1 #ifndef COIN_SONODEKITLISTPART_H 
    2 #define COIN_SONODEKITLISTPART_H 
   27 #include <Inventor/nodes/SoSubNode.h> 
   28 #include <Inventor/lists/SoTypeList.h> 
   29 #include <Inventor/fields/SoSFNode.h> 
   30 #include <Inventor/fields/SoSFName.h> 
   31 #include <Inventor/fields/SoMFName.h> 
   42   static void initClass(
void);
 
   45   SoType getContainerType(
void) 
const;
 
   46   void setContainerType(
SoType newContainerType);
 
   48   void addChildType(
SoType typeToAdd);
 
   49   SbBool isTypePermitted(
SoType typeToCheck) 
const;
 
   50   SbBool isChildPermitted(
const SoNode * child) 
const;
 
   51   void containerSet(
const char * fieldDataString);
 
   53   SbBool isTypeLocked(
void) 
const;
 
   54   void addChild(
SoNode * child);
 
   55   void insertChild(
SoNode * child, 
int childIndex);
 
   56   SoNode * getChild(
int index) 
const;
 
   57   int findChild(
SoNode * child) 
const;
 
   58   int getNumChildren(
void) 
const;
 
   59   void removeChild(
int index);
 
   60   void removeChild(
SoNode * child);
 
   61   void replaceChild(
int index, 
SoNode * newChild);
 
   78   SoGroup * getContainerNode(
void);
 
   81                             SbBool copyConnections);
 
   85   void syncInternalData(
void);
 
   91   SbBool typelistlocked;
 
   94   SbBool canCreateDefaultChild(
void) 
const;
 
   95   SoNode * createAndAddDefaultChild(
void);
 
   96   SoType getDefaultChildType(
void) 
const;
 
  101 #endif // !COIN_SONODEKITLISTPART_H 
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1410
The SoBaseKit class is the toplevel superclass for nodekits.Node kits are collections of nodes and ot...
Definition: SoBaseKit.h:57
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:870
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:37
#define SO_NODE_HEADER(classname)
The SoFieldContainer class is a base class for all classes that contain fields.The classes containing...
Definition: SoFieldContainer.h:34
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:35
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1148
virtual SoChildList * getChildren(void) const 
Definition: SoNode.cpp:1293
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:34
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoNodeKitListPart class is a container node.This node is basically just a container node with the...
Definition: SoNodeKitListPart.h:36
The SoChildList class is a container for node children.This class does automatic notification on the ...
Definition: SoChildList.h:33
SoChildList * children
Definition: SoNodeKitListPart.h:82
The SoSFNode class is a container for a single node.This field container stores a pointer to a Coin n...
Definition: SoSFNode.h:38
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1466
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1029
The SoTypeList class is a container class for arrays of SoType objects. 
Definition: SoTypeList.h:30
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
The SoGroup class is a node which managed other node instances.The internal scene data structures in ...
Definition: SoGroup.h:31
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
The SoSFName class is a container for an SbName.This field is used where nodes, engines or other fiel...
Definition: SoSFName.h:31
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:37
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene. 
Definition: SoGetBoundingBoxAction.h:36
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
The SoMFName class is a container for SbName values.This field is used where nodes, engines or other field containers needs to store arrays of names. 
Definition: SoMFName.h:31
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:841
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
The SoType class is the basis for the run-time type system in Coin.Many of the classes in the Coin li...
Definition: SoType.h:50
virtual SbBool affectsState(void) const 
Definition: SoNode.cpp:807
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1059
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41