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#ifndef GBUFFER_H
#define GBUFFER_H

#include <Qt3DRender/QRenderTarget>
#include <Qt3DRender/qtexture.h>
#include <Qt3DRender/QRenderTargetOutput>

class GBuffer : public Qt3DRender::QRenderTarget
{
public:
    explicit GBuffer(Qt3DCore::QNode *parent = 0);

    enum Attachments {
        Color = 0,
        Position,
        Normal,
        Depth,
        AttachmentsCount
    };

    Qt3DRender::QAbstractTexture *colorTexture() const;
    Qt3DRender::QAbstractTexture *positionTexture() const;
    Qt3DRender::QAbstractTexture *normalTexture() const;
    Qt3DRender::QAbstractTexture *depthTexture() const;

private:
    Qt3DRender::QAbstractTexture *m_textures[AttachmentsCount];
    Qt3DRender::QRenderTargetOutput *m_attachments[AttachmentsCount];
};

#endif // GBUFFER_H
