1 #ifndef COIN_SOGLRENDERACTION_H 
    2 #define COIN_SOGLRENDERACTION_H 
   27 #include <Inventor/actions/SoAction.h> 
   28 #include <Inventor/actions/SoSubAction.h> 
   29 #include <Inventor/SbBasic.h> 
   30 #include <Inventor/SbViewportRegion.h> 
   31 #include <Inventor/system/inttypes.h> 
   32 #include <Inventor/lists/SoPathList.h> 
   33 #include <Inventor/lists/SbList.h> 
   35 typedef void SoGLRenderPassCB(
void * userdata);
 
   36 typedef void SoGLPreRenderCB(
void * userdata, 
class SoGLRenderAction * action);
 
   37 typedef float SoGLSortedObjectOrderCB(
void * userdata, 
SoGLRenderAction * action);
 
   39 class SoGLRenderActionP;
 
   59     NONE, SORTED_LAYERS_BLEND
 
   64     NONSOLID_SEPARATE_BACKFACE_PASS
 
   84   void setAbortCallback(SoGLRenderAbortCB * 
const func, 
void * 
const userdata);
 
   85   void getAbortCallback(SoGLRenderAbortCB * & func_out, 
void * & userdata_out) 
const;
 
   90   void setSmoothing(
const SbBool smooth);
 
   91   SbBool isSmoothing(
void) 
const;
 
   92   void setNumPasses(
const int num);
 
   93   int getNumPasses(
void) 
const;
 
   94   void setPassUpdate(
const SbBool flag);
 
   95   SbBool isPassUpdate(
void) 
const;
 
   96   void setPassCallback(SoGLRenderPassCB * 
const func, 
void * 
const userdata);
 
   97   void setCacheContext(
const uint32_t context);
 
   98   uint32_t getCacheContext(
void) 
const;
 
  100   void addDelayedPath(
SoPath * path);
 
  101   SbBool isRenderingDelayedPaths(
void) 
const;
 
  103   SbBool handleTransparency(SbBool istransparent = FALSE);
 
  104   void setCurPass(
const int passnum, 
const int numpasses);
 
  105   int getCurPass(
void) 
const;
 
  106   SbBool abortNow(
void);
 
  108   void setRenderingIsRemote(SbBool isremote);
 
  109   SbBool getRenderingIsRemote(
void) 
const;
 
  113   void addPreRenderCallback(SoGLPreRenderCB * func, 
void * userdata);
 
  114   void removePreRenderCallback(SoGLPreRenderCB * func, 
void * userdata);
 
  116   void setSortedLayersNumPasses(
int num);
 
  117   int getSortedLayersNumPasses(
void) 
const;
 
  120                                     SoGLSortedObjectOrderCB * cb = NULL,
 
  121                                     void * closure = NULL);
 
  123   void setDelayedObjDepthWrite(SbBool write);
 
  124   SbBool getDelayedObjDepthWrite(
void) 
const;
 
  126   SbBool isRenderingTranspPaths(
void) 
const;
 
  127   SbBool isRenderingTranspBackfaces(
void) 
const;
 
  130   friend class SoGLRenderActionP; 
 
  135   SbPimplPtr<SoGLRenderActionP> pimpl;
 
  142 #endif // !COIN_SOGLRENDERACTION_H 
The SbVec2f class is a 2 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec2f.h:39
static void initClass(void)
Definition: SoAction.cpp:366
AbortCode
Definition: SoGLRenderAction.h:67
Definition: SoGLRenderAction.h:54
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
virtual void invalidateState(void)
Definition: SoAction.cpp:815
Definition: SoGLRenderAction.h:63
TransparentDelayedObjectRenderType
Definition: SoGLRenderAction.h:62
Definition: SoGLRenderAction.h:68
The SoPath class is a container class for traversal path descriptions.SoPath objects contain a list o...
Definition: SoPath.h:43
TransparencyType
Definition: SoGLRenderAction.h:52
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
Definition: SoGLRenderAction.h:74
Definition: SoGLRenderAction.h:58
Definition: SoGLRenderAction.h:72
Definition: SoGLRenderAction.h:57
AbortCode SoGLRenderAbortCB(void *userdata)
Definition: SoGLRenderAction.h:78
virtual void endTraversal(SoNode *node)
Definition: SoAction.cpp:1273
virtual void beginTraversal(SoNode *node)
Definition: SoAction.cpp:1263
The SbViewportRegion class is a viewport within a full window.The SbViewportRegion class contains inf...
Definition: SbViewportRegion.h:31
Definition: SoGLRenderAction.h:55
SortedObjectOrderStrategy
Definition: SoGLRenderAction.h:71
Definition: SoGLRenderAction.h:53
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41