| Bullet Collision Detection & Physics Library
    | 
btCollisionConfiguration allows to configure Bullet collision detection stack allocator size, default collision algorithms and persistent manifold pool size More...
#include <btCollisionConfiguration.h>

| Public Member Functions | |
| virtual | ~btCollisionConfiguration () | 
| virtual btPoolAllocator * | getPersistentManifoldPool ()=0 | 
| memory pools  More... | |
| virtual btPoolAllocator * | getCollisionAlgorithmPool ()=0 | 
| virtual btCollisionAlgorithmCreateFunc * | getCollisionAlgorithmCreateFunc (int proxyType0, int proxyType1)=0 | 
btCollisionConfiguration allows to configure Bullet collision detection stack allocator size, default collision algorithms and persistent manifold pool size
Definition at line 26 of file btCollisionConfiguration.h.
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 | inlinevirtual | 
Definition at line 31 of file btCollisionConfiguration.h.
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 | pure virtual | 
Implemented in btDefaultCollisionConfiguration, and btSoftBodyRigidBodyCollisionConfiguration.
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 | pure virtual | 
Implemented in btDefaultCollisionConfiguration.
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 | pure virtual | 
memory pools
Implemented in btDefaultCollisionConfiguration.
 1.8.11
 1.8.11