17 #ifndef BT_TRANSFORM_H    18 #define BT_TRANSFORM_H    23 #ifdef BT_USE_DOUBLE_PRECISION    24 #define btTransformData btTransformDoubleData    26 #define btTransformData btTransformFloatData    64                 : m_basis(other.m_basis),
    65                 m_origin(other.m_origin)
    96         return x.
dot3(m_basis[0], m_basis[1], m_basis[2]) + m_origin;
   108                 return getRotation() * q;
   134                 m_origin.
setValue(m[12],m[13],m[14]);
   142                 m[12] = m_origin.
x();
   143                 m[13] = m_origin.
y();
   144                 m[14] = m_origin.
z();
   206                 return identityTransform;
   299 #endif //BT_TRANSFORM_H 
void deSerializeFloat(const struct btMatrix3x3FloatData &dataIn)
void serialize(struct btMatrix3x3Data &dataOut) const 
void deSerializeDouble(const struct btVector3DoubleData &dataIn)
void setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z)
void setRotation(const btQuaternion &q)
Set the matrix from a quaternion. 
void deSerialize(const struct btVector3Data &dataIn)
#define SIMD_FORCE_INLINE
btMatrix3x3 transposeTimes(const btMatrix3x3 &m) const 
const btScalar & x() const 
Return the x value. 
void deSerialize(const struct btMatrix3x3Data &dataIn)
void getRotation(btQuaternion &q) const 
Get the matrix represented as a quaternion. 
void deSerializeDouble(const struct btMatrix3x3DoubleData &dataIn)
void serialize(struct btVector3Data &dataOut) const 
btMatrix3x3 operator*(const btMatrix3x3 &m, const btScalar &k)
void serializeFloat(struct btVector3FloatData &dataOut) const 
const btScalar & y() const 
Return the y value. 
void getOpenGLSubMatrix(btScalar *m) const 
Fill the rotational part of an OpenGL matrix and clear the shear/perspective. 
btVector3 can be used to represent 3D points and vectors. 
#define ATTRIBUTE_ALIGNED16(a)
void serializeFloat(struct btMatrix3x3FloatData &dataOut) const 
btMatrix3x3 transpose() const 
Return the transpose of the matrix. 
btVector3 dot3(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2) const 
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
The btQuaternion implements quaternion to perform linear algebra rotations in combination with btMatr...
void setFromOpenGLSubMatrix(const btScalar *m)
Set from the rotational part of a 4x4 OpenGL matrix. 
void deSerializeFloat(const struct btVector3FloatData &dataIn)
void setIdentity()
Set the matrix to the identity. 
static const btMatrix3x3 & getIdentity()
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
const btScalar & z() const 
Return the z value.