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Bullet Collision Detection & Physics Library
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#include "LinearMath/btVector3.h"#include "btRaycastVehicle.h"#include "BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h"#include "BulletDynamics/ConstraintSolver/btJacobianEntry.h"#include "LinearMath/btQuaternion.h"#include "BulletDynamics/Dynamics/btDynamicsWorld.h"#include "btVehicleRaycaster.h"#include "btWheelInfo.h"#include "LinearMath/btMinMax.h"#include "LinearMath/btIDebugDraw.h"#include "BulletDynamics/ConstraintSolver/btContactConstraint.h"
Go to the source code of this file.
Classes | |
| struct | btWheelContactPoint |
Macros | |
| #define | ROLLING_INFLUENCE_FIX |
Functions | |
| btScalar | calcRollingFriction (btWheelContactPoint &contactPoint) |
Variables | |
| btScalar | sideFrictionStiffness2 = btScalar(1.0) |
| #define ROLLING_INFLUENCE_FIX |
Definition at line 25 of file btRaycastVehicle.cpp.
| btScalar calcRollingFriction | ( | btWheelContactPoint & | contactPoint | ) |
Definition at line 497 of file btRaycastVehicle.cpp.
Definition at line 526 of file btRaycastVehicle.cpp.
1.8.11