1 #ifndef COIN_SOINT32ELEMENT_H 
    2 #define COIN_SOINT32ELEMENT_H 
   27 #include <Inventor/elements/SoSubElement.h> 
   28 #include <Inventor/system/inttypes.h> 
   45   virtual void print(FILE * file) 
const;
 
   47   static  void set(
const int index, 
SoState * 
const state,
 
   48                     SoNode * 
const node, 
const int32_t value);
 
   49   static  void set(
const int index, 
SoState * 
const state,
 
   51   static  int32_t 
get(
const int index, 
SoState * 
const state);
 
   52   virtual void setElt(int32_t value);
 
   59 #endif // !COIN_SOINT32ELEMENT_H 
static void initClass(void)
Definition: SoElement.cpp:507
virtual SbBool matches(const SoElement *element) const =0
Definition: SoElement.cpp:609
virtual void print(FILE *file=stdout) const 
Definition: SoElement.cpp:595
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoElement is the abstract base class for all elements. 
Definition: SoElement.h:34
int32_t data
Definition: SoInt32Element.h:55
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
virtual void init(SoState *state)
Definition: SoElement.cpp:553
The SoInt32Element class is the base class for elements that simply store a 32-bit integer...
Definition: SoInt32Element.h:30
virtual SoElement * copyMatchInfo(void) const =0