27 #include <Inventor/fields/SoFieldContainer.h> 
   52 #ifndef DOXYGEN_SKIP_THIS 
   53   enum Stage { FIRST_INSTANCE, PROTO_INSTANCE, OTHER_INSTANCE };
 
   54 #endif // !DOXYGEN_SKIP_THIS 
   56   void setOverride(
const SbBool state);
 
   57   SbBool isOverride(
void) 
const;
 
   64     INVENTOR_2_0 = 0x0008,
 
   65     INVENTOR_2_1 = 0x0010,
 
   66     INVENTOR_2_5 = 0x0020,
 
   67     INVENTOR_2_6 = 0x0040,
 
   74     INVENTOR_5_0 = 0x2000,
 
   77     INVENTOR_6_0 = 0x10000
 
   80   static uint32_t getCompatibilityTypes(
const SoType & nodetype);
 
   81   void setNodeType(
const NodeType type);
 
   82   NodeType getNodeType(
void) 
const;
 
   84   virtual SoNode * copy(SbBool copyconnections = FALSE) 
const;
 
   85   virtual SbBool affectsState(
void) 
const;
 
   87   virtual void doAction(
SoAction * action);
 
  103   virtual void grabEventsSetup(
void);
 
  104   virtual void grabEventsCleanup(
void);
 
  109   uint32_t getNodeId(
void) 
const;
 
  113   virtual SoNode * addToCopyDict(
void) 
const;
 
  115                             SbBool copyconnections);
 
  119   static SoType getClassTypeId(
void);
 
  123   static void initClass(
void);
 
  124   static void initClasses(
void);
 
  126   static uint32_t getNextNodeId(
void);
 
  127   static int getActionMethodIndex(
const SoType type);
 
  153   static void setNextActionMethodIndex(
int index);
 
  154   static int getNextActionMethodIndex(
void);
 
  155   static void incNextActionMethodIndex(
void);
 
  157   static void setCompatibilityTypes(
const SoType & nodetype, 
const uint32_t bitmask);
 
  164   static SoType classTypeId;
 
  166   void clearStateFlags(
const unsigned int bits);
 
  167   void setStateFlags(
const unsigned int bits);
 
  168   SbBool getState(
const unsigned int bits) 
const;
 
  169   static void cleanupClass(
void);
 
  172 #ifndef COIN_INTERNAL 
  174 #include <Inventor/SoLists.h> 
  175 #endif // COIN_INTERNAL 
  177 #endif // !COIN_SONODE_H 
virtual void writeInstance(SoOutput *out)
Definition: SoFieldContainer.cpp:715
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:41
The SoOutput class is an abstraction of an output stream.SoOutput offers the ability to write basic t...
Definition: SoOutput.h:42
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:37
The SoFieldContainer class is a base class for all classes that contain fields.The classes containing...
Definition: SoFieldContainer.h:34
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:35
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoFieldContainer.cpp:786
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:34
virtual SoFieldContainer * copyThroughConnection(void) const 
Definition: SoFieldContainer.cpp:804
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SbDict class organizes a dictionary of keys and values.It uses hashing to quickly insert and find...
Definition: SbDict.h:54
The SoChildList class is a container for node children.This class does automatic notification on the ...
Definition: SoChildList.h:33
static int nextActionMethodIndex
Definition: SoNode.h:161
The SoAudioRenderAction class renders the aural parts of the scene graph.Applying this method at a ro...
Definition: SoAudioRenderAction.h:33
virtual void notify(SoNotList *l)
Definition: SoFieldContainer.cpp:636
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:37
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene. 
Definition: SoGetBoundingBoxAction.h:36
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoFieldContainer.cpp:1038
virtual void startNotify(void)
Definition: SoBase.cpp:762
static uint32_t nextUniqueId
Definition: SoNode.h:160
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
The SoNodeList class is a container for pointers to SoNode objects. 
Definition: SoNodeList.h:31
The SoWriteAction class writes a scene graph to file.When applied to a scene, this action writes its ...
Definition: SoWriteAction.h:33
uint32_t uniqueId
Definition: SoNode.h:159
The SoFieldData class is a container for a prototype set of fields.This class is instantiated once fo...
Definition: SoFieldData.h:39
The SoNotList class is a list of SoNotRec notification records. 
Definition: SoNotification.h:34
The SoType class is the basis for the run-time type system in Coin.Many of the classes in the Coin li...
Definition: SoType.h:50
NodeType
Definition: SoNode.h:59
The SbName class stores strings by reference.The class is used by Coin for storing keywords...
Definition: SbName.h:31
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41