SoGLShaderProgramElement.h Source File

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SoGLShaderProgramElement.h
1 #ifndef COIN_SOSHADERPROGRAMELEMENT_H
2 #define COIN_SOSHADERPROGRAMELEMENT_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/elements/SoReplacedElement.h>
28 #include <Inventor/lists/SbList.h>
29
30 class SoGLShaderProgram;
31
32 // *************************************************************************
33
34 class COIN_DLL_API SoGLShaderProgramElement : public SoReplacedElement {
35 typedef SoReplacedElement inherited;
36 SO_ELEMENT_HEADER(SoGLShaderProgramElement);
37
38 public:
39 virtual void init(SoState * state);
40
41 static void enable(SoState * const state, const SbBool onoff);
42 static void set(SoState *const state, SoNode *const node,
43 SoGLShaderProgram * program);
44 static SoGLShaderProgram * get(SoState * state);
45
46 virtual void push(SoState *);
47 virtual void pop(SoState * state, const SoElement *prevTopElement);
48
49 virtual SbBool matches(const SoElement * element) const;
50 virtual SoElement * copyMatchInfo() const;
51
52 SoINTERNAL public:
53 static void initClass(void);
54 SoGLShaderProgram *shaderProgram;
55
56 private:
57 virtual ~SoGLShaderProgramElement();
58 SbList <uint32_t> objectids;
59 SbBool enabled;
60 };
61
62 #endif /* ! COIN_SOSHADERPROGRAMELEMENT_H */
SbList< uint32_t >
SoElement::push
virtual void push(SoState *state)
Definition: SoElement.cpp:570
SoNode
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoElement
SoElement is the abstract base class for all elements.
Definition: SoElement.h:34
SoState
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
SoReplacedElement::copyMatchInfo
virtual SoElement * copyMatchInfo() const
Definition: SoReplacedElement.cpp:97
SoReplacedElement::init
virtual void init(SoState *state)
Definition: SoReplacedElement.cpp:79
SoReplacedElement
The SoReplacedElement class is an abstract element superclass.This is the superclass of all elements ...
Definition: SoReplacedElement.h:30
SoReplacedElement::matches
virtual SbBool matches(const SoElement *element) const
Definition: SoReplacedElement.cpp:87
SoElement::pop
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:585

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