16 #ifndef BT_CONE_MINKOWSKI_H    17 #define BT_CONE_MINKOWSKI_H    41         virtual void    batchedUnitVectorGetSupportingVertexWithoutMargin(
const btVector3* vectors,
btVector3* supportVerticesOut,
int numVectors) 
const;
    52                 getAabb(identity,aabbMin,aabbMax);
    66                 inertia = scaledmass * (
btVector3(y2+z2,x2+z2,x2+y2));
    80                 void    setConeUpIndex(
int upIndex);
    84                         return m_coneIndices[1];
    92         virtual void    setLocalScaling(
const btVector3& scaling);
    95         virtual int     calculateSerializeBufferSize() 
const;
    98         virtual const char*     serialize(
void* dataBuffer, 
btSerializer* serializer) 
const;
   167         return "btConeShapeData";
   170 #endif //BT_CONE_MINKOWSKI_H virtual int calculateSerializeBufferSize() const 
virtual const char * getName() const 
btScalar getRadius() const 
The btConvexInternalShape is an internal base class, shared by most convex shape implementations. 
virtual const char * serialize(void *dataBuffer, btSerializer *serializer) const 
fills the dataBuffer and returns the struct name (and 0 on failure) 
virtual btVector3 getAnisotropicRollingFrictionDirection() const 
the getAnisotropicRollingFrictionDirection can be used in combination with setAnisotropicFriction See...
virtual btVector3 getAnisotropicRollingFrictionDirection() const 
the getAnisotropicRollingFrictionDirection can be used in combination with setAnisotropicFriction See...
btConeShape implements a Cone shape, around the X axis 
#define SIMD_FORCE_INLINE
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 ...
int getConeUpIndex() const 
const btScalar & x() const 
Return the x value. 
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 ...
The btConeShape implements a cone shape primitive, centered around the origin and aligned with the Y ...
btScalar getHeight() const 
virtual const char * getName() const 
virtual btVector3 getAnisotropicRollingFrictionDirection() const 
the getAnisotropicRollingFrictionDirection can be used in combination with setAnisotropicFriction See...
btConeShapeX(btScalar radius, btScalar height)
const btScalar & y() const 
Return the y value. 
btConvexInternalShapeData m_convexInternalShapeData
btVector3 can be used to represent 3D points and vectors. 
#define ATTRIBUTE_ALIGNED16(a)
virtual const char * serialize(void *dataBuffer, btSerializer *serializer) const 
fills the dataBuffer and returns the struct name (and 0 on failure) 
btConeShapeZ implements a Cone shape, around the Z axis 
#define BT_DECLARE_ALIGNED_ALLOCATOR()
virtual void calculateLocalInertia(btScalar mass, btVector3 &inertia) const 
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
virtual const char * getName() const 
const btScalar & z() const 
Return the z value.