1 #ifndef COIN_SBBOX3I32_H 
    2 #define COIN_SBBOX3I32_H 
   27 #include <Inventor/SbVec3i32.h> 
   28 #include <Inventor/SbVec3f.h> 
   35 class COIN_DLL_API SbBox3i32 {
 
   37   SbBox3i32(
void) { makeEmpty(); }
 
   38   SbBox3i32(int32_t xmin, int32_t ymin, int32_t zmin, int32_t xmax, int32_t ymax, int32_t zmax)
 
   39     : minpt(xmin, ymin, zmin), maxpt(xmax, ymax, zmax) { }
 
   41     : minpt(minpoint), maxpt(maxpoint) { }
 
   42   explicit SbBox3i32(
const SbBox3s & box) { setBounds(box); }
 
   43   explicit SbBox3i32(
const SbBox3f & box) { setBounds(box); }
 
   44   explicit SbBox3i32(
const SbBox3d & box) { setBounds(box); }
 
   46   SbBox3i32 & setBounds(int32_t xmin, int32_t ymin, int32_t zmin, int32_t xmax, int32_t ymax, int32_t zmax)
 
   47     { minpt.setValue(xmin, ymin, zmin); maxpt.setValue(xmax, ymax, zmax); 
return *
this; }
 
   49     { minpt = minpoint; maxpt = maxpoint; 
return *
this; }
 
   50   SbBox3i32 & setBounds(
const SbBox3s & box);
 
   51   SbBox3i32 & setBounds(
const SbBox3f & box);
 
   52   SbBox3i32 & setBounds(
const SbBox3d & box);
 
   54   void getBounds(int32_t & xmin, int32_t & ymin, int32_t & zmin, int32_t & xmax, int32_t & ymax, int32_t & zmax)
 const 
   55     { minpt.getValue(xmin, ymin, zmin); maxpt.getValue(xmax, ymax, zmax); }
 
   57     { minpoint = minpt; maxpoint = maxpt; }
 
   59   const SbVec3i32 & getMin(
void)
 const { 
return minpt; }
 
   60   SbVec3i32 & getMin(
void) { 
return minpt; }
 
   61   const SbVec3i32 & getMax(
void)
 const { 
return maxpt; }
 
   62   SbVec3i32 & getMax(
void) { 
return maxpt; }
 
   65   void extendBy(
const SbBox3i32 & bb);
 
   66   void extendBy(
const SbVec3f & pt);
 
   69   SbBool isEmpty(
void)
 const { 
return (maxpt[0] < minpt[0]); }
 
   70   SbBool hasVolume(
void)
 const 
   71     { 
return ((maxpt[0] > minpt[0]) && (maxpt[1] > minpt[1]) && (maxpt[2] > minpt[2])); }
 
   72   float getVolume(
void)
 const 
   73     { int32_t dx = 0, dy = 0, dz = 0; getSize(dx, dy, dz); 
return (
float(dx) * 
float(dy) * 
float(dz)); }
 
   75   SbBool intersect(
const SbVec3i32 & pt) 
const;
 
   76   SbBool intersect(
const SbBox3i32 & bb) 
const;
 
   77   SbBool intersect(
const SbVec3f & pt) 
const;
 
   79   SbBool outside(
const SbMatrix & MVP, 
int & cullBits) 
const;
 
   82   SbVec3f getCenter(
void)
 const { 
return SbVec3f(minpt + maxpt) * 0.5f; }
 
   83   void getOrigin(int32_t & originX, int32_t & originY, int32_t & originZ)
 const 
   84     { minpt.
getValue(originX, originY, originZ); }
 
   85   void getSize(int32_t & sizeX, int32_t & sizeY, int32_t sizeZ)
 const 
   86     { 
if (isEmpty()) { sizeX = sizeY = sizeZ = 0; }
 
   87       else { sizeX = maxpt[0] - minpt[0]; sizeY = maxpt[1] - minpt[1]; sizeZ = maxpt[2] - minpt[2]; } }
 
   89   void getSpan(
const SbVec3f & direction, 
float & dmin, 
float & dmax) 
const;
 
   96 COIN_DLL_API 
inline int operator == (
const SbBox3i32 & b1, 
const SbBox3i32 & b2)
 
   98   return ((b1.getMin() == b2.getMin()) && (b1.getMax() == b2.getMax()));
 
  101 COIN_DLL_API 
inline int operator != (
const SbBox3i32 & b1, 
const SbBox3i32 & b2)
 
  106 #endif // !COIN_SBBOX3I32_H 
The SbBox3s class is a 3 dimensional box with short integer coordinates.This box class is used by oth...
Definition: SbBox3s.h:34
const float * getValue(void) const 
Definition: SbVec3f.h:62
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.This box abstraction class ...
Definition: SbBox3f.h:37
int operator!=(const SbBox2d &b1, const SbBox2d &b2)
Definition: SbBox2d.h:92
int operator==(const SbBox2d &b1, const SbBox2d &b2)
Definition: SbBox2d.h:88
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:37
Definition: SbVec3i32.h:39
The SbBox3d class is an abstraction for an axis aligned 3 dimensional box.This box abstraction class ...
Definition: SbBox3d.h:37