1 #ifndef COIN_SOPROTOINSTANCE_H 
    2 #define COIN_SOPROTOINSTANCE_H 
   31 #include <Inventor/nodes/SoNode.h> 
   32 #include <Inventor/nodes/SoSubNode.h> 
   43   PRIVATE_NODE_TYPESYSTEM_HEADER();
 
   50   static void initClass(
void);
 
   56   void setRootNode(
SoNode * root);
 
   57   SoNode * getRootNode(
void);
 
   59   SoProto * getProtoDefinition(
void) 
const;
 
   60   SbName getProtoName(
void) 
const;
 
   71   static void sensorCB(
void * data, 
SoSensor * sensor);
 
   72   static void cleanupClass(
void);
 
   75   class SoProtoInstanceP * pimpl;
 
   78 #endif // !COIN_SOPROTOINSTANCE_H 
virtual const char * getFileFormatName(void) const 
Definition: SoBase.cpp:1326
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoProtoInstance class handles PROTO instances. 
Definition: SoProtoInstance.h:37
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:34
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1466
The SoProto class handles PROTO definitions. 
Definition: SoProto.h:41
The SoWriteAction class writes a scene graph to file.When applied to a scene, this action writes its ...
Definition: SoWriteAction.h:33
virtual const SoFieldData * getFieldData(void) const 
Definition: SoFieldContainer.cpp:738
The SoFieldData class is a container for a prototype set of fields.This class is instantiated once fo...
Definition: SoFieldData.h:39
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1217
The SbName class stores strings by reference.The class is used by Coin for storing keywords...
Definition: SbName.h:31