## 24.2. Rasterization Order

Within a subpass of a render pass instance, for a given (x,y,layer,sample) sample location, the following stages are guaranteed to execute in rasterization order for each separate primitive that includes that sample location:

- depth bounds test
- stencil test, stencil op and stencil write
- depth test and depth write
- occlusion queries
- blending, logic op and color write

Rasterization order must follow API order.