1 #ifndef COIN_SODEPTHBUFFER_H 
    2 #define COIN_SODEPTHBUFFER_H 
   27 #include <Inventor/fields/SoSFEnum.h> 
   28 #include <Inventor/fields/SoSFBool.h> 
   29 #include <Inventor/fields/SoSFVec2f.h> 
   30 #include <Inventor/nodes/SoSubNode.h> 
   31 #include <Inventor/elements/SoDepthBufferElement.h> 
   39   static void initClass(
void);
 
   43     NEVER = SoDepthBufferElement::NEVER,
 
   44     ALWAYS = SoDepthBufferElement::ALWAYS,
 
   45     LESS = SoDepthBufferElement::LESS,
 
   46     LEQUAL = SoDepthBufferElement::LEQUAL,
 
   47     EQUAL = SoDepthBufferElement::EQUAL,
 
   48     GEQUAL = SoDepthBufferElement::GEQUAL,
 
   49     GREATER = SoDepthBufferElement::GREATER,
 
   50     NOTEQUAL = SoDepthBufferElement::NOTEQUAL
 
   65 #endif // !COIN_SODEPTHBUFFER_H 
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
#define SO_NODE_HEADER(classname)
The SoSFVec2f class is a container for an SbVec2f vector.This field is used where nodes...
Definition: SoSFVec2f.h:31
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set. 
Definition: SoSFEnum.h:31
The SoDepthBuffer class is a node used to control the GL depth buffer. 
Definition: SoDepthBuffer.h:33
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes. 
Definition: SoSFBool.h:30
DepthWriteFunction
Definition: SoDepthBuffer.h:42
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
SoSFBool write
Definition: SoDepthBuffer.h:54
SoSFBool test
Definition: SoDepthBuffer.h:53
SoSFVec2f range
Definition: SoDepthBuffer.h:56
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41