58                 vtx = pos +vec*(radius) - vec * 
getMargin();
    59                 newDot = vec.dot(vtx);
    70                 vtx = pos +vec*(radius) - vec * 
getMargin();
    71                 newDot = vec.dot(vtx);
    89         for (
int j=0;j<numVectors;j++)
    99                         vtx = pos +vec*(radius) - vec * 
getMargin();
   100                         newDot = vec.dot(vtx);
   104                                 supportVerticesOut[j] = vtx;
   110                         vtx = pos +vec*(radius) - vec * 
getMargin();
   111                         newDot = vec.dot(vtx);
   115                                 supportVerticesOut[j] = vtx;
   133         btVector3 halfExtents(radius,radius,radius);
   146         inertia[0] = scaledmass * (y2+z2);
   147         inertia[1] = scaledmass * (x2+z2);
   148         inertia[2] = scaledmass * (x2+y2);
 btCapsuleShapeX(btScalar radius, btScalar height)
#define CONVEX_DISTANCE_MARGIN
The CONVEX_DISTANCE_MARGIN is a default collision margin for convex collision shapes derived from btC...
void setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z)
The btConvexInternalShape is an internal base class, shared by most convex shape implementations. 
btScalar btSqrt(btScalar y)
btScalar getRadius() const 
virtual btScalar getMargin() const 
btVector3 m_implicitShapeDimensions
btCapsuleShapeZ(btScalar radius, btScalar height)
virtual void calculateLocalInertia(btScalar mass, btVector3 &inertia) const 
CollisionShape Interface. 
btCapsuleShape()
only used for btCapsuleShapeZ and btCapsuleShapeX subclasses. 
btVector3 can be used to represent 3D points and vectors. 
btScalar length2() const 
Return the length of the vector squared. 
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const 
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3 &vec) const 
btConvexShape Interface 
btScalar getHalfHeight() const 
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...