GLSHADERSTORAGEBLOCK(3G)

    .SH "NAME" glShaderStorageBlockBinding - change an active shader storage block binding
    .SH "C SPECIFICATION"

            .HP u void glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);

    .SH "PARAMETERS"

        .PP program

                    The name of the program containing the block whose binding to change.

            .RE
            .PP storageBlockIndex

                        The index storage block within the program.

                .RE
                .PP storageBlockBinding

                            The index storage block binding to associate with the specified storage block.

                    .RE

                .SH "DESCRIPTION"
                    .PP glShaderStorageBlockBinding, changes the active shader storage block with an assigned index of storageBlockIndex in program object program. storageBlockIndex must be an active shader storage block index in program. storageBlockBinding must be less than the value of GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS. If successful, glShaderStorageBinding specifies that program will use the data store of the buffer object bound to the binding point storageBlockBinding to read and write the values of the buffer variables in the shader storage block identified by storageBlockIndex.

                .SH "ERRORS"
                    .PP GL_INVALID_VALUE is generated if attribindex is greater than or equal to the value of GL_MAX_VERTEX_ATTRIBS.
                    .PP GL_INVALID_VALUE is generated if bindingindex is greater than or equal to the value of GL_MAX_VERTEX_ATTRIB_BINDINGS.
                    .PP GL_INVALID_OPERATION is generated if no vertex array object is bound.

                .SH "ASSOCIATED GETS"
                    .PP glGet() with arguments GL_SHADER_STORAGE_BUFFER_BINDING, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS or GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, or GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES.

                .SH "VERSION SUPPORT"
                    .TS allbox tab(:); l l l l l l l l l l l l l. T{ glShaderStorageBlockBinding T}:T{ T}:T{ T}:T{ T}:T{ T}:T{ T}:T{ T}:T{ T}:T{ T}:T{ T}:T{ T}:T{ T}:T{ T}

                .SH "SEE ALSO"

                .SH "COPYRIGHT"
                    .PP Copyright © 2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.

COPYRIGHT
Copyright © 2014 Khronos Group