| Bullet Collision Detection & Physics Library
    | 
The btMotionState interface class allows the dynamics world to synchronize and interpolate the updated world transforms with graphics For optimizations, potentially only moving objects get synchronized (using setWorldPosition/setWorldOrientation) More...
#include <btMotionState.h>

| Public Member Functions | |
| virtual | ~btMotionState () | 
| virtual void | getWorldTransform (btTransform &worldTrans) const =0 | 
| virtual void | setWorldTransform (const btTransform &worldTrans)=0 | 
The btMotionState interface class allows the dynamics world to synchronize and interpolate the updated world transforms with graphics For optimizations, potentially only moving objects get synchronized (using setWorldPosition/setWorldOrientation)
Definition at line 23 of file btMotionState.h.
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 | inlinevirtual | 
Definition at line 27 of file btMotionState.h.
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 | pure virtual | 
Implemented in btDefaultMotionState.
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 | pure virtual | 
Implemented in btDefaultMotionState.
 1.8.11
 1.8.11