QSceneChange Class
(Qt3DCore::QSceneChange)| Inherited By: |
Public Types
| enum | ObservableType { Observable, Node } |
| enum | Priority { High, Standard, Low } |
Public Functions
| QSceneChange(ChangeFlag type, ObservableType observableType, const QNodeId &subjectId, Priority priority = Standard) | |
| virtual | ~QSceneChange() |
| QSceneChange::ObservableType | observableType() const |
| QSceneChange::Priority | priority() const |
| QNodeId | subjectId() const |
| qint64 | timestamp() const |
| ChangeFlag | type() const |
Protected Functions
| QSceneChange(QSceneChangePrivate &dd) | |
| QSceneChange(QSceneChangePrivate &dd, ChangeFlag type, ObservableType observableType, const QNodeId &subjectId, Priority priority = Standard) |
Member Function Documentation
QSceneChange::QSceneChange(ChangeFlag type, ObservableType observableType, const QNodeId &subjectId, Priority priority = Standard)
Default constructs an instance of QSceneChange.
[protected] QSceneChange::QSceneChange(QSceneChangePrivate &dd)
Copy constructor.
[protected] QSceneChange::QSceneChange(QSceneChangePrivate &dd, ChangeFlag type, ObservableType observableType, const QNodeId &subjectId, Priority priority = Standard)
Copy constructor.
[virtual] QSceneChange::~QSceneChange()
Destroys the instance of QSceneChange. The destructor is virtual.