﻿<?xml version="1.0" encoding="utf-8"?><Type Name="ImplementIComparableCorrectlyRule" FullName="Gendarme.Rules.Design.ImplementIComparableCorrectlyRule"><TypeSignature Language="C#" Value="public class ImplementIComparableCorrectlyRule : Gendarme.Framework.Rule, Gendarme.Framework.ITypeRule" /><TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit ImplementIComparableCorrectlyRule extends Gendarme.Framework.Rule implements class Gendarme.Framework.IRule, class Gendarme.Framework.ITypeRule" /><AssemblyInfo><AssemblyName>Gendarme.Rules.Design</AssemblyName><AssemblyVersion>3.10.0.0</AssemblyVersion></AssemblyInfo><Base><BaseTypeName>Gendarme.Framework.Rule</BaseTypeName></Base><Interfaces><Interface><InterfaceName>Gendarme.Framework.ITypeRule</InterfaceName></Interface></Interfaces><Attributes><Attribute><AttributeName>Gendarme.Framework.FxCopCompatibility("Microsoft.Design", "CA1036:OverrideMethodsOnComparableTypes")</AttributeName></Attribute><Attribute><AttributeName>Gendarme.Framework.Problem("This type implements IComparable so it should override Equals(object) and overload the ==, !=, &lt; and &gt; operators.")</AttributeName></Attribute><Attribute><AttributeName>Gendarme.Framework.Solution("Implement the suggested method and/or operators.")</AttributeName></Attribute></Attributes><Docs><summary>
             This rule checks for types that implement <c>System.IComparable</c> and verifies
             that the type overrides the <c>Equals(object)</c> method and overloads the <c>==</c>,
             <c>!=</c>, <c>&lt;</c> and <c>&gt;</c> operators.
             </summary><remarks>This rule is available since Gendarme 2.0</remarks><example>
             Bad example:
             <code>
             public struct Comparable : IComparable {
             
            	private int x;
             
            	public int CompareTo (object obj)
            	{
            		return x.CompareTo (((Comparable)obj).x);
            	}
             }
             </code></example><example>
             Good example:
             <code>
             public struct Comparable : IComparable {
             
            	public int CompareTo (object obj)
            	{
            		return x.CompareTo (((Comparable)obj).x);
            	}
            	
            	public override bool Equals (object obj)
            	{
            		return x == ((Comparable) obj).x;
            	}
            	
            	static public bool operator == (Comparable left, Comparable right)
            	{
            		return (left.x == right.x);
            	}
            	
            	static public bool operator != (Comparable left, Comparable right)
            	{
            		return (left.x != right.x);
            	}
            	
            	static public bool operator &gt; (Comparable left, Comparable right)
            	{
            		return (left.x &gt; right.x);
            	}
            	
            	static public bool operator &lt; (Comparable left, Comparable right)
            	{
            		return (left.x &lt; right.x);
            	}
             }
             </code></example></Docs><Members><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public ImplementIComparableCorrectlyRule ();" /><MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>3.10.0.0</AssemblyVersion></AssemblyInfo><Parameters /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="CheckType"><MemberSignature Language="C#" Value="public Gendarme.Framework.RuleResult CheckType (Mono.Cecil.TypeDefinition type);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance valuetype Gendarme.Framework.RuleResult CheckType(class Mono.Cecil.TypeDefinition type) cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>3.10.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Gendarme.Framework.RuleResult</ReturnType></ReturnValue><Parameters><Parameter Name="type" Type="Mono.Cecil.TypeDefinition" /></Parameters><Docs><param name="type">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs></Member></Members></Type>