1 #ifndef COIN_SBVEC3UB_H 
    2 #define COIN_SBVEC3UB_H 
   27 #include <Inventor/SbBasic.h> 
   28 #include <Inventor/system/inttypes.h> 
   30 #include <Inventor/errors/SoDebugError.h> 
   40   SbVec3ub(
const uint8_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; }
 
   41   SbVec3ub(uint8_t x, uint8_t y, uint8_t z) { vec[0] = x; vec[1] = y; vec[2] = z; }
 
   46   SbVec3ub & setValue(
const uint8_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; 
return *
this; }
 
   47   SbVec3ub & setValue(uint8_t x, uint8_t y, uint8_t z) { vec[0] = x; vec[1] = y; vec[2] = z; 
return *
this; }
 
   52   const uint8_t * getValue(
void)
 const { 
return vec; }
 
   53   void getValue(uint8_t & x, uint8_t & y, uint8_t & z)
 const { x = vec[0]; y = vec[1]; z = vec[2]; }
 
   55   uint8_t & operator [] (
int i) { 
return vec[i]; }
 
   56   const uint8_t & operator [] (
int i)
 const { 
return vec[i]; }
 
   58   int32_t dot(
SbVec3ub v)
 const { 
return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2]; }
 
   61   SbVec3ub & operator *= (
int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; 
return *
this; }
 
   63   SbVec3ub & operator /= (
int d) { SbDividerChk(
"SbVec3ub::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d; 
return *
this; }
 
   64   SbVec3ub & operator /= (
double d) { SbDividerChk(
"SbVec3ub::operator/=(double)", d); 
return operator *= (1.0 / d); }
 
   65   SbVec3ub & operator += (
SbVec3ub v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; 
return *
this; }
 
   66   SbVec3ub & operator -= (
SbVec3ub v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; 
return *
this; }
 
   67   SbVec3ub operator - (
void)
 const { 
SbVec3ub v(*
this); v.negate(); 
return v; }
 
   75   SbVec3ub val(v); val *= d; 
return val;
 
   79   SbVec3ub val(v); val *= d; 
return val;
 
   83   SbVec3ub val(v); val *= d; 
return val;
 
   87   SbVec3ub val(v); val *= d; 
return val;
 
   91   SbDividerChk(
"operator/(SbVec3ub,int)", d);
 
   92   SbVec3ub val(v); val /= d; 
return val;
 
   96   SbDividerChk(
"operator/(SbVec3ub,double)", d);
 
   97   SbVec3ub val(v); val /= d; 
return val;
 
  109   return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]));
 
  116 #endif // !COIN_SBVEC3UB_H 
int operator!=(const SbBox2d &b1, const SbBox2d &b2)
Definition: SbBox2d.h:92
int operator==(const SbBox2d &b1, const SbBox2d &b2)
Definition: SbBox2d.h:88
Definition: SbVec3us.h:37
SbVec2d operator*(const SbVec2d &v, double d)
Definition: SbVec2d.h:82
SbVec2d operator-(const SbVec2d &v1, const SbVec2d &v2)
Definition: SbVec2d.h:99
SbVec2d operator/(const SbVec2d &v, double d)
Definition: SbVec2d.h:90
SbVec2d operator+(const SbVec2d &v1, const SbVec2d &v2)
Definition: SbVec2d.h:95
Definition: SbVec3ub.h:37
Definition: SbVec3ui32.h:37