| Bullet Collision Detection & Physics Library
    | 
The btIndexedMesh indexes a single vertex and index array. More...
#include <btTriangleIndexVertexArray.h>
| Public Member Functions | |
| BT_DECLARE_ALIGNED_ALLOCATOR () | |
| btIndexedMesh () | |
| Public Attributes | |
| int | m_numTriangles | 
| const unsigned char * | m_triangleIndexBase | 
| int | m_triangleIndexStride | 
| int | m_numVertices | 
| const unsigned char * | m_vertexBase | 
| int | m_vertexStride | 
| PHY_ScalarType | m_indexType | 
| PHY_ScalarType | m_vertexType | 
The btIndexedMesh indexes a single vertex and index array.
Multiple btIndexedMesh objects can be passed into a btTriangleIndexVertexArray using addIndexedMesh. Instead of the number of indices, we pass the number of triangles.
Definition at line 26 of file btTriangleIndexVertexArray.h.
| 
 | inline | 
Definition at line 49 of file btTriangleIndexVertexArray.h.
| btIndexedMesh::BT_DECLARE_ALIGNED_ALLOCATOR | ( | ) | 
| PHY_ScalarType btIndexedMesh::m_indexType | 
Definition at line 41 of file btTriangleIndexVertexArray.h.
| int btIndexedMesh::m_numTriangles | 
Definition at line 30 of file btTriangleIndexVertexArray.h.
| int btIndexedMesh::m_numVertices | 
Definition at line 34 of file btTriangleIndexVertexArray.h.
| const unsigned char* btIndexedMesh::m_triangleIndexBase | 
Definition at line 31 of file btTriangleIndexVertexArray.h.
| int btIndexedMesh::m_triangleIndexStride | 
Definition at line 33 of file btTriangleIndexVertexArray.h.
| const unsigned char* btIndexedMesh::m_vertexBase | 
Definition at line 35 of file btTriangleIndexVertexArray.h.
| int btIndexedMesh::m_vertexStride | 
Definition at line 37 of file btTriangleIndexVertexArray.h.
| PHY_ScalarType btIndexedMesh::m_vertexType | 
Definition at line 46 of file btTriangleIndexVertexArray.h.
 1.8.11
 1.8.11