1 #ifndef COIN_SOGLSHADOWCULLINGELEMENT_H 
    2 #define COIN_SOGLSHADOWCULLINGELEMENT_H 
   27 #include <Inventor/elements/SoInt32Element.h> 
   34   static void initClass(
void);
 
   49   static int get(
SoState * 
const state);
 
   50   static int getDefault(
void);
 
   54   virtual void setElt(int32_t value);
 
   57   void updateGL(int32_t oldvalue, int32_t value);
 
   61 #endif // !COIN_SOGLSHADOWCULLINGEELEMENT_H 
Mode
Definition: SoGLShadowCullingElement.h:39
virtual void push(SoState *state)
Definition: SoElement.cpp:570
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoElement is the abstract base class for all elements. 
Definition: SoElement.h:34
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
The SoInt32Element class is the base class for elements that simply store a 32-bit integer...
Definition: SoInt32Element.h:30
virtual void setElt(int32_t value)
FIXME: write doc. 
Definition: SoInt32Element.cpp:143
The SoGLShadowCullingElement class is yet to be documented.FIXME: write doc. 
Definition: SoGLShadowCullingElement.h:29
virtual void init(SoState *state)
FIXME: write doc. 
Definition: SoInt32Element.cpp:151
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:585