| Bullet Collision Detection & Physics Library
    | 

Go to the source code of this file.
| Macros | |
| #define | KEEP_DEEPEST_POINT 1 | 
| Functions | |
| static btScalar | calcArea4Points (const btVector3 &p0, const btVector3 &p1, const btVector3 &p2, const btVector3 &p3) | 
| Variables | |
| btScalar | gContactBreakingThreshold = btScalar(0.02) | 
| maximum contact breaking and merging threshold  More... | |
| ContactDestroyedCallback | gContactDestroyedCallback = 0 | 
| ContactProcessedCallback | gContactProcessedCallback = 0 | 
| bool | gContactCalcArea3Points = true | 
| gContactCalcArea3Points will approximate the convex hull area using 3 points when setting it to false, it will use 4 points to compute the area: it is more accurate but slower  More... | |
| #define KEEP_DEEPEST_POINT 1 | 
| 
 | inlinestatic | 
Definition at line 89 of file btPersistentManifold.cpp.
maximum contact breaking and merging threshold
Definition at line 21 of file btPersistentManifold.cpp.
| bool gContactCalcArea3Points = true | 
gContactCalcArea3Points will approximate the convex hull area using 3 points when setting it to false, it will use 4 points to compute the area: it is more accurate but slower
Definition at line 26 of file btPersistentManifold.cpp.
| ContactDestroyedCallback gContactDestroyedCallback = 0 | 
Definition at line 22 of file btPersistentManifold.cpp.
| ContactProcessedCallback gContactProcessedCallback = 0 | 
Definition at line 23 of file btPersistentManifold.cpp.
 1.8.11
 1.8.11