SoNurbsSurface.h Source File

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SoNurbsSurface.h
1 #ifndef COIN_SONURBSSURFACE_H
2 #define COIN_SONURBSSURFACE_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoShape.h>
29 #include <Inventor/fields/SoSFInt32.h>
30 #include <Inventor/fields/SoMFFloat.h>
31
32 template<class Master> class SoNurbsP;
33
34 class COIN_DLL_API SoNurbsSurface : public SoShape {
35 typedef SoShape inherited;
36
37 SO_NODE_HEADER(SoNurbsSurface);
38
39 public:
40 static void initClass(void);
41 SoNurbsSurface(void);
42
43 SoSFInt32 numUControlPoints;
44 SoSFInt32 numVControlPoints;
45 SoSFInt32 numSControlPoints;
46 SoSFInt32 numTControlPoints;
47 SoMFFloat uKnotVector;
48 SoMFFloat vKnotVector;
49 SoMFFloat sKnotVector;
50 SoMFFloat tKnotVector;
51
52 virtual void GLRender(SoGLRenderAction * action);
53 virtual void rayPick(SoRayPickAction * action);
54 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
55 void sendPrimitive(SoAction *, SoPrimitiveVertex *);
56
57 protected:
58 virtual ~SoNurbsSurface();
59
60 virtual void generatePrimitives(SoAction * action);
61 virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
62 SoDetail * createTriangleDetail(SoRayPickAction * action,
63 const SoPrimitiveVertex * v1,
64 const SoPrimitiveVertex * v2,
65 const SoPrimitiveVertex * v3,
66 SoPickedPoint * pp);
67 private:
68 class SoNurbsSurfaceP * pimpl;
69 friend class SoNurbsSurfaceP;
70 friend class SoNurbsP<SoNurbsSurface>;
71 };
72
73 #endif // !COIN_SONURBSSURFACE_H
SoNurbsSurface::uKnotVector
SoMFFloat uKnotVector
Definition: SoNurbsSurface.h:47
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
SoMFFloat
The SoMFFloat class is a container for floating point values.This field is used where nodes...
Definition: SoMFFloat.h:30
SoRayPickAction
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:41
SoNurbsSurface::numVControlPoints
SoSFInt32 numVControlPoints
Definition: SoNurbsSurface.h:44
SoPrimitiveVertex
The SoPrimitiveVertex class represents a single vertex of a generated primitive.Instances of SoPrimit...
Definition: SoPrimitiveVertex.h:34
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
SoShape::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:392
SbBox3f
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.This box abstraction class ...
Definition: SbBox3f.h:37
SoNurbsSurface
The SoNurbsSurface class is used to render smooth surfaces.A general explanation of NURBS is beyond t...
Definition: SoNurbsSurface.h:34
SoNurbsSurface::numUControlPoints
SoSFInt32 numUControlPoints
Definition: SoNurbsSurface.h:43
SoNurbsSurface::sKnotVector
SoMFFloat sKnotVector
Definition: SoNurbsSurface.h:49
SoSFInt32
The SoSFInt32 class is a container for a 32-bit integer value.This field is used where nodes...
Definition: SoSFInt32.h:30
SoShape::createTriangleDetail
virtual SoDetail * createTriangleDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
Definition: SoShape.cpp:899
SoShape::getPrimitiveCount
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1344
SoAction
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
SoShape::generatePrimitives
virtual void generatePrimitives(SoAction *action)=0
SoShape::computeBBox
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
SoGetPrimitiveCountAction
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
SoPickedPoint
The SoPickedPoint class is used for specifying picked points.It holds miscellaneous information about...
Definition: SoPickedPoint.h:39
SoNurbsSurface::vKnotVector
SoMFFloat vKnotVector
Definition: SoNurbsSurface.h:48
SoShape
The SoShape class is the superclass for geometry shapes.The node types which have actual geometry to ...
Definition: SoShape.h:43
SoNurbsSurface::numSControlPoints
SoSFInt32 numSControlPoints
Definition: SoNurbsSurface.h:45
SoNurbsSurface::numTControlPoints
SoSFInt32 numTControlPoints
Definition: SoNurbsSurface.h:46
SoNurbsSurface::tKnotVector
SoMFFloat tKnotVector
Definition: SoNurbsSurface.h:50
SoShape::rayPick
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:445
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41
SoDetail
The SoDetail class is the superclass for all classes storing detailed information about particular sh...
Definition: SoDetail.h:30

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