81         tmp[m_coneIndices[1]] = halfHeight;
    82         tmp[m_coneIndices[2]] = 
btScalar(0.);
    90           tmp[m_coneIndices[0]] = v[m_coneIndices[0]] * d;
    91           tmp[m_coneIndices[1]] = -halfHeight;
    92           tmp[m_coneIndices[2]] = v[m_coneIndices[2]] * d;
    97                 tmp[m_coneIndices[0]] = 
btScalar(0.);
    98                 tmp[m_coneIndices[1]] = -halfHeight;
    99                 tmp[m_coneIndices[2]] = 
btScalar(0.);
   113         for (
int i=0;i<numVectors;i++)
 virtual btVector3 localGetSupportingVertex(const btVector3 &vec) const 
btConeShape(btScalar radius, btScalar height)
void setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z)
The btConvexInternalShape is an internal base class, shared by most convex shape implementations. 
btScalar btSqrt(btScalar y)
void setConeUpIndex(int upIndex)
choose upAxis index 
virtual btScalar getMargin() const 
btVector3 m_implicitShapeDimensions
btVector3 & normalize()
Normalize this vector x^2 + y^2 + z^2 = 1. 
btVector3 coneLocalSupport(const btVector3 &v) const 
The btConeShape implements a cone shape primitive, centered around the origin and aligned with the Y ...
btScalar length() const 
Return the length of the vector. 
btConeShapeX(btScalar radius, btScalar height)
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const 
btVector3 can be used to represent 3D points and vectors. 
virtual void setLocalScaling(const btVector3 &scaling)
virtual void setLocalScaling(const btVector3 &scaling)
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3 &vec) const 
btConeShapeZ(btScalar radius, btScalar height)
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...