Bullet Collision Detection & Physics Library: btFixedConstraint.h Source File

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btFixedConstraint.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
4
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15
16 #ifndef BT_FIXED_CONSTRAINT_H
17 #define BT_FIXED_CONSTRAINT_H
18
19 #include "btGeneric6DofSpring2Constraint.h"
20
21
22 ATTRIBUTE_ALIGNED16(class) btFixedConstraint : public btGeneric6DofSpring2Constraint
23 {
24
25 public:
26 btFixedConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& frameInA,const btTransform& frameInB);
27
28
29 virtual ~btFixedConstraint();
30
31 };
32
33 #endif //BT_FIXED_CONSTRAINT_H
btFixedConstraint
Definition: btFixedConstraint.h:22
btGeneric6DofSpring2Constraint
Definition: btGeneric6DofSpring2Constraint.h:277
btRigidBody
The btRigidBody is the main class for rigid body objects.
Definition: btRigidBody.h:62
ATTRIBUTE_ALIGNED16
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:64
btTransform
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:34
btGeneric6DofSpring2Constraint.h