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Bullet Collision Detection & Physics Library
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#include "LinearMath/btTransform.h"#include "LinearMath/btMotionState.h"#include "LinearMath/btAlignedAllocator.h"#include "LinearMath/btAlignedObjectArray.h"

Go to the source code of this file.
Classes | |
| class | btCollisionObject |
| btCollisionObject can be used to manage collision detection objects. More... | |
| struct | btCollisionObjectDoubleData |
| do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More... | |
| struct | btCollisionObjectFloatData |
| do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More... | |
Macros | |
| #define | ACTIVE_TAG 1 |
| #define | ISLAND_SLEEPING 2 |
| #define | WANTS_DEACTIVATION 3 |
| #define | DISABLE_DEACTIVATION 4 |
| #define | DISABLE_SIMULATION 5 |
| #define | btCollisionObjectData btCollisionObjectFloatData |
| #define | btCollisionObjectDataName "btCollisionObjectFloatData" |
Typedefs | |
| typedef btAlignedObjectArray< class btCollisionObject * > | btCollisionObjectArray |
| #define ACTIVE_TAG 1 |
Definition at line 22 of file btCollisionObject.h.
| #define btCollisionObjectData btCollisionObjectFloatData |
Definition at line 41 of file btCollisionObject.h.
| #define btCollisionObjectDataName "btCollisionObjectFloatData" |
Definition at line 42 of file btCollisionObject.h.
| #define DISABLE_DEACTIVATION 4 |
Definition at line 25 of file btCollisionObject.h.
| #define DISABLE_SIMULATION 5 |
Definition at line 26 of file btCollisionObject.h.
| #define ISLAND_SLEEPING 2 |
Definition at line 23 of file btCollisionObject.h.
| #define WANTS_DEACTIVATION 3 |
Definition at line 24 of file btCollisionObject.h.
| typedef btAlignedObjectArray<class btCollisionObject*> btCollisionObjectArray |
Definition at line 30 of file btCollisionObject.h.
1.8.11