1 #ifndef COIN_SOCAMERA_H 
    2 #define COIN_SOCAMERA_H 
   27 #include <Inventor/nodes/SoSubNode.h> 
   28 #include <Inventor/SbViewportRegion.h> 
   29 #include <Inventor/SbViewVolume.h> 
   30 #include <Inventor/fields/SoSFRotation.h> 
   31 #include <Inventor/fields/SoSFEnum.h> 
   32 #include <Inventor/fields/SoSFVec3f.h> 
   33 #include <Inventor/fields/SoSFFloat.h> 
   35 #include <Inventor/SbVec3f.h> 
   36 #include <Inventor/SbBox3f.h> 
   38 #define SO_ASPECT_SQUARE        1.0f 
   39 #define SO_ASPECT_VIDEO         (4.0f/3.0f) 
   40 #define SO_ASPECT_35mm_ACADEMY  1.371 
   41 #define SO_ASPECT_16mm          1.369 
   42 #define SO_ASPECT_35mm_FULL     1.33333 
   43 #define SO_ASPECT_70mm          2.287 
   44 #define SO_ASPECT_CINEMASCOPE   2.35 
   45 #define SO_ASPECT_HDTV          (16.0f/9.0f) 
   46 #define SO_ASPECT_PANAVISION    2.361 
   47 #define SO_ASPECT_35mm          (3.0f/2.0f) 
   48 #define SO_ASPECT_VISTAVISION   2.301 
   60   static void initClass(
void);
 
   63     CROP_VIEWPORT_FILL_FRAME,
 
   64     CROP_VIEWPORT_LINE_FRAME,
 
   65     CROP_VIEWPORT_NO_FRAME,
 
   78   void pointAt(
const SbVec3f & targetpoint);
 
   79   void pointAt(
const SbVec3f & targetpoint, 
const SbVec3f & upvector);
 
   80   virtual void scaleHeight(
float scalefactor) = 0;
 
   81   virtual SbViewVolume getViewVolume(
float useaspectratio = 0.0f) 
const = 0;
 
   83                const float slack = 1.0f);
 
   85                const float slack = 1.0f);
 
   94   void setStereoMode(StereoMode mode);
 
   95   StereoMode getStereoMode(
void) 
const;
 
   97   void setStereoAdjustment(
float adjustment);
 
   98   float getStereoAdjustment(
void) 
const;
 
   99   void setBalanceAdjustment(
float adjustment);
 
  100   float getBalanceAdjustment(
void) 
const;
 
  115   virtual void viewBoundingBox(
const SbBox3f & box, 
float aspect,
 
  117   virtual void jitter(
int numpasses, 
int curpass,
 
  124                const SbBool considermodelmatrix = TRUE);
 
  127                         const int viewportmapping,
 
  133   StereoMode stereomode;
 
  134   float stereoadjustment;
 
  135   float balanceadjustment;
 
  138   friend class SoCameraP;
 
  141 #endif // !COIN_SOCAMERA_H 
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:41
Definition: SoCamera.h:89
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:870
SoSFFloat nearDistance
Definition: SoCamera.h:74
ViewportMapping
Definition: SoCamera.h:62
The SoCamera class is the abstract base class for camera definition nodes.To be able to view a scene...
Definition: SoCamera.h:54
The SoSFRotation class is a container for an SbRotation.This field is used where nodes, engines or other field containers needs to store a single rotation definition. 
Definition: SoSFRotation.h:31
Definition: SoCamera.h:90
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.This box abstraction class ...
Definition: SbBox3f.h:37
StereoMode
Definition: SoCamera.h:88
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoSFRotation orientation
Definition: SoCamera.h:72
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set. 
Definition: SoSFEnum.h:31
SoSFFloat aspectRatio
Definition: SoCamera.h:73
SoSFVec3f position
Definition: SoCamera.h:71
SoSFFloat focalDistance
Definition: SoCamera.h:76
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1115
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoNode.cpp:1283
The SoPath class is a container class for traversal path descriptions.SoPath objects contain a list o...
Definition: SoPath.h:43
The SoAudioRenderAction class renders the aural parts of the scene graph.Applying this method at a ro...
Definition: SoAudioRenderAction.h:33
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
SoSFFloat farDistance
Definition: SoCamera.h:75
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:37
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene. 
Definition: SoGetBoundingBoxAction.h:36
The SbViewVolume class is a viewing volume in 3D space.This class contains the necessary information ...
Definition: SbViewVolume.h:41
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
SoSFEnum viewportMapping
Definition: SoCamera.h:70
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:841
The SoSFVec3f class is a container for an SbVec3f vector.This field is used where nodes...
Definition: SoSFVec3f.h:31
The SbViewportRegion class is a viewport within a full window.The SbViewportRegion class contains inf...
Definition: SbViewportRegion.h:31
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1059
#define SO_NODE_ABSTRACT_HEADER(classname)
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41