QScenePropertyChange Class
(Qt3DCore::QScenePropertyChange)| Header: | #include <QScenePropertyChange> |
| qmake: | QT += 3dcore |
| Inherits: | QSceneChange |
| Inherited By: |
Public Functions
| QScenePropertyChange(ChangeFlag type, ObservableType observableType, const QNodeId &subjectId, Priority priority = Standard) | |
| virtual | ~QScenePropertyChange() |
| const char * | propertyName() const |
| void | setPropertyName(const char *name) |
| void | setValue(const QVariant &value) |
| QVariant | value() const |
- 5 public functions inherited from Qt3DCore::QSceneChange
Static Public Members
| void | operatordelete(void *ptr, size_t size) |
| void * | operatornew(size_t size) |
Protected Functions
| QScenePropertyChange(QScenePropertyChangePrivate &dd, ChangeFlag type, ObservableType observableType, const QNodeId &subjectId, Priority priority = Standard) |
Detailed Description
Member Function Documentation
QScenePropertyChange::QScenePropertyChange(ChangeFlag type, ObservableType observableType, const QNodeId &subjectId, Priority priority = Standard)
Default constructs an instance of QScenePropertyChange.
[protected] QScenePropertyChange::QScenePropertyChange(QScenePropertyChangePrivate &dd, ChangeFlag type, ObservableType observableType, const QNodeId &subjectId, Priority priority = Standard)
Copy constructor.
[virtual] QScenePropertyChange::~QScenePropertyChange()
Destroys the instance of QScenePropertyChange. The destructor is virtual.
[static] void QScenePropertyChange::operatordelete(void *ptr, size_t size)
[static] void *QScenePropertyChange::operatornew(size_t size)
const char *QScenePropertyChange::propertyName() const
See also setPropertyName().
void QScenePropertyChange::setPropertyName(const char *name)
See also propertyName().
void QScenePropertyChange::setValue(const QVariant &value)
See also value().
QVariant QScenePropertyChange::value() const
See also setValue().