1 #ifndef COIN_SOGLVBOELEMENT_H 
    2 #define COIN_SOGLVBOELEMENT_H 
   27 #include <Inventor/elements/SoSubElement.h> 
   30 class SoGLVBOElementP;
 
   44   static SbBool shouldCreateVBO(
SoState * state, 
const int numdata);
 
   45   static void setVertexVBO(
SoState * state, SoVBO * vbo);
 
   46   static void setNormalVBO(
SoState * state, SoVBO * vbo);
 
   47   static void setColorVBO(
SoState * state, SoVBO * vbo);
 
   48   static void setTexCoordVBO(
SoState * state, 
const int unit, SoVBO * vbo);
 
   59   SoVBO * getVertexVBO(
void) 
const;
 
   60   SoVBO * getNormalVBO(
void) 
const;
 
   61   SoVBO * getColorVBO(
void) 
const;
 
   62   int getNumTexCoordVBO(
void) 
const;
 
   63   SoVBO * getTexCoordVBO(
const int idx) 
const;
 
   69   SoGLVBOElementP * pimpl;
 
   72 #endif // COIN_SOGLVBOELEMENT_H 
static void initClass(void)
Definition: SoElement.cpp:507
virtual SbBool matches(const SoElement *element) const =0
Definition: SoElement.cpp:609
The SoGLVBOElement class is used to store VBO state.FIXME: write doc. 
Definition: SoGLVBOElement.h:32
virtual void push(SoState *state)
Definition: SoElement.cpp:570
static SoElement * getElement(SoState *const state, const int stackIndex)
Definition: SoElement.h:101
SoElement is the abstract base class for all elements. 
Definition: SoElement.h:34
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
virtual void init(SoState *state)
Definition: SoElement.cpp:553
virtual SoElement * copyMatchInfo(void) const =0
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:585