#include <bullet.h>
Definition at line 572 of file bullet.h.
 
      
        
          | int Bullet::btCollisionObjectFloatData::m_activationState1 | 
      
 
 
      
        
          | void* Bullet::btCollisionObjectFloatData::m_broadphaseHandle | 
      
 
 
      
        
          | float Bullet::btCollisionObjectFloatData::m_ccdMotionThreshold | 
      
 
 
      
        
          | float Bullet::btCollisionObjectFloatData::m_ccdSweptSphereRadius | 
      
 
 
      
        
          | int Bullet::btCollisionObjectFloatData::m_checkCollideWith | 
      
 
 
      
        
          | int Bullet::btCollisionObjectFloatData::m_collisionFlags | 
      
 
 
      
        
          | void* Bullet::btCollisionObjectFloatData::m_collisionShape | 
      
 
 
      
        
          | int Bullet::btCollisionObjectFloatData::m_companionId | 
      
 
 
      
        
          | float Bullet::btCollisionObjectFloatData::m_contactProcessingThreshold | 
      
 
 
      
        
          | float Bullet::btCollisionObjectFloatData::m_deactivationTime | 
      
 
 
      
        
          | float Bullet::btCollisionObjectFloatData::m_friction | 
      
 
 
      
        
          | int Bullet::btCollisionObjectFloatData::m_hasAnisotropicFriction | 
      
 
 
      
        
          | float Bullet::btCollisionObjectFloatData::m_hitFraction | 
      
 
 
      
        
          | int Bullet::btCollisionObjectFloatData::m_internalType | 
      
 
 
      
        
          | int Bullet::btCollisionObjectFloatData::m_islandTag1 | 
      
 
 
      
        
          | char* Bullet::btCollisionObjectFloatData::m_name | 
      
 
 
      
        
          | char Bullet::btCollisionObjectFloatData::m_padding[4] | 
      
 
 
      
        
          | float Bullet::btCollisionObjectFloatData::m_restitution | 
      
 
 
      
        
          | float Bullet::btCollisionObjectFloatData::m_rollingFriction | 
      
 
 
The documentation for this class was generated from the following file: