﻿<?xml version="1.0" encoding="utf-8"?><Type Name="AvoidUnusedPrivateFieldsRule" FullName="Gendarme.Rules.Performance.AvoidUnusedPrivateFieldsRule"><TypeSignature Language="C#" Value="public class AvoidUnusedPrivateFieldsRule : Gendarme.Framework.Rule, Gendarme.Framework.ITypeRule" /><TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit AvoidUnusedPrivateFieldsRule extends Gendarme.Framework.Rule implements class Gendarme.Framework.IRule, class Gendarme.Framework.ITypeRule" /><AssemblyInfo><AssemblyName>Gendarme.Rules.Performance</AssemblyName><AssemblyVersion>3.10.0.0</AssemblyVersion></AssemblyInfo><Base><BaseTypeName>Gendarme.Framework.Rule</BaseTypeName></Base><Interfaces><Interface><InterfaceName>Gendarme.Framework.ITypeRule</InterfaceName></Interface></Interfaces><Attributes><Attribute><AttributeName>Gendarme.Framework.EngineDependency(typeof(Gendarme.Framework.Engines.OpCodeEngine))</AttributeName></Attribute><Attribute><AttributeName>Gendarme.Framework.FxCopCompatibility("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")</AttributeName></Attribute><Attribute><AttributeName>Gendarme.Framework.Problem("This type contains private fields which seem to be unused.")</AttributeName></Attribute><Attribute><AttributeName>Gendarme.Framework.Solution("Remove unused fields to reduce the memory required by the type or correct the use of the field.")</AttributeName></Attribute></Attributes><Docs><summary>
             This rule checks all private fields inside each type to see if some of them are not
             being used. This could be a leftover from debugging or testing code or a more 
             serious typo where a wrong field is being used. In any case this makes the type bigger
             than it needs to be which can affect performance when a large number of instances
             exist.
             </summary><remarks>To be added.</remarks><example>
             Bad example:
             <code>
             public class Bad {
            	int level;
            	bool b;
            	
            	public void Indent ()
            	{
            		level++;	
             #if DEBUG
            		if (b) Console.WriteLine (level);
             #endif
            	}
             }
             </code></example><example>
             Good example:
             <code>
             public class Good {
            	int level;
             #if DEBUG
            	bool b;
             #endif
            	
            	public void Indent ()
            	{
            		level++;	
             #if DEBUG
            		if (b) Console.WriteLine (level);
             #endif
            	}
             }
             </code></example></Docs><Members><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public AvoidUnusedPrivateFieldsRule ();" /><MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>3.10.0.0</AssemblyVersion></AssemblyInfo><Parameters /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="CheckType"><MemberSignature Language="C#" Value="public Gendarme.Framework.RuleResult CheckType (Mono.Cecil.TypeDefinition type);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance valuetype Gendarme.Framework.RuleResult CheckType(class Mono.Cecil.TypeDefinition type) cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>3.10.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Gendarme.Framework.RuleResult</ReturnType></ReturnValue><Parameters><Parameter Name="type" Type="Mono.Cecil.TypeDefinition" /></Parameters><Docs><param name="type">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs></Member></Members></Type>