﻿<?xml version="1.0" encoding="utf-8"?><Type Name="EngineDependencyAttribute" FullName="Gendarme.Framework.EngineDependencyAttribute"><TypeSignature Language="C#" Value="public sealed class EngineDependencyAttribute : Attribute" /><TypeSignature Language="ILAsm" Value=".class public auto ansi sealed beforefieldinit EngineDependencyAttribute extends System.Attribute" /><AssemblyInfo><AssemblyName>Gendarme.Framework</AssemblyName><AssemblyVersion>3.10.0.0</AssemblyVersion></AssemblyInfo><Base><BaseTypeName>System.Attribute</BaseTypeName></Base><Interfaces /><Attributes><Attribute><AttributeName>System.AttributeUsage(System.AttributeTargets.Class, AllowMultiple=true, Inherited=true)</AttributeName></Attribute></Attributes><Docs><summary>
             This attribute is needed to declare that a rule depends on an a engine.
             This guarantee that the engine will have done it's job prior to the 
             Runner calls into the rules Check* methods
             </summary><remarks>To be added.</remarks></Docs><Members><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public EngineDependencyAttribute (string engineType);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(string engineType) cil managed" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>3.10.0.0</AssemblyVersion></AssemblyInfo><Parameters><Parameter Name="engineType" Type="System.String" /></Parameters><Docs><param name="engineType">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public EngineDependencyAttribute (Type engineType);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class System.Type engineType) cil managed" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>3.10.0.0</AssemblyVersion></AssemblyInfo><Parameters><Parameter Name="engineType" Type="System.Type" /></Parameters><Docs><param name="engineType">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="EngineType"><MemberSignature Language="C#" Value="public string EngineType { get; }" /><MemberSignature Language="ILAsm" Value=".property instance string EngineType" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>3.10.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.String</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member></Members></Type>