| Bullet Collision Detection & Physics Library
    | 
#include "btGeneric6DofConstraint.h"#include "BulletDynamics/Dynamics/btRigidBody.h"#include "LinearMath/btTransformUtil.h"#include <new>
Go to the source code of this file.
| Macros | |
| #define | D6_USE_OBSOLETE_METHOD false | 
| #define | D6_USE_FRAME_OFFSET true | 
| #define | GENERIC_D6_DISABLE_WARMSTARTING 1 | 
| Functions | |
| btScalar | btGetMatrixElem (const btMatrix3x3 &mat, int index) | 
| bool | matrixToEulerXYZ (const btMatrix3x3 &mat, btVector3 &xyz) | 
| MatrixToEulerXYZ from http://www.geometrictools.com/LibFoundation/Mathematics/Wm4Matrix3.inl.html.  More... | |
| #define D6_USE_FRAME_OFFSET true | 
Definition at line 31 of file btGeneric6DofConstraint.cpp.
| #define D6_USE_OBSOLETE_METHOD false | 
Definition at line 30 of file btGeneric6DofConstraint.cpp.
| #define GENERIC_D6_DISABLE_WARMSTARTING 1 | 
Definition at line 68 of file btGeneric6DofConstraint.cpp.
| btScalar btGetMatrixElem | ( | const btMatrix3x3 & | mat, | 
| int | index | ||
| ) | 
Definition at line 73 of file btGeneric6DofConstraint.cpp.
| bool matrixToEulerXYZ | ( | const btMatrix3x3 & | mat, | 
| btVector3 & | xyz | ||
| ) | 
MatrixToEulerXYZ from http://www.geometrictools.com/LibFoundation/Mathematics/Wm4Matrix3.inl.html.
Definition at line 84 of file btGeneric6DofConstraint.cpp.
 1.8.11
 1.8.11