16 #ifndef BT_TRIANGLE_MESH_SHAPE_H    17 #define BT_TRIANGLE_MESH_SHAPE_H    45                 return localGetSupportingVertex(vec);
    48         void    recalcLocalAabb();
    56         virtual void    setLocalScaling(
const btVector3& scaling);
    57         virtual const btVector3& getLocalScaling() 
const;
    61                 return m_meshInterface;
    66                 return m_meshInterface;
    71                 return m_localAabbMin;
    75                 return m_localAabbMax;
    81         virtual const char*     
getName()
const {
return "TRIANGLEMESH";}
    90 #endif //BT_TRIANGLE_MESH_SHAPE_H virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3 &vec) const 
btStridingMeshInterface * m_meshInterface
const btStridingMeshInterface * getMeshInterface() const 
The btTriangleMeshShape is an internal concave triangle mesh interface. Don't use this class directly...
const btVector3 & getLocalAabbMin() const 
virtual const char * getName() const 
The btTriangleCallback provides a callback for each overlapping triangle when calling processAllTrian...
btVector3 can be used to represent 3D points and vectors. 
#define ATTRIBUTE_ALIGNED16(a)
The btStridingMeshInterface is the interface class for high performance generic access to triangle me...
The btConcaveShape class provides an interface for non-moving (static) concave shapes. 
#define BT_DECLARE_ALIGNED_ALLOCATOR()
const btVector3 & getLocalAabbMax() const 
btStridingMeshInterface * getMeshInterface()
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...