72                 aabbMin.
setMin(worldVertex);
    73                 aabbMax.
setMax(worldVertex);
 
virtual void getEdge(int i, btVector3 &pa, btVector3 &pb) const 
void setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z)
virtual int getNumPlanes() const 
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const 
getAabb's default implementation is brute force, expected derived classes to implement a fast dedicat...
virtual int getIndex(int i) const 
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const 
getAabb's default implementation is brute force, expected derived classes to implement a fast dedicat...
void addVertex(const btVector3 &pt)
btVector3 can be used to represent 3D points and vectors. 
The btPolyhedralConvexAabbCachingShape adds aabb caching to the btPolyhedralConvexShape. 
virtual int getNumEdges() const 
virtual bool isInside(const btVector3 &pt, btScalar tolerance) const 
void setMax(const btVector3 &other)
Set each element to the max of the current values and the values of another btVector3. 
virtual void getVertex(int i, btVector3 &vtx) const 
virtual int getNumVertices() const 
virtual void getPlane(btVector3 &planeNormal, btVector3 &planeSupport, int i) const 
void setMin(const btVector3 &other)
Set each element to the min of the current values and the values of another btVector3. 
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...