54 return m_v0+(m_v1<<16);
58 return m_v0==other.
m_v0 && m_v1==other.
m_v1;
75 #ifdef TEST_INTERNAL_OBJECTS 113 int NbTris = numVertices;
114 for(
int j=0;j<NbTris;j++)
116 int k = (j+1)%numVertices;
154 #ifdef USE_CONNECTED_FACES 160 for(
int j=0;j<numVertices;j++)
162 int k = (j+1)%numVertices;
170 m_faces[i].m_connectedFaces[j] = connectedFace;
173 #endif//USE_CONNECTED_FACES 178 int NbTris = numVertices-2;
181 for(
int j=1;j<=NbTris;j++)
183 int k = (j+1)%numVertices;
197 #ifdef TEST_INTERNAL_OBJECTS 219 if(pt.
x()<MinX) MinX = pt.
x();
220 if(pt.
x()>MaxX) MaxX = pt.
x();
221 if(pt.
y()<MinY) MinY = pt.
y();
222 if(pt.
y()>MaxY) MaxY = pt.
y();
223 if(pt.
z()<MinZ) MinZ = pt.
z();
224 if(pt.
z()>MaxZ) MaxZ = pt.
z();
234 const btScalar Step = (
mE[LargestExtent]*0.5f - r)/1024.0f;
237 bool FoundBox =
false;
238 for(
int j=0;j<1024;j++)
256 const int e0 = (1<<LargestExtent) & 3;
257 const int e1 = (1<<e0) & 3;
259 for(
int j=0;j<1024;j++)
283 for(
int i=0;i<numVerts;i++)
301 btSwap(witnesPtMin,witnesPtMax);
btAlignedObjectArray< btVector3 > m_vertices
btScalar length(const btQuaternion &q)
Return the length of a quaternion.
void push_back(const T &_Val)
bool equals(const btInternalVertexPair &other) const
void setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z)
btAlignedObjectArray< btVector3 > m_uniqueEdges
bool IsAlmostZero(const btVector3 &v)
btScalar dot(const btVector3 &v) const
Return the dot product.
The btHashMap template class implements a generic and lightweight hashmap.
btVector3 & normalize()
Normalize this vector x^2 + y^2 + z^2 = 1.
btInternalVertexPair(short int v0, short int v1)
const btScalar & x() const
Return the x value.
int size() const
return the number of elements in the array
btAlignedObjectArray< btFace > m_faces
btConvexPolyhedron()
This file was written by Erwin Coumans Separating axis rest based on work from Pierre Terdiman...
void insert(const Key &key, const Value &value)
virtual ~btConvexPolyhedron()
const btScalar & y() const
Return the y value.
btVector3 can be used to represent 3D points and vectors.
const Value * find(const Key &key) const
void resize(int newsize, const T &fillData=T())
bool testContainment() const
void project(const btTransform &trans, const btVector3 &dir, btScalar &minProj, btScalar &maxProj, btVector3 &witnesPtMin, btVector3 &witnesPtMax) const
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
int maxAxis() const
Return the axis with the largest value Note return values are 0,1,2 for x, y, or z.
btScalar btFabs(btScalar x)
const btScalar & z() const
Return the z value.