1 #ifndef  COIN_SOSHADERPROGRAMELEMENT_H 
    2 #define  COIN_SOSHADERPROGRAMELEMENT_H 
   27 #include <Inventor/elements/SoReplacedElement.h> 
   28 #include <Inventor/lists/SbList.h> 
   30 class SoGLShaderProgram;
 
   36   SO_ELEMENT_HEADER(SoGLShaderProgramElement);
 
   41   static void enable(
SoState * 
const state, 
const SbBool onoff);
 
   43                           SoGLShaderProgram * program);
 
   44   static SoGLShaderProgram * 
get(
SoState * state);
 
   53   static void initClass(
void);
 
   54   SoGLShaderProgram *shaderProgram;
 
   57   virtual ~SoGLShaderProgramElement();
 
virtual void push(SoState *state)
Definition: SoElement.cpp:570
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoElement is the abstract base class for all elements. 
Definition: SoElement.h:34
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
virtual SoElement * copyMatchInfo() const 
Definition: SoReplacedElement.cpp:97
virtual void init(SoState *state)
Definition: SoReplacedElement.cpp:79
The SoReplacedElement class is an abstract element superclass.This is the superclass of all elements ...
Definition: SoReplacedElement.h:30
virtual SbBool matches(const SoElement *element) const 
Definition: SoReplacedElement.cpp:87
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:585