| Bullet Collision Detection & Physics Library
    | 
btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection. More...
#include <btSphereTriangleCollisionAlgorithm.h>


| Classes | |
| struct | CreateFunc | 
| Private Attributes | |
| bool | m_ownManifold | 
| btPersistentManifold * | m_manifoldPtr | 
| bool | m_swapped | 
| Additional Inherited Members | |
|  Protected Attributes inherited from btCollisionAlgorithm | |
| btDispatcher * | m_dispatcher | 
btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection.
Other features are frame-coherency (persistent data) and collision response. Also provides the most basic sample for custom/user btCollisionAlgorithm
Definition at line 28 of file btSphereTriangleCollisionAlgorithm.h.
| btSphereTriangleCollisionAlgorithm::btSphereTriangleCollisionAlgorithm | ( | btPersistentManifold * | mf, | 
| const btCollisionAlgorithmConstructionInfo & | ci, | ||
| const btCollisionObjectWrapper * | body0Wrap, | ||
| const btCollisionObjectWrapper * | body1Wrap, | ||
| bool | swapped | ||
| ) | 
Definition at line 24 of file btSphereTriangleCollisionAlgorithm.cpp.
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 | inline | 
Definition at line 37 of file btSphereTriangleCollisionAlgorithm.h.
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 | virtual | 
Definition at line 37 of file btSphereTriangleCollisionAlgorithm.cpp.
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 | virtual | 
Implements btCollisionAlgorithm.
Definition at line 75 of file btSphereTriangleCollisionAlgorithm.cpp.
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 | inlinevirtual | 
Implements btCollisionAlgorithm.
Definition at line 44 of file btSphereTriangleCollisionAlgorithm.h.
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 | virtual | 
report a contact. internally this will be kept persistent, and contact reduction is done
Implements btCollisionAlgorithm.
Definition at line 46 of file btSphereTriangleCollisionAlgorithm.cpp.
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 | private | 
Definition at line 31 of file btSphereTriangleCollisionAlgorithm.h.
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 | private | 
Definition at line 30 of file btSphereTriangleCollisionAlgorithm.h.
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 | private | 
Definition at line 32 of file btSphereTriangleCollisionAlgorithm.h.
 1.8.11
 1.8.11