| Bullet Collision Detection & Physics Library
    | 
#include <bullet.h>

| btVector3DoubleData Bullet::btGeneric6DofConstraintDoubleData2::m_angularLowerLimit | 
| btVector3DoubleData Bullet::btGeneric6DofConstraintDoubleData2::m_angularUpperLimit | 
| btVector3DoubleData Bullet::btGeneric6DofConstraintDoubleData2::m_linearLowerLimit | 
| btVector3DoubleData Bullet::btGeneric6DofConstraintDoubleData2::m_linearUpperLimit | 
| btTransformDoubleData Bullet::btGeneric6DofConstraintDoubleData2::m_rbAFrame | 
| btTransformDoubleData Bullet::btGeneric6DofConstraintDoubleData2::m_rbBFrame | 
| btTypedConstraintDoubleData Bullet::btGeneric6DofConstraintDoubleData2::m_typeConstraintData | 
| int Bullet::btGeneric6DofConstraintDoubleData2::m_useLinearReferenceFrameA | 
| int Bullet::btGeneric6DofConstraintDoubleData2::m_useOffsetForConstraintFrame | 
 1.8.11
 1.8.11