test_no_gravity.c

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test_no_gravity.c
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "ephysics_test.h"
static void
_stop(void *data, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
{
Test_Data *test_data = data;
EPhysics_Body *body = test_data->data;
ephysics_body_stop(body);
INF("Stop purple cube");
}
static void
_world_populate(Test_Data *test_data)
{
EPhysics_Body *box_body1, *box_body2;
Evas_Object *box1, *box2, *sh1, *sh2;
sh1 = elm_layout_add(test_data->win);
elm_layout_file_set(
sh1, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-cube");
evas_object_move(sh1, WIDTH / 2 - 80, FLOOR_Y);
evas_object_resize(sh1, 70, 3);
evas_object_show(sh1);
test_data->evas_objs = eina_list_append(test_data->evas_objs, sh1);
box1 = elm_image_add(test_data->win);
elm_image_file_set(
box1, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "blue-cube");
evas_object_move(box1, WIDTH / 2 - 80, FLOOR_Y - 200);
evas_object_resize(box1, 70, 70);
evas_object_show(box1);
test_data->evas_objs = eina_list_append(test_data->evas_objs, box1);
box_body1 = ephysics_body_box_add(test_data->world);
ephysics_body_evas_object_set(box_body1, box1, EINA_TRUE);
ephysics_body_event_callback_add(box_body1, EPHYSICS_CALLBACK_BODY_UPDATE,
update_object_cb, sh1);
ephysics_body_restitution_set(box_body1, 0.7);
ephysics_body_friction_set(box_body1, 0);
ephysics_body_linear_velocity_set(box_body1, -30, 40, 0);
ephysics_body_sleeping_threshold_set(box_body1, 0.1, 0.1);
test_data->bodies = eina_list_append(test_data->bodies, box_body1);
sh2 = elm_layout_add(test_data->win);
elm_layout_file_set(
sh2, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-cube");
evas_object_move(sh2, WIDTH / 2 - 80, FLOOR_Y);
evas_object_resize(sh2, 70, 3);
evas_object_show(sh2);
test_data->evas_objs = eina_list_append(test_data->evas_objs, sh2);
box2 = elm_image_add(test_data->win);
elm_image_file_set(
box2, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "purple-cube");
evas_object_move(box2, WIDTH / 2 + 10, FLOOR_Y - 200);
evas_object_resize(box2, 70, 70);
evas_object_show(box2);
test_data->evas_objs = eina_list_append(test_data->evas_objs, box2);
box_body2 = ephysics_body_box_add(test_data->world);
ephysics_body_evas_object_set(box_body2, box2, EINA_TRUE);
ephysics_body_event_callback_add(box_body2, EPHYSICS_CALLBACK_BODY_UPDATE,
update_object_cb, sh2);
ephysics_body_restitution_set(box_body2, 0.7);
ephysics_body_friction_set(box_body2, 0);
ephysics_body_linear_velocity_set(box_body2, 40, -30, 0);
ephysics_body_angular_velocity_set(box_body2, 0, 0, 36);
ephysics_body_sleeping_threshold_set(box_body2, 0.1, 0.1);
test_data->bodies = eina_list_append(test_data->bodies, box_body2);
test_data->data = box_body2;
}
static void
_restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
{
Test_Data *test_data = data;
DBG("Restart pressed");
test_clean(test_data);
_world_populate(test_data);
}
void
test_no_gravity(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
{
EPhysics_Body *boundary;
EPhysics_World *world;
Test_Data *test_data;
Evas_Object *bt;
if (!ephysics_init())
return;
test_data = test_data_new();
test_win_add(test_data, "No Gravity", EINA_TRUE);
elm_object_signal_emit(test_data->layout, "borders,show", "ephysics_test");
elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
_restart, test_data);
bt = elm_button_add(test_data->win);
elm_object_style_set(bt, "ephysics-test-stop");
elm_layout_content_set(test_data->layout, "extra_button", bt);
evas_object_smart_callback_add(bt, "clicked", _stop, test_data);
world = ephysics_world_new();
ephysics_world_render_geometry_set(world, 50, 40, -50,
WIDTH - 100, FLOOR_Y - 40, DEPTH);
test_data->world = world;
boundary = ephysics_body_bottom_boundary_add(test_data->world);
ephysics_body_restitution_set(boundary, 1);
ephysics_body_friction_set(boundary, 0);
boundary = ephysics_body_top_boundary_add(test_data->world);
ephysics_body_restitution_set(boundary, 1);
ephysics_body_friction_set(boundary, 0);
boundary = ephysics_body_left_boundary_add(test_data->world);
ephysics_body_restitution_set(boundary, 1);
ephysics_body_friction_set(boundary, 0);
boundary = ephysics_body_right_boundary_add(test_data->world);
ephysics_body_restitution_set(boundary, 1);
ephysics_body_friction_set(boundary, 0);
_world_populate(test_data);
ephysics_world_gravity_set(world, 0, 0, 0);
}