| Bullet Collision Detection & Physics Library
    | 
#include <bullet.h>

| float Bullet::btRigidBodyFloatData::m_additionalAngularDampingFactor | 
| float Bullet::btRigidBodyFloatData::m_additionalAngularDampingThresholdSqr | 
| float Bullet::btRigidBodyFloatData::m_additionalDampingFactor | 
| float Bullet::btRigidBodyFloatData::m_additionalLinearDampingThresholdSqr | 
| btVector3FloatData Bullet::btRigidBodyFloatData::m_angularFactor | 
| float Bullet::btRigidBodyFloatData::m_angularSleepingThreshold | 
| btVector3FloatData Bullet::btRigidBodyFloatData::m_angularVelocity | 
| btCollisionObjectFloatData Bullet::btRigidBodyFloatData::m_collisionObjectData | 
| btVector3FloatData Bullet::btRigidBodyFloatData::m_gravity | 
| btVector3FloatData Bullet::btRigidBodyFloatData::m_gravity_acceleration | 
| btVector3FloatData Bullet::btRigidBodyFloatData::m_invInertiaLocal | 
| btMatrix3x3FloatData Bullet::btRigidBodyFloatData::m_invInertiaTensorWorld | 
| btVector3FloatData Bullet::btRigidBodyFloatData::m_linearFactor | 
| float Bullet::btRigidBodyFloatData::m_linearSleepingThreshold | 
| btVector3FloatData Bullet::btRigidBodyFloatData::m_linearVelocity | 
| btVector3FloatData Bullet::btRigidBodyFloatData::m_totalForce | 
| btVector3FloatData Bullet::btRigidBodyFloatData::m_totalTorque | 
 1.8.11
 1.8.11