VKDESCRIPTORSETLAYOU(3)

NAME
VkDescriptorSetLayout - Opaque handle to a descriptor set layout object

C SPECIFICATION

A descriptor set layout object is defined by an array of zero or more descriptor bindings. Each individual descriptor binding is specified by a descriptor type, a count (array size) of the number of descriptors in the binding, a set of shader stages that can access the binding, and (if using immutable samplers) an array of sampler descriptors.

Descriptor set layout objects are represented by VkDescriptorSetLayout handles:

    VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSetLayout)

DESCRIPTION

SEE ALSO

VkDescriptorSetAllocateInfo, VkPipelineLayoutCreateInfo, vkCreateDescriptorSetLayout, vkDestroyDescriptorSetLayout

DOCUMENT NOTES

For more information, see the Vulkan Specification at URL

https://www.khronos.org/registry/vulkan/specs/1.0/xhtml/vkspec.html#VkDescriptorSetLayout

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.

COPYRIGHT

Copyright (c) 2014-2016 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.

AUTHOR

Khronos Group
    Author.