| Bullet Collision Detection & Physics Library
    | 
#include "LinearMath/btTransform.h"#include "LinearMath/btMotionState.h"#include "LinearMath/btAlignedAllocator.h"#include "LinearMath/btAlignedObjectArray.h"

Go to the source code of this file.
| Classes | |
| class | btCollisionObject | 
| btCollisionObject can be used to manage collision detection objects.  More... | |
| struct | btCollisionObjectDoubleData | 
| do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64  More... | |
| struct | btCollisionObjectFloatData | 
| do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64  More... | |
| Macros | |
| #define | ACTIVE_TAG 1 | 
| #define | ISLAND_SLEEPING 2 | 
| #define | WANTS_DEACTIVATION 3 | 
| #define | DISABLE_DEACTIVATION 4 | 
| #define | DISABLE_SIMULATION 5 | 
| #define | btCollisionObjectData btCollisionObjectFloatData | 
| #define | btCollisionObjectDataName "btCollisionObjectFloatData" | 
| Typedefs | |
| typedef btAlignedObjectArray< class btCollisionObject * > | btCollisionObjectArray | 
| #define ACTIVE_TAG 1 | 
Definition at line 22 of file btCollisionObject.h.
| #define btCollisionObjectData btCollisionObjectFloatData | 
Definition at line 41 of file btCollisionObject.h.
| #define btCollisionObjectDataName "btCollisionObjectFloatData" | 
Definition at line 42 of file btCollisionObject.h.
| #define DISABLE_DEACTIVATION 4 | 
Definition at line 25 of file btCollisionObject.h.
| #define DISABLE_SIMULATION 5 | 
Definition at line 26 of file btCollisionObject.h.
| #define ISLAND_SLEEPING 2 | 
Definition at line 23 of file btCollisionObject.h.
| #define WANTS_DEACTIVATION 3 | 
Definition at line 24 of file btCollisionObject.h.
| typedef btAlignedObjectArray<class btCollisionObject*> btCollisionObjectArray | 
Definition at line 30 of file btCollisionObject.h.
 1.8.11
 1.8.11