27 #include <Inventor/nodes/SoSubNode.h> 
   37   static void initClass(
void);
 
   42   virtual void addChild(
SoNode * node);
 
   43   virtual void insertChild(
SoNode * child, 
int newchildindex);
 
   44   virtual SoNode * getChild(
int index) 
const;
 
   45   virtual int findChild(
const SoNode * node) 
const;
 
   46   virtual int getNumChildren(
void) 
const;
 
   47   virtual void removeChild(
int childindex);
 
   48   virtual void removeChild(
SoNode * child);
 
   49   virtual void removeAllChildren(
void);
 
   50   virtual void replaceChild(
int index, 
SoNode * newchild);
 
   51   virtual void replaceChild(
SoNode * oldchild, 
SoNode * newchild);
 
   70   virtual SbBool readChildren(
SoInput * in);
 
   73                             SbBool copyconnections);
 
   78   friend class SoUnknownNode; 
 
   82 #endif // !COIN_SOGROUP_H 
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1410
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:870
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:37
#define SO_NODE_HEADER(classname)
The SoFieldContainer class is a base class for all classes that contain fields.The classes containing...
Definition: SoFieldContainer.h:34
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:35
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1148
virtual SoChildList * getChildren(void) const 
Definition: SoNode.cpp:1293
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:34
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoNode.cpp:1283
The SoChildList class is a container for node children.This class does automatic notification on the ...
Definition: SoChildList.h:33
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1466
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1029
The SoAudioRenderAction class renders the aural parts of the scene graph.Applying this method at a ro...
Definition: SoAudioRenderAction.h:33
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
The SoGroup class is a node which managed other node instances.The internal scene data structures in ...
Definition: SoGroup.h:31
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:37
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene. 
Definition: SoGetBoundingBoxAction.h:36
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
The SoWriteAction class writes a scene graph to file.When applied to a scene, this action writes its ...
Definition: SoWriteAction.h:33
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:841
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1217
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1059
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41
SoChildList * children
Definition: SoGroup.h:75