23 m_planeConstant(planeConstant),
    77         triangle[0] = projectedCenter + tangentDir0*radius + tangentDir1*radius;
    78         triangle[1] = projectedCenter + tangentDir0*radius - tangentDir1*radius;
    79         triangle[2] = projectedCenter - tangentDir0*radius - tangentDir1*radius;
    83         triangle[0] = projectedCenter - tangentDir0*radius - tangentDir1*radius;
    84         triangle[1] = projectedCenter - tangentDir0*radius + tangentDir1*radius;
    85         triangle[2] = projectedCenter + tangentDir0*radius + tangentDir1*radius;
 
void setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z)
void btPlaneSpace1(const T &n, T &p, T &q)
virtual void processTriangle(btVector3 *triangle, int partId, int triangleIndex)=0
btScalar dot(const btVector3 &v) const 
Return the dot product. 
The btTriangleCallback provides a callback for each overlapping triangle when calling processAllTrian...
btStaticPlaneShape(const btVector3 &planeNormal, btScalar planeConstant)
btScalar length() const 
Return the length of the vector. 
btVector3 can be used to represent 3D points and vectors. 
virtual void processAllTriangles(btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const 
virtual const btVector3 & getLocalScaling() const 
The btConcaveShape class provides an interface for non-moving (static) concave shapes. 
virtual void setLocalScaling(const btVector3 &scaling)
virtual void calculateLocalInertia(btScalar mass, btVector3 &inertia) const 
virtual ~btStaticPlaneShape()
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const 
getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t...