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The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units. More...
#include <Inventor/elements/SoGLMultiTextureCoordinateElement.h>
Inherits SoMultiTextureCoordinateElement.
| Public Member Functions | |
| virtual void | init (SoState *state) | 
| FIXME: write doc. | |
| virtual void | push (SoState *state) | 
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| virtual void | pop (SoState *state, const SoElement *prevTopElement) | 
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| virtual SoTextureCoordinateElement::CoordType | getType (const int unit) const | 
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| void | send (const int unit, const int index) const | 
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| void | send (const int unit, const int index, const SbVec3f &c, const SbVec3f &n) const | 
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| void | initRender (const SbBool *enabled, const int maxenabled) const | 
| Static Public Member Functions | |
| static SoType | getClassTypeId (void) | 
| static int | getClassStackIndex (void) | 
| static void * | createInstance (void) | 
| static void | initClass (void) | 
| static void | setTexGen (SoState *const state, SoNode *const node, const int unit, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL) | 
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| static const SoGLMultiTextureCoordinateElement * | getInstance (SoState *const state) | 
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| Protected Member Functions | |
| SoGLMultiTextureCoordinateElement (void) | |
| virtual | ~SoGLMultiTextureCoordinateElement () | 
| virtual void | setElt (const int unit, SoTexCoordTexgenCB *func, void *data=NULL) | 
| FIXME: write doc. | |
The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units.
| 
 | protected | 
The constructor.
| 
 | protectedvirtual | 
The destructor.
| 
 | static | 
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
| 
 | static | 
This static method initializes static data for the SoGLMultiTextureCoordinateElement class.
| void SoGLMultiTextureCoordinateElement::initRender | ( | const SbBool * | enabled, | 
| const int | maxenabled | ||
| ) | const | 
Internal method that is called from SoGLTextureCoordinateElement to set up optimized rendering.
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