﻿<?xml version="1.0" encoding="utf-8"?><Type Name="EnsureSymmetryForOverloadedOperatorsRule" FullName="Gendarme.Rules.Design.EnsureSymmetryForOverloadedOperatorsRule"><TypeSignature Language="C#" Value="public class EnsureSymmetryForOverloadedOperatorsRule : Gendarme.Framework.Rule, Gendarme.Framework.ITypeRule" /><TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit EnsureSymmetryForOverloadedOperatorsRule extends Gendarme.Framework.Rule implements class Gendarme.Framework.IRule, class Gendarme.Framework.ITypeRule" /><AssemblyInfo><AssemblyName>Gendarme.Rules.Design</AssemblyName><AssemblyVersion>3.10.0.0</AssemblyVersion></AssemblyInfo><Base><BaseTypeName>Gendarme.Framework.Rule</BaseTypeName></Base><Interfaces><Interface><InterfaceName>Gendarme.Framework.ITypeRule</InterfaceName></Interface></Interfaces><Attributes><Attribute><AttributeName>Gendarme.Framework.FxCopCompatibility("Microsoft.Usage", "CA2226:OperatorsShouldHaveSymmetricalOverloads")</AttributeName></Attribute><Attribute><AttributeName>Gendarme.Framework.Problem("This type should overload symetric operators together (e.g. == and !=, + and -).")</AttributeName></Attribute><Attribute><AttributeName>Gendarme.Framework.Solution("Add the missing operator.")</AttributeName></Attribute></Attributes><Docs><summary>
             This rule checks for operators that are not overloaded in pairs. Some compilers, like
             the C# compilers, require you to implement some of the pairs, but other languages might
             not. The following pairs are checked:
             <list><description>Addition and Substraction</description><description>Multiplication and Division</description><description>Division and Modulus</description><description>Equality and Inequality</description><description>True and False</description><description>GreaterThan and LessThan</description><description>GreaterThanOrEqual and LessThanOrEqual</description></list></summary><remarks>To be added.</remarks><example>
             Bad example:
             <code>
             class DoesNotOverloadAdd {
            	public static int operator - (DoesNotOverloadAdd left, DoesNotOverloadAdd right)
            	{
            		return 0;
            	}
             }
             </code></example><example>
             Good example:
             <code>
             class Good {
            	public static int operator + (Good right, Good left)
            	{
            		return 0;
            	}
            	
            	public static int operator - (Good right, Good left)
            	{
            		return 0;
            	}
             }
             </code></example></Docs><Members><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public EnsureSymmetryForOverloadedOperatorsRule ();" /><MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>3.10.0.0</AssemblyVersion></AssemblyInfo><Parameters /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="CheckType"><MemberSignature Language="C#" Value="public Gendarme.Framework.RuleResult CheckType (Mono.Cecil.TypeDefinition type);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance valuetype Gendarme.Framework.RuleResult CheckType(class Mono.Cecil.TypeDefinition type) cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>3.10.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Gendarme.Framework.RuleResult</ReturnType></ReturnValue><Parameters><Parameter Name="type" Type="Mono.Cecil.TypeDefinition" /></Parameters><Docs><param name="type">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs></Member></Members></Type>