27 #include <Inventor/nodes/SoSubNode.h> 
   28 #include <Inventor/SbMatrix.h> 
   29 #include <Inventor/SbVec2s.h> 
   30 #include <Inventor/SbBox3f.h> 
   49   static void initClass(
void);
 
   52     TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON,
 
   54     QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP
 
   68   static void getScreenSize(
SoState * 
const state, 
const SbBox3f & boundingbox,
 
   70   static float getDecimatedComplexity(
SoState * state, 
float complexity);
 
   77   float getComplexityValue(
SoAction * action);
 
   78   virtual void generatePrimitives(
SoAction * action) =  0;
 
  102   void invokeTriangleCallbacks(
SoAction * 
const action,
 
  106   void invokeLineSegmentCallbacks(
SoAction * 
const action,
 
  109   void invokePointCallbacks(
SoAction * 
const action,
 
  111   void beginShape(
SoAction * 
const action, 
const TriangleShape shapetype,
 
  118                       const SbBool useTexFunc,
 
  125                       const SbBool useTexFunc,
 
  134                           const SbVec3f * pervertexnormals,
 
  135                           const SbBool texpervertex,
 
  136                           const SbBool colorpervertex);
 
  140                          const SbBool normpervertex,
 
  141                          const SbBool texpervertex,
 
  142                          const SbBool colorpervertex);
 
  144   class SoShapeP * pimpl;
 
  148   friend class soshape_primdata;           
 
  149   friend class so_generate_prim_private;   
 
  152 #endif // !COIN_SOSHAPE_H 
The SbVec2f class is a 2 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec2f.h:39
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:41
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:439
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:870
The SoPrimitiveVertex class represents a single vertex of a generated primitive.Instances of SoPrimit...
Definition: SoPrimitiveVertex.h:34
The SoMaterialBundle class simplifies material handling.Every shape node should create (on the stack)...
Definition: SoMaterialBundle.h:33
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.This box abstraction class ...
Definition: SbBox3f.h:37
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
The SoFaceDetail class is for storing detailed polygon information.Instances of this class are used a...
Definition: SoFaceDetail.h:29
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1115
The SoBoundingBoxCache class is used to cache bounding boxes. 
Definition: SoBoundingBoxCache.h:32
The SoCoordinateElement class is yet to be documented.FIXME: write doc. 
Definition: SoCoordinateElement.h:31
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
TriangleShape
Definition: SoShape.h:51
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:37
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene. 
Definition: SoGetBoundingBoxAction.h:36
The SoTextureCoordinateElement class is yet to be documented.FIXME: write doc. 
Definition: SoTextureCoordinateElement.h:41
The SoPickedPoint class is used for specifying picked points.It holds miscellaneous information about...
Definition: SoPickedPoint.h:39
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:841
The SoShape class is the superclass for geometry shapes.The node types which have actual geometry to ...
Definition: SoShape.h:43
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
The SoNotList class is a list of SoNotRec notification records. 
Definition: SoNotification.h:34
The SbVec2s class is a 2 dimensional vector with short integer coordinates.This vector class is used ...
Definition: SbVec2s.h:41
virtual SbBool affectsState(void) const 
Definition: SoNode.cpp:807
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
#define SO_NODE_ABSTRACT_HEADER(classname)
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41
The SoDetail class is the superclass for all classes storing detailed information about particular sh...
Definition: SoDetail.h:30