1 #ifndef COIN_SOLIGHTMODEL_H 
    2 #define COIN_SOLIGHTMODEL_H 
   27 #include <Inventor/nodes/SoSubNode.h> 
   28 #include <Inventor/fields/SoSFEnum.h> 
   29 #include <Inventor/elements/SoLazyElement.h> 
   37   static void initClass(
void);
 
   41     BASE_COLOR = SoLazyElement::BASE_COLOR,
 
   42     PHONG = SoLazyElement::PHONG
 
   55 #endif // !COIN_SOLIGHTMODEL_H 
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
#define SO_NODE_HEADER(classname)
SoSFEnum model
Definition: SoLightModel.h:45
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set. 
Definition: SoSFEnum.h:31
The SoLightModel class is a node for specifying the model for geometry lighting.Use nodes of this typ...
Definition: SoLightModel.h:31
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
Model
Definition: SoLightModel.h:40
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41