| Bullet Collision Detection & Physics Library
    | 
Basic interface to allow actions such as vehicles and characters to be updated inside a btDynamicsWorld. More...
#include <btActionInterface.h>

| Public Member Functions | |
| virtual | ~btActionInterface () | 
| virtual void | updateAction (btCollisionWorld *collisionWorld, btScalar deltaTimeStep)=0 | 
| virtual void | debugDraw (btIDebugDraw *debugDrawer)=0 | 
| Static Protected Member Functions | |
| static btRigidBody & | getFixedBody () | 
Basic interface to allow actions such as vehicles and characters to be updated inside a btDynamicsWorld.
Definition at line 26 of file btActionInterface.h.
| 
 | inlinevirtual | 
Definition at line 35 of file btActionInterface.h.
| 
 | pure virtual | 
Implemented in btKinematicCharacterController, and btRaycastVehicle.
| 
 | staticprotected | 
Definition at line 28 of file btRaycastVehicle.cpp.
| 
 | pure virtual | 
Implemented in btKinematicCharacterController, and btRaycastVehicle.
 1.8.11
 1.8.11