| Bullet Collision Detection & Physics Library
    | 
#include "btHingeConstraint.h"#include "BulletDynamics/Dynamics/btRigidBody.h"#include "LinearMath/btTransformUtil.h"#include "LinearMath/btMinMax.h"#include <new>#include "btSolverBody.h"
Go to the source code of this file.
| Macros | |
| #define | HINGE_USE_OBSOLETE_SOLVER false | 
| #define | HINGE_USE_FRAME_OFFSET true | 
| Functions | |
| static btScalar | btNormalizeAnglePositive (btScalar angle) | 
| static btScalar | btShortestAngularDistance (btScalar accAngle, btScalar curAngle) | 
| static btScalar | btShortestAngleUpdate (btScalar accAngle, btScalar curAngle) | 
| Variables | |
| static btVector3 | vHinge (0, 0, btScalar(1)) | 
| #define HINGE_USE_FRAME_OFFSET true | 
Definition at line 29 of file btHingeConstraint.cpp.
| #define HINGE_USE_OBSOLETE_SOLVER false | 
Definition at line 27 of file btHingeConstraint.cpp.
Definition at line 304 of file btHingeConstraint.cpp.
Definition at line 318 of file btHingeConstraint.cpp.
Definition at line 311 of file btHingeConstraint.cpp.
 1.8.11
 1.8.11