24 #ifndef COIN_SOVRMLBACKGROUND_H 
   25 #define COIN_SOVRMLBACKGROUND_H 
   27 #include <Inventor/nodes/SoSubNode.h> 
   28 #include <Inventor/nodes/SoNode.h> 
   29 #include <Inventor/fields/SoMFColor.h> 
   30 #include <Inventor/fields/SoMFFloat.h> 
   31 #include <Inventor/fields/SoMFString.h> 
   32 #include <Inventor/fields/SoSFBool.h> 
   34 class SoVRMLBackgroundP;
 
   42   static void initClass(
void);
 
   65   SoVRMLBackgroundP * pimpl;
 
   69 #endif // ! COIN_SOVRMLBACKGROUND_H 
The SoMFFloat class is a container for floating point values.This field is used where nodes...
Definition: SoMFFloat.h:30
The SoMFColor class is a container for SbColor values.This field is used where nodes, engines or other field containers needs to store multiple color values (i.e. "Red Green Blue" triplets). 
Definition: SoMFColor.h:31
#define SO_NODE_HEADER(classname)
The SoVRMLBackground class is used for specifying a viewer panorama.The detailed class documentation ...
Definition: SoVRMLBackground.h:36
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes. 
Definition: SoSFBool.h:30
The SoMFString class is a container for SbString values.This field is used where nodes, engines or other field containers needs to store arrays of strings. 
Definition: SoMFString.h:31
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41