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OpenVDB 3.1.0

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VolumeRayIntersector< GridT, NodeLevel, RayT > Member List

This is the complete list of members for VolumeRayIntersector< GridT, NodeLevel, RayT >, including all inherited members.

bbox() const | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline
BOOST_STATIC_ASSERT(NodeLevel >=0 &&NodeLevel< int(TreeT::DEPTH)-1) | VolumeRayIntersector< GridT, NodeLevel, RayT > |
getIndexPos(RealType time) const | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline
getWorldPos(RealType time) const | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline
getWorldTime(RealType time) const | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline
grid() const | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline
GridType typedef | VolumeRayIntersector< GridT, NodeLevel, RayT > |
hits(ListType &list) | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline
march() | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline
march(RealType &t0, RealType &t1) | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline
print(std::ostream &os=std::cout, int verboseLevel=1) | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline
RayType typedef | VolumeRayIntersector< GridT, NodeLevel, RayT > |
RealType typedef | VolumeRayIntersector< GridT, NodeLevel, RayT > |
RootType typedef | VolumeRayIntersector< GridT, NodeLevel, RayT > |
setIndexRay(const RayT &iRay) | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline
setWorldRay(const RayT &wRay) | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline
tree() const | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline
TreeT typedef | VolumeRayIntersector< GridT, NodeLevel, RayT > |
VolumeRayIntersector(const GridT &grid, int dilationCount=0) | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline
VolumeRayIntersector(const GridT &grid, const math::CoordBBox &bbox) | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline
VolumeRayIntersector(const VolumeRayIntersector &other) | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline
~VolumeRayIntersector() | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline