FTGL: ftgl.h Source File

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ftgl.h
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1 /*
2 * FTGL - OpenGL font library
3 *
4 * Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
5 * Copyright (c) 2008 Sam Hocevar <sam@zoy.org>
6 * Copyright (c) 2008 Sean Morrison <learner@brlcad.org>
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining
9 * a copy of this software and associated documentation files (the
10 * "Software"), to deal in the Software without restriction, including
11 * without limitation the rights to use, copy, modify, merge, publish,
12 * distribute, sublicense, and/or sell copies of the Software, and to
13 * permit persons to whom the Software is furnished to do so, subject to
14 * the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be
17 * included in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
23 * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 */
27
28 #ifndef __ftgl__
29 #define __ftgl__
30
31 /* We need the Freetype headers */
32 #include <ft2build.h>
33 #include FT_FREETYPE_H
34 #include FT_GLYPH_H
35 #include FT_OUTLINE_H
36
37 /* Floating point types used by the library */
38 typedef double FTGL_DOUBLE;
39 typedef float FTGL_FLOAT;
40
41 /* Macros used to declare C-linkage types and symbols */
42 #ifdef __cplusplus
43 # define FTGL_BEGIN_C_DECLS extern "C" { namespace FTGL {
44 # define FTGL_END_C_DECLS } }
45 #else
46 # define FTGL_BEGIN_C_DECLS
47 # define FTGL_END_C_DECLS
48 #endif
49
50 #ifdef __cplusplus
51 namespace FTGL
52 {
53 typedef enum
54 {
55 RENDER_FRONT = 0x0001,
56 RENDER_BACK = 0x0002,
57 RENDER_SIDE = 0x0004,
58 RENDER_ALL = 0xffff
59 } RenderMode;
60
61 typedef enum
62 {
63 ALIGN_LEFT = 0,
64 ALIGN_CENTER = 1,
65 ALIGN_RIGHT = 2,
66 ALIGN_JUSTIFY = 3
67 } TextAlignment;
68 }
69 #else
70 # define FTGL_RENDER_FRONT 0x0001
71 # define FTGL_RENDER_BACK 0x0002
72 # define FTGL_RENDER_SIDE 0x0004
73 # define FTGL_RENDER_ALL 0xffff
74
75 # define FTGL_ALIGN_LEFT 0
76 # define FTGL_ALIGN_CENTER 1
77 # define FTGL_ALIGN_RIGHT 2
78 # define FTGL_ALIGN_JUSTIFY 3
79 #endif
80
81 // Compiler-specific conditional compilation
82 #ifdef _MSC_VER // MS Visual C++
83
84 // Disable various warning.
85 // 4786: template name too long
86 #pragma warning(disable : 4251)
87 #pragma warning(disable : 4275)
88 #pragma warning(disable : 4786)
89
90 // The following definitions control how symbols are exported.
91 // If the target is a static library ensure that FTGL_LIBRARY_STATIC
92 // is defined. If building a dynamic library (ie DLL) ensure the
93 // FTGL_LIBRARY macro is defined, as it will mark symbols for
94 // export. If compiling a project to _use_ the _dynamic_ library
95 // version of the library, no definition is required.
96 #ifdef FTGL_LIBRARY_STATIC // static lib - no special export required
97 # define FTGL_EXPORT
98 #elif FTGL_LIBRARY // dynamic lib - must export/import symbols appropriately.
99 # define FTGL_EXPORT __declspec(dllexport)
100 #else
101 # define FTGL_EXPORT __declspec(dllimport)
102 #endif
103
104 #else
105 // Compiler that is not MS Visual C++.
106 // Ensure that the export symbol is defined (and blank)
107 #define FTGL_EXPORT
108 #endif
109
110 #include <FTGL/FTPoint.h>
111 #include <FTGL/FTBBox.h>
112 #include <FTGL/FTBuffer.h>
113
114 #include <FTGL/FTGlyph.h>
115 #include <FTGL/FTBitmapGlyph.h>
116 #include <FTGL/FTBufferGlyph.h>
117 #include <FTGL/FTExtrdGlyph.h>
118 #include <FTGL/FTOutlineGlyph.h>
119 #include <FTGL/FTPixmapGlyph.h>
120 #include <FTGL/FTPolyGlyph.h>
121 #include <FTGL/FTTextureGlyph.h>
122
123 #include <FTGL/FTFont.h>
124 #include <FTGL/FTGLBitmapFont.h>
125 #include <FTGL/FTBufferFont.h>
126 #include <FTGL/FTGLExtrdFont.h>
127 #include <FTGL/FTGLOutlineFont.h>
128 #include <FTGL/FTGLPixmapFont.h>
129 #include <FTGL/FTGLPolygonFont.h>
130 #include <FTGL/FTGLTextureFont.h>
131
132 #include <FTGL/FTLayout.h>
133 #include <FTGL/FTSimpleLayout.h>
134
135 #endif // __ftgl__
FTBBox.h
FTGL::ALIGN_LEFT
Definition: ftgl.h:63
FTSimpleLayout.h
FTPoint.h
FTGL::TextAlignment
TextAlignment
Definition: ftgl.h:61
FTLayout.h
FTGLBitmapFont.h
FTGL::ALIGN_JUSTIFY
Definition: ftgl.h:66
FTGlyph.h
FTGL::RENDER_SIDE
Definition: ftgl.h:57
FTBufferGlyph.h
FTOutlineGlyph.h
FTGL::RENDER_ALL
Definition: ftgl.h:58
FTExtrdGlyph.h
FTBitmapGlyph.h
FTGL::RENDER_FRONT
Definition: ftgl.h:55
FTBufferFont.h
FTBuffer.h
FTGLPixmapFont.h
FTGL_FLOAT
float FTGL_FLOAT
Definition: ftgl.h:39
FTGL::ALIGN_CENTER
Definition: ftgl.h:64
FTGL::RENDER_BACK
Definition: ftgl.h:56
FTGL_DOUBLE
double FTGL_DOUBLE
Definition: ftgl.h:38
FTGLTextureFont.h
FTTextureGlyph.h
FTGL::ALIGN_RIGHT
Definition: ftgl.h:65
FTPolyGlyph.h
FTGL::RenderMode
RenderMode
Definition: ftgl.h:53
FTGLOutlineFont.h
FTGLPolygonFont.h
FTGLExtrdFont.h
FTFont.h
FTPixmapGlyph.h
FTGL
Definition: ftgl.h:51