENDERPASS(3)

NAME
vkDestroyRenderPass - Destroy a render pass object

C SPECIFICATION

    void vkDestroyRenderPass(
        VkDevice                                    device,
        VkRenderPass                                renderPass,
        const VkAllocationCallbacks*                pAllocator);

PARAMETERS

device
    Logical device which owns the object.

renderPass
    The handle of the object to destroy.

DESCRIPTION

vkDestroyRenderPass destroys the render pass whose handle is specified in renderPass, which must be a valid handle to a render pass that was created by device. Attempts to destroy VK_NULL_HANDLE are silently ignored. After a render pass has been destroyed, its handle becomes invalid and should not be accessed again.

VALID USAGE

    • device must be a valid VkDevice handle

    • If renderPass is not VK_NULL_HANDLE, renderPass must be a valid VkRenderPass handle

    • If pAllocator is not NULL, pAllocator must be a pointer to a valid VkAllocationCallbacks structure

    • If renderPass is a valid handle, it must have been created, allocated or retrieved from device

    • Each of device and renderPass that are valid handles must have been created, allocated or retrieved from the same VkPhysicalDevice

    • All submitted commands that refer to renderPass must have completed execution

    • If VkAllocationCallbacks were provided when renderPass was created, a compatible set of callbacks must be provided here

    • If no VkAllocationCallbacks were provided when renderPass was created, pAllocator must be NULL

HOST SYNCHRONIZATION

    • Host access to renderPass must be externally synchronized

SEE ALSO

vkCreateRenderPass

COPYRIGHT

Copyright © 2014-2016 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.

AUTHOR

Khronos Group
    Author.