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Bullet Collision Detection & Physics Library
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#include <bullet.h>

| btVector3FloatData Bullet::btGeneric6DofConstraintData::m_angularLowerLimit |
| btVector3FloatData Bullet::btGeneric6DofConstraintData::m_angularUpperLimit |
| btVector3FloatData Bullet::btGeneric6DofConstraintData::m_linearLowerLimit |
| btVector3FloatData Bullet::btGeneric6DofConstraintData::m_linearUpperLimit |
| btTransformFloatData Bullet::btGeneric6DofConstraintData::m_rbAFrame |
| btTransformFloatData Bullet::btGeneric6DofConstraintData::m_rbBFrame |
| btTypedConstraintData Bullet::btGeneric6DofConstraintData::m_typeConstraintData |
| int Bullet::btGeneric6DofConstraintData::m_useLinearReferenceFrameA |
| int Bullet::btGeneric6DofConstraintData::m_useOffsetForConstraintFrame |
1.8.11