| Bullet Collision Detection & Physics Library
    | 
#include <btCollisionWorld.h>


| Public Member Functions | |
| ClosestRayResultCallback (const btVector3 &rayFromWorld, const btVector3 &rayToWorld) | |
| virtual btScalar | addSingleResult (LocalRayResult &rayResult, bool normalInWorldSpace) | 
|  Public Member Functions inherited from btCollisionWorld::RayResultCallback | |
| virtual | ~RayResultCallback () | 
| bool | hasHit () const | 
| RayResultCallback () | |
| virtual bool | needsCollision (btBroadphaseProxy *proxy0) const | 
| Public Attributes | |
| btVector3 | m_rayFromWorld | 
| btVector3 | m_rayToWorld | 
| btVector3 | m_hitNormalWorld | 
| btVector3 | m_hitPointWorld | 
|  Public Attributes inherited from btCollisionWorld::RayResultCallback | |
| btScalar | m_closestHitFraction | 
| const btCollisionObject * | m_collisionObject | 
| short int | m_collisionFilterGroup | 
| short int | m_collisionFilterMask | 
| unsigned int | m_flags | 
Definition at line 242 of file btCollisionWorld.h.
| 
 | inline | 
Definition at line 244 of file btCollisionWorld.h.
| 
 | inlinevirtual | 
need to transform normal into worldspace
Implements btCollisionWorld::RayResultCallback.
Reimplemented in btKinematicClosestNotMeRayResultCallback.
Definition at line 256 of file btCollisionWorld.h.
| btVector3 btCollisionWorld::ClosestRayResultCallback::m_hitNormalWorld | 
Definition at line 253 of file btCollisionWorld.h.
| btVector3 btCollisionWorld::ClosestRayResultCallback::m_hitPointWorld | 
Definition at line 254 of file btCollisionWorld.h.
| btVector3 btCollisionWorld::ClosestRayResultCallback::m_rayFromWorld | 
Definition at line 250 of file btCollisionWorld.h.
| btVector3 btCollisionWorld::ClosestRayResultCallback::m_rayToWorld | 
Definition at line 251 of file btCollisionWorld.h.
 1.8.11
 1.8.11