/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "touchsettings.h"
#include <QtGui/QGuiApplication>
#include <QtGui/QOpenGLContext>
#include <QtQuick/QQuickView>
#include <QtQuick/QQuickItem>
#include <QtQml/QQmlContext>

int main(int argc, char* argv[])
{
    QGuiApplication app(argc, argv);

    QSurfaceFormat format;
    if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
        format.setVersion(3, 2);
        format.setProfile(QSurfaceFormat::CoreProfile);
    }
    format.setDepthBufferSize(24);
    format.setStencilBufferSize(8);

    QQuickView view;
    view.setFormat(format);
    view.create();

    TouchSettings touchSettings;
    view.rootContext()->setContextProperty("touchSettings", &touchSettings);

    view.setSource(QUrl("qrc:/main.qml"));

    view.setResizeMode(QQuickView::SizeRootObjectToView);
    view.setMaximumSize(QSize(1820, 1080));
    view.setMinimumSize(QSize(300, 150));
    view.show();

    return app.exec();
}
