1 #ifndef COIN_SOMULTITEXTURECOORDINATEELEMENT_H 
    2 #define COIN_SOMULTITEXTURECOORDINATEELEMENT_H 
   27 #include <Inventor/elements/SoTextureCoordinateElement.h> 
   28 #include <Inventor/elements/SoSubElement.h> 
   29 #include <Inventor/SbVec2f.h> 
   30 #include <Inventor/SbVec3f.h> 
   31 #include <Inventor/SbVec4f.h> 
   33 class SoMultiTextureCoordinateElementP;
 
   35 class COIN_DLL_API SoMultiTextureCoordinateElement : 
public SoElement {
 
   38   SO_ELEMENT_HEADER(SoMultiTextureCoordinateElement);
 
   42   virtual ~SoMultiTextureCoordinateElement();
 
   48   static void setDefault(
SoState * 
const state, 
SoNode * 
const node, 
const int unit);
 
   49   static void setFunction(
SoState * 
const state, 
SoNode * 
const node,
 
   51                           SoTextureCoordinateFunctionCB * 
const func,
 
   52                           void * 
const userdata);
 
   56                    const int32_t numCoords, 
const SbVec2f * 
const coords);
 
   59                    const int32_t numCoords, 
const SbVec3f * 
const coords);
 
   62                    const int32_t numCoords, 
const SbVec4f * 
const coords);
 
   67   static const SoMultiTextureCoordinateElement * getInstance(
SoState * 
const state);
 
   69   const SbVec4f & 
get(
const int unit,
 
   73   int32_t getNum(
const int unit) 
const;
 
   74   SbBool is2D(
const int unit) 
const;
 
   75   int32_t getDimension(
const int unit) 
const;
 
   77   const SbVec2f & get2(
const int unit, 
const int index) 
const;
 
   78   const SbVec3f & get3(
const int unit, 
const int index) 
const;
 
   79   const SbVec4f & get4(
const int unit, 
const int index) 
const;
 
   81   const SbVec2f * getArrayPtr2(
const int unit) 
const;
 
   82   const SbVec3f * getArrayPtr3(
const int unit) 
const;
 
   83   const SbVec4f * getArrayPtr4(
const int unit) 
const;
 
   89     SoTextureCoordinateFunctionCB * funcCB;
 
  103   UnitData & getUnitData(
const int unit);
 
  104   const UnitData & getUnitData(
const int unit) 
const;
 
  110   SoMultiTextureCoordinateElementP * pimpl;
 
  113 #endif // !COIN_SOMULTITEXTURECOORDINATEELEMENT_H 
The SbVec2f class is a 2 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec2f.h:39
The SbVec4f class is a 4 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec4f.h:40
static void initClass(void)
Definition: SoElement.cpp:507
virtual SbBool matches(const SoElement *element) const =0
Definition: SoElement.cpp:609
virtual void push(SoState *state)
Definition: SoElement.cpp:570
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoElement is the abstract base class for all elements. 
Definition: SoElement.h:34
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
virtual void init(SoState *state)
Definition: SoElement.cpp:553
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
virtual SoElement * copyMatchInfo(void) const =0
CoordType
Definition: SoTextureCoordinateElement.h:52