1 #ifndef COIN_SOACCUMULATEDELEMENT_H 
    2 #define COIN_SOACCUMULATEDELEMENT_H 
   27 #include <Inventor/elements/SoSubElement.h> 
   28 #include <Inventor/lists/SbList.h> 
   46   void clearNodeIds(
void);
 
   47   void addNodeId(
const SoNode * 
const node);
 
   48   void setNodeId(
const SoNode * 
const node);
 
   56   SbBool recursecapture;
 
   59 #endif // !COIN_SOACCUMULATEDELEMENT_H 
virtual void captureThis(SoState *state) const 
Definition: SoElement.cpp:688
static void initClass(void)
Definition: SoElement.cpp:507
SbList< uint32_t > nodeIds
Definition: SoAccumulatedElement.h:53
virtual SbBool matches(const SoElement *element) const =0
Definition: SoElement.cpp:609
virtual void push(SoState *state)
Definition: SoElement.cpp:570
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoElement is the abstract base class for all elements. 
Definition: SoElement.h:34
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
virtual void init(SoState *state)
Definition: SoElement.cpp:553
virtual SoElement * copyMatchInfo(void) const =0
The SoAccumulatedElement class is an abstract class for storing accumulated state.This is the superclass of elements where new element data accumulates with older data. 
Definition: SoAccumulatedElement.h:30