1 #ifndef COIN_SOGLDISPLAYLIST_H 
    2 #define COIN_SOGLDISPLAYLIST_H 
   27 #include <Inventor/SbBasic.h> 
   30 class SoGLDisplayListP;
 
   41                   SbBool mipmaptexobj = FALSE);
 
   43   void unref(
SoState * state = NULL);
 
   45   void open(
SoState *state, 
int index = 0);
 
   48   void call(
SoState * state, 
int index = 0);
 
   49   void addDependency(
SoState * state);
 
   51   SbBool isMipMapTextureObject(
void) 
const;
 
   52   Type getType(
void) 
const;
 
   53   int getNumAllocated(
void) 
const;
 
   56   unsigned int getFirstIndex(
void) 
const;
 
   57   int getContext(
void) 
const;
 
   59   void setTextureTarget(
int target);
 
   60   int getTextureTarget(
void) 
const;
 
   64   SoGLDisplayListP * pimpl;
 
   65   void bindTexture(
SoState *state);
 
   67   friend class SoGLCacheContextElement;
 
   70 #endif // !COIN_SOGLDISPLAYLIST_H 
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
The SoGLDisplayList class stores and manages OpenGL display lists.The TEXTURE_OBJECT type is not dire...
Definition: SoGLDisplayList.h:34