| Bullet Collision Detection & Physics Library
    | 
#include "LinearMath/btTransform.h"

Go to the source code of this file.
| Functions | |
| btVector3 | gim_inertia_add_transformed (const btVector3 &source_inertia, const btVector3 &added_inertia, const btTransform &transform) | 
| btVector3 | gim_get_point_inertia (const btVector3 &point, btScalar mass) | 
Definition in file btGImpactMassUtil.h.
Definition at line 51 of file btGImpactMassUtil.h.
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 | inline | 
Definition at line 32 of file btGImpactMassUtil.h.
 1.8.11
 1.8.11