Bullet Collision Detection & Physics Library: btManifoldResult.cpp File Reference

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btManifoldResult.cpp File Reference
`#include "btManifoldResult.h"`
`#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"`
`#include "BulletCollision/CollisionDispatch/btCollisionObject.h"`
`#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"`
Include dependency graph for btManifoldResult.cpp:

Go to the source code of this file.

## Functions
btScalar | calculateCombinedRollingFriction (const btCollisionObject *body0, const btCollisionObject *body1)
| User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;. More...

## Variables
ContactAddedCallback | gContactAddedCallback =0
| This is to allow MaterialCombiner/Custom Friction/Restitution values. More...

## Function Documentation

btScalar calculateCombinedRollingFriction | ( | const btCollisionObject * | body0,
|  | const btCollisionObject * | body1
| ) |  |
| inline

User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;.

Definition at line 28 of file btManifoldResult.cpp.

## Variable Documentation

ContactAddedCallback gContactAddedCallback =0

This is to allow MaterialCombiner/Custom Friction/Restitution values.

Definition at line 23 of file btManifoldResult.cpp.