Bullet Collision Detection & Physics Library: btCollisionWorld.h File Reference

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btCollisionWorld.h File Reference
`#include "LinearMath/btVector3.h"`
`#include "LinearMath/btTransform.h"`
`#include "btCollisionObject.h"`
`#include "btCollisionDispatcher.h"`
`#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"`
`#include "LinearMath/btAlignedObjectArray.h"`
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## Classes
class | btCollisionWorld
| CollisionWorld is interface and container for the collision detection. More...
struct | btCollisionWorld::LocalShapeInfo
| LocalShapeInfo gives extra information for complex shapes Currently, only btTriangleMeshShape is available, so it just contains triangleIndex and subpart. More...
struct | btCollisionWorld::LocalRayResult
struct | btCollisionWorld::RayResultCallback
| RayResultCallback is used to report new raycast results. More...
struct | btCollisionWorld::ClosestRayResultCallback
struct | btCollisionWorld::AllHitsRayResultCallback
struct | btCollisionWorld::LocalConvexResult
struct | btCollisionWorld::ConvexResultCallback
| RayResultCallback is used to report new raycast results. More...
struct | btCollisionWorld::ClosestConvexResultCallback
struct | btCollisionWorld::ContactResultCallback
| ContactResultCallback is used to report contact points. More...