1 #ifndef COIN_SBROTATION_H 
    2 #define COIN_SBROTATION_H 
   28 #include <Inventor/SbVec4f.h> 
   38   SbRotation(
const float q0, 
const float q1, 
const float q2, 
const float q3);
 
   41   const float * getValue(
void) 
const;
 
   42   void getValue(
float & q0, 
float & q1, 
float & q2, 
float & q3) 
const;
 
   43   SbRotation & setValue(
const float q0, 
const float q1,
 
   44                         const float q2, 
const float q3);
 
   45   void getValue(
SbVec3f & axis, 
float & radians) 
const;
 
   46   void getValue(
SbMatrix & matrix) 
const;
 
   57   SbBool equals(
const SbRotation & r, 
const float tolerance) 
const;
 
   61   void scaleAngle(
const float scaleFactor);
 
   66   void print(FILE * fp) 
const;
 
   76 #endif // !COIN_SBROTATION_H 
The SbVec4f class is a 4 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec4f.h:40
int operator!=(const SbBox2d &b1, const SbBox2d &b2)
Definition: SbBox2d.h:92
int operator==(const SbBox2d &b1, const SbBox2d &b2)
Definition: SbBox2d.h:88
The SbRotation class represents a rotation in 3D space.SbRotation is used extensively throughout the ...
Definition: SbRotation.h:33
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
SbVec2d operator*(const SbVec2d &v, double d)
Definition: SbVec2d.h:82
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:37