| Bullet Collision Detection & Physics Library
    | 
#include "btMatrix3x3.h"

Go to the source code of this file.
| Classes | |
| class | btTransform | 
| The btTransform class supports rigid transforms with only translation and rotation and no scaling/shear.  More... | |
| struct | btTransformFloatData | 
| for serialization  More... | |
| struct | btTransformDoubleData | 
| Macros | |
| #define | btTransformData btTransformFloatData | 
| Functions | |
| bool | operator== (const btTransform &t1, const btTransform &t2) | 
| Test if two transforms have all elements equal.  More... | |
| #define btTransformData btTransformFloatData | 
Definition at line 26 of file btTransform.h.
| 
 | inline | 
Test if two transforms have all elements equal.
Definition at line 245 of file btTransform.h.
 1.8.11
 1.8.11