16 #if defined (_WIN32) || defined (__i386__)    17 #define BT_USE_SSE_IN_API    31         unsigned char* pointsAddress = (
unsigned char*)points;
    33         for (
int i=0;i<numPoints;i++)
    37                 pointsAddress += stride;
    55         if (recalculateLocalAabb)
    81                 for (
int i=0;i<numVectors;i++)
    87     for (
int j=0;j<numVectors;j++)
    94             supportVerticesOut[j][3] = newDot;        
   184 #ifdef BT_USE_DOUBLE_PRECISION   199                 for (
int i=0;i<numElem;i++,memPtr++)
   206         return "btConvexHullShapeData";
   216         for(
int i=0;i<numVerts;i++)
   237         minProj = witnesPtMin.
dot(dir);
   238         maxProj = witnesPtMax.
dot(dir);
   244                 btSwap(witnesPtMin,witnesPtMax);
 
void push_back(const T &_Val)
void setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z)
virtual bool isInside(const btVector3 &pt, btScalar tolerance) const 
virtual int getNumPlanes() const 
virtual int getNumEdges() const 
virtual btVector3 localGetSupportingVertex(const btVector3 &vec) const 
virtual const char * serialize(void *dataBuffer, btSerializer *serializer) const 
fills the dataBuffer and returns the struct name (and 0 on failure) 
virtual void * getUniquePointer(void *oldPtr)=0
btConvexInternalShapeData m_convexInternalShapeData
btVector3DoubleData * m_unscaledPointsDoublePtr
long maxDot(const btVector3 *array, long array_count, btScalar &dotOut) const 
returns index of maximum dot product between this and vectors in array[] 
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const 
btAlignedObjectArray< btVector3 > m_unscaledPoints
virtual void getVertex(int i, btVector3 &vtx) const 
btVector3 getScaledPoint(int i) const 
btScalar dot(const btVector3 &v) const 
Return the dot product. 
virtual btScalar getMargin() const 
btVector3 & normalize()
Normalize this vector x^2 + y^2 + z^2 = 1. 
btConvexHullShape(const btScalar *points=0, int numPoints=0, int stride=sizeof(btVector3))
this constructor optionally takes in a pointer to points. 
#define btVector3DataName
virtual void getEdge(int i, btVector3 &pa, btVector3 &pb) const 
int size() const 
return the number of elements in the array 
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 ...
virtual int getNumVertices() const 
btVector3FloatData * m_unscaledPointsFloatPtr
virtual void project(const btTransform &trans, const btVector3 &dir, btScalar &minProj, btScalar &maxProj, btVector3 &witnesPtMin, btVector3 &witnesPtMax) const 
virtual const char * serialize(void *dataBuffer, btSerializer *serializer) const 
fills the dataBuffer and returns the struct name (and 0 on failure) 
btVector3 can be used to represent 3D points and vectors. 
The btPolyhedralConvexAabbCachingShape adds aabb caching to the btPolyhedralConvexShape. 
virtual void finalizeChunk(btChunk *chunk, const char *structType, int chunkCode, void *oldPtr)=0
virtual void setLocalScaling(const btVector3 &scaling)
in case we receive negative scaling 
void resize(int newsize, const T &fillData=T())
void addPoint(const btVector3 &point, bool recalculateLocalAabb=true)
virtual void getPlane(btVector3 &planeNormal, btVector3 &planeSupport, int i) const 
virtual btChunk * allocate(size_t size, int numElements)=0
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3 &vec) const 
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...