#include <bullet.h>
Definition at line 540 of file bullet.h.
| int Bullet::btCollisionObjectDoubleData::m_activationState1 |
| void* Bullet::btCollisionObjectDoubleData::m_broadphaseHandle |
| double Bullet::btCollisionObjectDoubleData::m_ccdMotionThreshold |
| double Bullet::btCollisionObjectDoubleData::m_ccdSweptSphereRadius |
| int Bullet::btCollisionObjectDoubleData::m_checkCollideWith |
| int Bullet::btCollisionObjectDoubleData::m_collisionFlags |
| void* Bullet::btCollisionObjectDoubleData::m_collisionShape |
| int Bullet::btCollisionObjectDoubleData::m_companionId |
| double Bullet::btCollisionObjectDoubleData::m_contactProcessingThreshold |
| double Bullet::btCollisionObjectDoubleData::m_deactivationTime |
| double Bullet::btCollisionObjectDoubleData::m_friction |
| int Bullet::btCollisionObjectDoubleData::m_hasAnisotropicFriction |
| double Bullet::btCollisionObjectDoubleData::m_hitFraction |
| int Bullet::btCollisionObjectDoubleData::m_internalType |
| int Bullet::btCollisionObjectDoubleData::m_islandTag1 |
| char* Bullet::btCollisionObjectDoubleData::m_name |
| char Bullet::btCollisionObjectDoubleData::m_padding[4] |
| double Bullet::btCollisionObjectDoubleData::m_restitution |
| double Bullet::btCollisionObjectDoubleData::m_rollingFriction |
The documentation for this class was generated from the following file: