| Bullet Collision Detection & Physics Library
    | 
#include "LinearMath/btVector3.h"#include "LinearMath/btTransform.h"#include "btCollisionObject.h"#include "btCollisionDispatcher.h"#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"#include "LinearMath/btAlignedObjectArray.h"

Go to the source code of this file.
| Classes | |
| class | btCollisionWorld | 
| CollisionWorld is interface and container for the collision detection.  More... | |
| struct | btCollisionWorld::LocalShapeInfo | 
| LocalShapeInfo gives extra information for complex shapes Currently, only btTriangleMeshShape is available, so it just contains triangleIndex and subpart.  More... | |
| struct | btCollisionWorld::LocalRayResult | 
| struct | btCollisionWorld::RayResultCallback | 
| RayResultCallback is used to report new raycast results.  More... | |
| struct | btCollisionWorld::ClosestRayResultCallback | 
| struct | btCollisionWorld::AllHitsRayResultCallback | 
| struct | btCollisionWorld::LocalConvexResult | 
| struct | btCollisionWorld::ConvexResultCallback | 
| RayResultCallback is used to report new raycast results.  More... | |
| struct | btCollisionWorld::ClosestConvexResultCallback | 
| struct | btCollisionWorld::ContactResultCallback | 
| ContactResultCallback is used to report contact points.  More... | |
 1.8.11
 1.8.11