29 #include <Inventor/SbBasic.h> 
   31 #include <Inventor/errors/SoDebugError.h> 
   43   SbVec4f(
const float v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
 
   44   SbVec4f(
float x, 
float y, 
float z, 
float w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
 
   50   SbVec4f & 
setValue(
const float v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; 
return *
this; }
 
   51   SbVec4f & 
setValue(
float x, 
float y, 
float z, 
float w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; 
return *
this; }
 
   57   const float * 
getValue(
void)
 const { 
return vec; }
 
   58   void getValue(
float & x, 
float & y, 
float & z, 
float & w)
 const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
 
   60   float & operator [] (
int i) { 
return vec[i]; }
 
   61   const float & operator [] (
int i)
 const { 
return vec[i]; }
 
   63   SbBool equals(
const SbVec4f & v, 
float tolerance) 
const;
 
   64   float dot(
const SbVec4f & v)
 const { 
return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
 
   65   void getReal(
SbVec3f & v) 
const;
 
   66   float length(
void) 
const;
 
   67   float sqrLength(
void)
 const { 
return vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2] + vec[3] * vec[3]; }
 
   68   void negate(
void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; vec[3] = -vec[3]; }
 
   69   float normalize(
void);
 
   71   SbVec4f & operator *= (
float d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; vec[3] *= d; 
return *
this; }
 
   72   SbVec4f & operator /= (
float d) { SbDividerChk(
"SbVec4f::operator/=(float)", d); 
return operator *= (1.0f / d); }
 
   73   SbVec4f & operator += (
const SbVec4f & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3]; 
return *
this; }
 
   74   SbVec4f & operator -= (
const SbVec4f & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3]; 
return *
this; }
 
   75   SbVec4f operator - (
void)
 const { 
return SbVec4f(-vec[0], -vec[1], -vec[2], -vec[3]); }
 
   77   void print(FILE * fp) 
const;
 
   85   SbVec4f val(v); val *= d; 
return val;
 
   89   SbVec4f val(v); val *= d; 
return val;
 
   93   SbDividerChk(
"operator/(SbVec4f,float)", d);
 
   94   SbVec4f val(v); val /= d; 
return val;
 
   98   SbVec4f v(v1); v += v2; 
return v;
 
  102   SbVec4f v(v1); v -= v2; 
return v;
 
  106   return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3]));
 
  113 #endif // !COIN_SBVEC4F_H 
SbVec4f & setValue(float x, float y, float z, float w)
Definition: SbVec4f.h:51
SbVec4f(void)
Definition: SbVec4f.h:42
The SbVec4f class is a 4 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec4f.h:40
SbVec4f(const SbVec4i32 &v)
Definition: SbVec4f.h:48
int operator!=(const SbBox2d &b1, const SbBox2d &b2)
Definition: SbBox2d.h:92
SbVec4f & setValue(const float v[4])
Definition: SbVec4f.h:50
int operator==(const SbBox2d &b1, const SbBox2d &b2)
Definition: SbBox2d.h:88
const float * getValue(void) const 
Definition: SbVec4f.h:57
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
float sqrLength(void) const 
Definition: SbVec4f.h:67
void getValue(float &x, float &y, float &z, float &w) const 
Definition: SbVec4f.h:58
SbVec4f(float x, float y, float z, float w)
Definition: SbVec4f.h:44
SbVec2d operator*(const SbVec2d &v, double d)
Definition: SbVec2d.h:82
Definition: SbVec4i32.h:39
void negate(void)
Definition: SbVec4f.h:68
SbVec2d operator-(const SbVec2d &v1, const SbVec2d &v2)
Definition: SbVec2d.h:99
The SbVec4d class is a 4 dimensional vector with double precision floating point coordinates.This vector class is not by many other classes in Coin. It provides storage for a 3 dimensional homogeneoues vector (with the 4 components usually referred to as ) aswell as simple double precision floating point arithmetic operations. 
Definition: SbVec4d.h:40
SbVec4f(const SbVec4b &v)
Definition: SbVec4f.h:46
SbVec2d operator/(const SbVec2d &v, double d)
Definition: SbVec2d.h:90
float dot(const SbVec4f &v) const 
Definition: SbVec4f.h:64
SbVec2d operator+(const SbVec2d &v1, const SbVec2d &v2)
Definition: SbVec2d.h:95
SbVec4f(const SbVec4d &v)
Definition: SbVec4f.h:45
SbVec4f(const SbVec4s &v)
Definition: SbVec4f.h:47
SbVec4f(const float v[4])
Definition: SbVec4f.h:43