VKDESTROYSHADERMODUL(3)

NAME
vkDestroyShaderModule - Destroy a shader module module

C SPECIFICATION

    void vkDestroyShaderModule(
        VkDevice                                    device,
        VkShaderModule                              shaderModule,
        const VkAllocationCallbacks*                pAllocator);

PARAMETERS

device
    Logical device which owns the object.

shaderModule
    The handle of the object to destroy.

DESCRIPTION

vkDestroyShaderModule destroys the shader module specified in shaderModule, which must be a valid handle to a shader module owned by device. An attempt to destroy the VK_NULL_HANDLE handle are silently ignored. After the shader module has been destroyed its handle becomes invalid and it should not be accessed again.

VALID USAGE

    • device must be a valid VkDevice handle

    • If shaderModule is not VK_NULL_HANDLE, shaderModule must be a valid VkShaderModule handle

    • If pAllocator is not NULL, pAllocator must be a pointer to a valid VkAllocationCallbacks structure

    • If shaderModule is a valid handle, it must have been created, allocated or retrieved from device

    • Each of device and shaderModule that are valid handles must have been created, allocated or retrieved from the same VkPhysicalDevice

    • If VkAllocationCallbacks were provided when shaderModule was created, a compatible set of callbacks must be provided here

    • If no VkAllocationCallbacks were provided when shaderModule was created, pAllocator must be NULL

HOST SYNCHRONIZATION

    • Host access to shaderModule must be externally synchronized

SEE ALSO

vkCreateShaderModule, vkCreateShader, vkDestroyShader

COPYRIGHT

Copyright © 2014-2016 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.

AUTHOR

Khronos Group
    Author.