SoAccumulatedElement.h Source File

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SoAccumulatedElement.h
1 #ifndef COIN_SOACCUMULATEDELEMENT_H
2 #define COIN_SOACCUMULATEDELEMENT_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/elements/SoSubElement.h>
28 #include <Inventor/lists/SbList.h>
29
30 class COIN_DLL_API SoAccumulatedElement : public SoElement {
31 typedef SoElement inherited;
32
33 SO_ELEMENT_ABSTRACT_HEADER(SoAccumulatedElement);
34 public:
35 static void initClass(void);
36 protected:
37 virtual ~SoAccumulatedElement();
38
39 public:
40 virtual SbBool matches(const SoElement * element) const;
41
42 protected:
43 virtual void init(SoState * state);
44 virtual void push(SoState * state);
45
46 void clearNodeIds(void);
47 void addNodeId(const SoNode * const node);
48 void setNodeId(const SoNode * const node);
49 void copyNodeIds(const SoAccumulatedElement * copyfrom);
50 virtual SoElement * copyMatchInfo(void) const;
51 virtual void captureThis(SoState * state) const;
52
53 SbList <uint32_t> nodeIds;
54
55 private:
56 SbBool recursecapture;
57 };
58
59 #endif // !COIN_SOACCUMULATEDELEMENT_H
SoElement::captureThis
virtual void captureThis(SoState *state) const
Definition: SoElement.cpp:688
SoElement::initClass
static void initClass(void)
Definition: SoElement.cpp:507
SoAccumulatedElement::nodeIds
SbList< uint32_t > nodeIds
Definition: SoAccumulatedElement.h:53
SbList< uint32_t >
SoElement::matches
virtual SbBool matches(const SoElement *element) const =0
Definition: SoElement.cpp:609
SoElement::push
virtual void push(SoState *state)
Definition: SoElement.cpp:570
SoNode
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoElement
SoElement is the abstract base class for all elements.
Definition: SoElement.h:34
SoState
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
SoElement::init
virtual void init(SoState *state)
Definition: SoElement.cpp:553
SoElement::copyMatchInfo
virtual SoElement * copyMatchInfo(void) const =0
SoAccumulatedElement
The SoAccumulatedElement class is an abstract class for storing accumulated state.This is the superclass of elements where new element data accumulates with older data.
Definition: SoAccumulatedElement.h:30

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