1 #ifndef COIN_SOSOUNDELEMENT_H 
    2 #define COIN_SOSOUNDELEMENT_H 
   27 #include <Inventor/elements/SoReplacedElement.h> 
   34   static void initClass(
void);
 
   41                   SbBool scenegraphhassoundnode, 
 
   42                   SbBool soundnodeisplaying,
 
   43                   SbBool ispartofactivescenegraph);
 
   45   static SbBool setSceneGraphHasSoundNode(
SoState * 
const state, 
SoNode * 
const node,
 
   47   static SbBool sceneGraphHasSoundNode(
SoState * 
const state);
 
   49   static SbBool setSoundNodeIsPlaying(
SoState * 
const state, 
SoNode * 
const node,
 
   51   static SbBool soundNodeIsPlaying(
SoState * 
const state);
 
   53   static SbBool setIsPartOfActiveSceneGraph(
SoState * 
const state, 
SoNode * 
const node,
 
   55   static SbBool isPartOfActiveSceneGraph(
SoState * 
const state);
 
   60   virtual void print(FILE * file) 
const;
 
   63   void setDefaultValues();
 
   65   SbBool scenegraphhassoundnode;
 
   66   SbBool soundnodeisplaying;
 
   67   SbBool ispartofactivescenegraph;
 
   70 #endif // !COIN_SOSOUNDELEMENT_H 
virtual void print(FILE *file) const 
Definition: SoReplacedElement.cpp:108
virtual void push(SoState *state)
Definition: SoElement.cpp:570
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoElement is the abstract base class for all elements. 
Definition: SoElement.h:34
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
virtual void init(SoState *state)
Definition: SoReplacedElement.cpp:79
The SoReplacedElement class is an abstract element superclass.This is the superclass of all elements ...
Definition: SoReplacedElement.h:30
The SoSoundElement is used for optimizing audio rendering and for turning off inactive SoVRMLSound no...
Definition: SoSoundElement.h:29
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:585