Bullet Collision Detection & Physics Library: btKinematicCharacterController.cpp File Reference

Bullet Collision Detection & Physics Library

Classes | Functions
btKinematicCharacterController.cpp File Reference
`#include <stdio.h>`
`#include "LinearMath/btIDebugDraw.h"`
`#include "BulletCollision/CollisionDispatch/btGhostObject.h"`
`#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"`
`#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"`
`#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"`
`#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"`
`#include "LinearMath/btDefaultMotionState.h"`
`#include "btKinematicCharacterController.h"`
Include dependency graph for btKinematicCharacterController.cpp:

Go to the source code of this file.

## Classes
class | btKinematicClosestNotMeRayResultCallback
class | btKinematicClosestNotMeConvexResultCallback

## Functions
static btVector3 | getNormalizedVector (const btVector3 &v)

## Function Documentation

## § getNormalizedVector()

static btVector3 getNormalizedVector | ( | const btVector3 & | v | ) |
| static

Definition at line 30 of file btKinematicCharacterController.cpp.