﻿<?xml version="1.0" encoding="utf-8"?><Type Name="UseSuppressFinalizeOnIDisposableTypeWithFinalizerRule" FullName="Gendarme.Rules.Performance.UseSuppressFinalizeOnIDisposableTypeWithFinalizerRule"><TypeSignature Language="C#" Value="public class UseSuppressFinalizeOnIDisposableTypeWithFinalizerRule : Gendarme.Framework.Rule, Gendarme.Framework.ITypeRule" /><TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit UseSuppressFinalizeOnIDisposableTypeWithFinalizerRule extends Gendarme.Framework.Rule implements class Gendarme.Framework.IRule, class Gendarme.Framework.ITypeRule" /><AssemblyInfo><AssemblyName>Gendarme.Rules.Performance</AssemblyName><AssemblyVersion>3.10.0.0</AssemblyVersion></AssemblyInfo><Base><BaseTypeName>Gendarme.Framework.Rule</BaseTypeName></Base><Interfaces><Interface><InterfaceName>Gendarme.Framework.ITypeRule</InterfaceName></Interface></Interfaces><Attributes><Attribute><AttributeName>Gendarme.Framework.EngineDependency(typeof(Gendarme.Framework.Engines.OpCodeEngine))</AttributeName></Attribute><Attribute><AttributeName>Gendarme.Framework.Problem("The type has a finalizer and implements IDisposable, but Dispose does not call System.GC.SuppressFinalize.")</AttributeName></Attribute><Attribute><AttributeName>Gendarme.Framework.Solution("Add a call to GC.SuppressFinalize inside your Dispose method.")</AttributeName></Attribute></Attributes><Docs><summary>
             This rule will fire if a type implements <c>System.IDisposable</c> and has a finalizer
             (called a destructor in C#), but the Dispose method does not call <c>System.GC.SuppressFinalize</c>.
             Failing to do this should not cause properly written code to fail, but it does place a non-trivial
             amount of extra pressure on the garbage collector and on the finalizer thread.
             </summary><remarks>Prior to Gendarme 2.2 this rule was named IDisposableWithDestructorWithoutSuppressFinalizeRule</remarks><example>
             Bad example:
             <code>
             class BadClass : IDisposable {
             	~BadClass ()
             	{
             		Dispose (false);
             	}
             	
             	public void Dispose ()
             	{
             		// GC.SuppressFinalize is missing so the finalizer will be called
             		// which puts needless extra pressure on the garbage collector.
             		Dispose (true);
             	}
             	
             	private void Dispose (bool disposing)
             	{
             		if (ptr != IntPtr.Zero) {
             			Free (ptr);
             			ptr = IntPtr.Zero;
             		}
             	}
             	
             	[DllImport ("somelib")]
             	private static extern void Free (IntPtr ptr);
             	
             	private IntPtr ptr;
             }
             </code></example><example>
             Good example:
             <code>
             class GoodClass : IDisposable {
             	~GoodClass ()
             	{
             		Dispose (false);
             	}
             	
             	public void Dispose ()
             	{
             		Dispose (true);
             		GC.SuppressFinalize (this);
             	}
             	
             	private void Dispose (bool disposing)
             	{
             		if (ptr != IntPtr.Zero) {
             			Free (ptr);
             			ptr = IntPtr.Zero;
             		}
             	}
             	
             	[DllImport ("somelib")]
             	private static extern void Free (IntPtr ptr);
             	
             	private IntPtr ptr;
             }
             </code></example></Docs><Members><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public UseSuppressFinalizeOnIDisposableTypeWithFinalizerRule ();" /><MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>3.10.0.0</AssemblyVersion></AssemblyInfo><Parameters /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="CheckType"><MemberSignature Language="C#" Value="public Gendarme.Framework.RuleResult CheckType (Mono.Cecil.TypeDefinition type);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance valuetype Gendarme.Framework.RuleResult CheckType(class Mono.Cecil.TypeDefinition type) cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>3.10.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Gendarme.Framework.RuleResult</ReturnType></ReturnValue><Parameters><Parameter Name="type" Type="Mono.Cecil.TypeDefinition" /></Parameters><Docs><param name="type">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs></Member></Members></Type>